Age of Wonders 4

Age of Wonders 4

Item Forge Deluxe
239 条留言
Blechwalze 10 月 24 日 下午 2:23 
Of course only if you have time, there is no bug or anything.
Blechwalze 10 月 24 日 下午 2:06 
After playing a few games with the new giant swords, which are very good by the way, I noticed that the giant weapons can't add as many debuffs as normal weapons. For example, could you add ghost fire?
Visie Maigo  [作者] 10 月 23 日 下午 9:31 
@A Big Hairy Monster, thanks for the report! Seems like multiplayer is really finickky, I think it requires that everyone use the same version of mods. When mods get updated, the latest version isn't always pushed to players consistently. Unsubbing and resubbing should force everyone to download the latest version of the mod. I suspect that might be the issue.
A Big Hairy Monster 10 月 23 日 上午 7:14 
Since the update on either the 18th or 20th, this mod seemingly breaks multiplayer. A friend & I have used it regularly, but as of around the 19th, we werent able to join any new lobbies. However, last night we tried removing this as it was the only recent update in our modpack, and that immediately fixed our issue.
Visie Maigo  [作者] 10 月 20 日 下午 7:47 
Version 14.1
- Fixed visual bugs with the titan greatsword skins
- Other small changes in the Change Notes

@Grim Warlock, @Blechwaize thanks again! Your comments are now addressed.

@yoga.wd, unfortunately I won't be adding new skins for Eldritch Sovereign weapons. The titan greatswords required a lot more time than I expected, so I'm weary of adding new skins and I personally don't play with this ruler type. Thanks for your comment!
yoga.wd 10 月 20 日 下午 12:19 
Hi Visie, thank you for the mod!

Can you add several skins for Eldritch Sovereign's weapon? At this moment, they are lacking with only four skins.
Visie Maigo  [作者] 10 月 19 日 下午 4:42 
@Blechwaize, good points thanks. I added the restrictions to reduce UI clutter if you don't have either Dragon Dawn or Giant Kings DLCs, but I overlooked the fact that you can recruit these lord types as heroes. I will undo the lord type restrictions. The only drawback is that players without Giant Kings will see the new titan swords in the UI (rather than hidden, like the other Giant King weapons), but that is minor and they can't craft those weapons anyways.

@Grim Warlock, thank you for the comment and thanks for testing these interactions! I can reproduce both the hand size and the zooming bug. I will fix those when I get a chance.
Blechwalze 10 月 19 日 上午 9:37 
To Update: I think it's a shame about the 30 HP you could give your heroes. It only works if you play Dragonlord, but okay, but why are the giant sword skins blocked? I mean, you can still recruit them as heroes through Empire, and that doesn't really make sense anyway since only giants can use the weapons anyway.
Grim Warlock 10 月 18 日 下午 2:30 
@Visie Maigo
Hi,
first of all great mod. One of my favorites for the game.

I tried the new swords for the Giant Kings and I found 2 issues:
-1° is that Male Giant Kings hold the sword wrong and changing their hand size moves the sword out of place even more, Female Giant Kings don't have that problem;
-2° is that while the giant swords are equipped using the mouse wheel during appearance customization zooms toward the feet instead of the head like it should (this is the case for both male and female Giants.

Sorry if I am bothering!
Daverin2112 10 月 18 日 下午 2:10 
Now if only there was an Order and a Shadow ish type for GKs, it'd be perfect...
Scribe of Nekoti 10 月 18 日 下午 2:02 
Nice! Thanks so much!
Daverin2112 10 月 18 日 下午 12:00 
YEEEEESSSS
Visie Maigo  [作者] 10 月 18 日 上午 11:27 
Version 14.0
- New Giant King weapon skins: Titan Greatsword, Undead Titan Greatsword
- New weapon skin: Architect Staff

@Scribe, done. Nothing crazy with using regular weapons for giants. I think the hardest part is creating a new weapon type and linking it up to work for Giant Kings only. The animations should all be supported already.

