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报告翻译问题






You seem super helpful and nice. Thanks for your contributions to the modding community!
@ZtatiC - You would need to change the T4 item cost data which is found in "Tiers_UnitProperties.rpk" to allow for items that have up to 15 infusion points, or whatever the max you have set is. And additionally in the "HeroGlobalSettings.rpk" there is a table called "EquipmentItem Upgrade Point Cost" which is right above the Item Forge Max Upgrade Points. You need to edit this table to include a cost data for each possible total cost of an item. So if your max cost is 15, you need to add rows to the table up to 15 and assign a cost data property to each one (it doesnt necessarily have to be different for each point cost, but it probably makes more sense for each point value to have its own cost).
@PotatoLord - The reason is because both my mod and the "30 hero level +2skill point" mod alter the same file. So as that mod gets loaded when you start the game, it loads the modded files, and as my mod gets loaded AFTER it, it overwrites the same file and thus it appears like the "30 hero level +2skill point" mod isnt working. which it isnt. I have a workaround in progress which will basically combine these 2 mods into a new mod, so if you desire to play with more infusions and +2 skill points then you can. I will update here when that one is ready.
1 turn build times: This is a known bug introduced in Golem version 1.2, which was released while I was in the middle of testing, so has nothing to with my mod and will hopefully be fixed soon.
lvl 30 + 2 skill points only giving 1 skill point: The exact change for giving 2 skill points per level instead of 1 is found in the same file as the infusion point limit. So this mod is incompatible with that aspect of that mod, however the level limit being 30 is in a different file and should still work along side this mod. I will try to talk to the devs and see if they can move the infusion cost section into its own file so that these kinds of mods can coexist.
game crashing at 10 infusion points: this happened to me once during testing, but I was not able to reproduce it afterwards, so I cant say for sure how or why it happens. it should be a non-issue if its just a one time thing. though I am sorry for the inconvenience.
I also tested it with only the lv30bla mod and this mod (Didn't bother trying to replicate the crash mentioned this time) and still only 1 point.
However when I tested with all my mods active and this mod here at the top, the mod stops working entirely. So yeah, it's a bit weird but in my opinion the loss of 1 skillpoint per level is not a big deal, character will still be way OP :D So good work :) You'll figure the rest out eventually ^^
Though as you can see from the in game screen shots, earlier in my testing it was working as intended and the build times for items with more infusion points were appropriately higher.
So if you are having this issue as well, I would be interested to know and I can try to see what is going on, but my game seems to be stuck on 1 turn build times for all items, no matter what I do, mods or not.