Team Fortress 2

Team Fortress 2

No-Go Zone
10 条留言
Hopps 2023 年 12 月 13 日 上午 1:37 
Upscaling the primary texture will remove the busyness that is preventing this from looking its best.
Gavin The Gamer 2023 年 12 月 5 日 上午 11:58 
needs a bit more polish
Sosoyy 2023 年 11 月 22 日 下午 1:36 
i think the only issue i have with this is that the lines are too thick. maybe if you thin out the lines or zoom the texture out a bit itd better
i bathe in rusty bathtubs 2023 年 11 月 21 日 上午 1:11 
I like the idea and all, but the execution needs much, much more work.
I'm The One Who Quacks 2023 年 11 月 20 日 下午 9:37 
Gotta be honest with ya, these lines, really aren't helping your warpaint, at all.
NotDaveorDaniel  [作者] 2023 年 11 月 19 日 下午 5:34 
Unfortunetly, Park Pigmented IS the base. There's really no other options when it comes to a rotation locked skin that includes stickers that isn't Mannana Peeled. And Mannana's sticker placement is just crud
Tricky Biz 2023 年 11 月 19 日 上午 10:08 
hmmm, I think the problem is that the shutter texture is taking way up way too much real estate on alot of weapons, though im not sure if there's another base that you could use, there's nothing wrong per say, but it could deffo be better than it is now. For example, a base that puts the brown texture on the handles of alot of weapons would even out the composition across weapons.

Using park pigmented may be the way to go
Razoldon 2023 年 11 月 19 日 上午 7:36 
Looks a little flat, may benefit from an albedo tint
Delab LeFou 2023 年 11 月 19 日 上午 7:32 
Cool idea, bad execution imo
MeatwadMeatwad 2023 年 11 月 19 日 上午 5:37 
Thin spaced out striped don't work well. IDK what could be fixed since that seems like its core to the design of this.