@Phat, Gold Infused is now removed.
Scribe of Nekoti 10 月 16 日 下午 5:21 
I also love the fallen angel book to death. Thank you so much for putting it in! Would it be possible to add the weapons the two titans use? Giant options are so limited. Also I'm curious, I've heard there is something that makes using regular weapons for giants unreasonable. Is that true?
Scifive 10 月 12 日 上午 4:48 
@Visie Maigo Thanks for adding the Fallen Angel book as an orb skin, it works great!
Visie Maigo  [作者] 10 月 9 日 下午 6:24 
@pelias117, most of the upgrades are attached to magic materials. There are no upgrades tied to void stones at this time.
pelias117 10 月 9 日 下午 12:11 
Question about the item upgrades; are all of them attached to different resources? If so, any additional attached to void stones?
Visie Maigo  [作者] 10 月 5 日 上午 4:34 
Version 13.1
- Fixed a visual bug where the Fallen Angel book caused legs to disappear.
Daverin2112 10 月 4 日 上午 8:45 
Well those are dope additions to weapon skins!
Visie Maigo  [作者] 10 月 4 日 上午 8:21 
Version 13.0
- Added new weapon skins: Paladin sword, Paladin shield, Oracle staff, Astra sword, Fallen Angel book
- Fixed a bug where staff skins were not held properly with Gloomstrider and Naga transformations.

@Vote, thank you!

@HzT, I just reused the same Fire Breath ability from the base game.

@Hebrux, it's on my backlog but no promises!
Vote ☑ 10 月 2 日 上午 10:40 
If it's in Visie Maigo's Workshop then it's in my list of mods. Awesome work!
HzT 9 月 22 日 上午 2:55 
why does the fire breath only usable once per battle?
Aiathia 9 月 19 日 下午 8:44 
Please do a mod that increases infusion point limit
Requiem 9 月 15 日 上午 8:26 
Hi Visie! Could I request to add a variant which increases infusion points on craftable items?
Hebrux 9 月 13 日 上午 10:33 
Could you please add Chain Attack to all weapon classes? At least the spear and the bow?

You can make them expensive but I don't want to have to create my own modded version again just to have those infusions =(
Visie Maigo  [作者] 9 月 8 日 下午 4:16 
@Phat, thanks for sharing your research! Yes that doesn't sound too balanced with the new forge times for tier I items. I will revisit the Gold Infused upgrade for the next update. Likely lowering the amount of gold gained or hiding the infusion, but keeping it available for randomly generated items to make them a bit more exciting.

@SevereArtisan, I can certainly review the base game icons to see which ones are missing in the forge. I think most should be accounted for.
Phat 9 月 8 日 下午 12:04 
Is gold infusion balance?

When I Gold Infused a tier 1 trinket with 1 infusion point, it take no turn. So the item is finish on the same turn.

I can just spam this over and over as long If I have a lot of binding essence. Then I disenchant all of them to gain overabundance of gold + 50 binding essence back on the same turn. So really require only 75 binding essence.

So if I have 500 total binding essence, I can craft tier 1 gold infusion trinket 4 time. Disenchant all 4 on the same turn, to gain 300 Binding essence back + 480 gold. Then I can continue to craft 2 more tier 1 trinket with 250/300 binding essence..

You can see how can this get out of hand with a higher amount of binding essence.

Or maybe my play through is bugged, i'm not sure.
SevereArtisan 8 月 30 日 上午 1:45 
@Visie Maigo Awesome. Think more armor and ring/misc icons could be also added if you ever get the chance? There's quite a few items randomly found in the world with some great icons.
Daredemo 8 月 28 日 下午 7:21 
@Visie Maigo, hell yeah. the paladin sword looks really cool, was hoping for that.
Visie Maigo  [作者] 8 月 28 日 上午 5:36 
@SevereArtisan, I plan on adding skins from Archon Prophecy when I get the chance. Weapon skins from the DLC units like the Paladin and Oracle.
SevereArtisan 8 月 27 日 上午 11:27 
Any plans on adding more skins and icons down the road?
Visie Maigo  [作者] 8 月 22 日 上午 5:45 
Small update to fix some bugs with the new Griffon update.
Version 12.0
Adjustments to match the base game
- Golden Golem and Inquisitor sword skins: +2 Melee damage to match other one handed weapon skins.
- Trident skin: +4 Physical Ranged damage to match the javelin skin.
- Shade sword and kunai skin: -2 Physical Ranged damage to match the sword and kunai skin.

@Scifive, yes different magic orb skins are interesting. I can review when I have a chance.
Scifive 8 月 20 日 下午 2:39 
This is definitely one of the top mods for the game. Is it possible to implement the fallen angel's grimoire as an orb weapon skin for mage classes?
Visie Maigo  [作者] 8 月 12 日 上午 6:23 
This mod is compatible with the latest Griffon update. I will push a small update out when I have the time.
Jenkem 7 月 13 日 下午 9:47 
*Gorges items like Karagh*

MOREEEE!!!!
Visie Maigo  [作者] 7 月 3 日 上午 4:12 
@Spirehawk, yes it is compatible. My mod doesn't change any base game files so is compatible with all mods.
Spirehawk 7 月 3 日 上午 3:26 
is this compatible with a mod that for example makes us have 10 infusion points?
Visie Maigo  [作者] 6 月 25 日 下午 3:36 
Version 11.1
- Fixed a tooltip bug where Natural Regeneration from Draconian Transformation incorrectly mentioned 5% instead of 10%. This was a tooltip bug from reusing the same data store tag for the Item Forge Deluxe upgrade Natural Regeneration 5%.

@Ezmode, thank you for the bug report, this 1.5 year old bug is now fixed! The change was not intentional, as I do not modify base game files. Fortunately the actual effect of 10% healing has always worked and it was a tooltip bug only. I was new to modding and did not create the tooltip properly. Cheers.

@伊尔翎, yes more support style upgrades would be great for the dragon claw. I will consider it the next time I plan an update.
Ezmode 6 月 25 日 上午 6:35 
Hey, I noticed that with just this mod enabled it cuts the values for the natural regeneration passive from 10% to 5% in half, is that intentional?
伊尔翎 5 月 30 日 下午 2:14 
You could consider allowing the Dragon Claw to forge support related entries, just like the part of the staff weapon. Although the gameplay of the Priest Dragon Lord is not mainstream, it is still an optional branch and has a natural form that specializes in healing. Also, I hope there can be more entries for enhancing support skills and summoning creatures. These two types of heroes are really hard to benefit from forging
Visie Maigo  [作者] 5 月 19 日 下午 10:07 
Version 11.0
- Added a new polearm skin: Pyre Templar Halberd
- Added 4 new wand icons.
- New active abilities for Staff and Wand items: Static Field, Spread Flames
- Fixed a bug where custom staff skins were missing their damage channel FX.
Visie Maigo  [作者] 5 月 14 日 下午 8:03 
Version 10.0
- Added 6 new magic orb skins.
Visie Maigo  [作者] 5 月 9 日 下午 10:08 
Version 9.0
- Added 3 new weapon skins: Afflictor Crossbow, Crook Staff, Goldseeker's Shield
- Added Conjure Greater Animal for staves and wands. This summon spell works on all terrain types and summons an animal unit based on the terrain.
Visie Maigo  [作者] 4 月 28 日 下午 7:09 
@Washeek, no worries! I suggest unsubbing and resubbing to that mod to guarantee that you get the latest updates. I think he recently updated a bunch of his mods. Good luck!
Washeek 4 月 28 日 下午 7:00 
Not at this point, just found out. Thank you for the prompt reaction, but your mod is possibly not the culprit. Sorry for stirring things up.
It's von schnitzel's extra units mods and in my savegame suddenly their torsos and weapons disappeared. But it's very strange, because viewing the same unit with the form, enchantments etc. in the encyclopedia is not broken, so it's some savegame shenanigans. I just went with the first thing that fit timewise.
Visie Maigo  [作者] 4 月 28 日 下午 6:54 
@Washeek, I don't modify any base game files so it's very unlikely my mod is breaking the other unit mods. It's also possible those mods have been updated as well. Do you have any more details on what is broken?
Washeek 4 月 28 日 下午 6:50 
Chmmm. Looks like the update broke some of my extra units mods. Any possibility of issues with existing models?
Visie Maigo  [作者] 4 月 28 日 下午 5:11 
Version 8.0
- Added 3 new weapon skins: Liege Guard shield, Stormbringer trident, Shade skirmisher sword (with Shade animations)
- Added Aura of Disease for Legs.
Dio 4 月 19 日 上午 11:23 
Thanks for reply and the mod.^^ ill keep an eye out for that upcoming mod. Thanks again.