Age of Wonders 4

Age of Wonders 4

More Infusion Points
40 条留言
Knyghthawk 8 月 22 日 上午 6:56 
looks like this has been abandoned
daredevil83 1 月 9 日 下午 3:31 
update por favor
originaljuke 2024 年 11 月 9 日 下午 8:01 
On my game also it causes a crash on creating every new game since tiger 1.1 I am sad for this.
T-900 2024 年 11 月 7 日 上午 11:14 
Crashes when you launch a new match(not on game startup) after the Tiger 1.1 update. Any hope for an update for the mod? :)
mark.v.sullivan 2024 年 10 月 29 日 上午 5:06 
Appears to crash the game at startup with the Tiger open beta
ffasgaidd 2024 年 8 月 27 日 下午 5:15 
Does not work with AoW 4 Evolved mod, unfortunately I have to delete this mod!
jpinard 2024 年 5 月 5 日 下午 8:42 
It does work :)
jpinard 2024 年 4 月 17 日 上午 12:47 
Does anyone know if this works right now?
9871236547 2024 年 2 月 27 日 下午 2:54 
The "increase Hero Cap" Button won't charge you imperium for increasing the cap.
9871236547 2024 年 2 月 27 日 下午 1:48 
Good afternoon, after the update the mod breaks the new system for hiring heroes, will this be fixed?
Lord Vectra 2024 年 2 月 27 日 下午 12:19 
Heads up: This mod is broken. If you go over 5 infusions, the damage decreases.
Ironman_Mk11 2023 年 12 月 31 日 上午 8:36 
Simple, but a great addition in terms of opening up options. If gives you a choice between "growing tall" and "growing wide" in terms of items production. It also doesn't give you any extra power for free, but lets you grow stronger over time if you get the resources for it. Great mod!

You seem super helpful and nice. Thanks for your contributions to the modding community!
Ragic 2023 年 11 月 21 日 上午 8:24 
Thanks. I really like that this ( and the +2 skill points mod) allow players to more fully explore the item and hero builds without gaining an unfair advantage over the A.I.
Jacks  [作者] 2023 年 11 月 21 日 上午 12:56 
@Ragic - Yes, the AI should be able to make higher infusion cost items as well, but they won't always. The cost for going to 6-10 infusion points was increased a fair bit so it could be difficult for the AI to afford to make them.

@ZtatiC - You would need to change the T4 item cost data which is found in "Tiers_UnitProperties.rpk" to allow for items that have up to 15 infusion points, or whatever the max you have set is. And additionally in the "HeroGlobalSettings.rpk" there is a table called "EquipmentItem Upgrade Point Cost" which is right above the Item Forge Max Upgrade Points. You need to edit this table to include a cost data for each possible total cost of an item. So if your max cost is 15, you need to add rows to the table up to 15 and assign a cost data property to each one (it doesnt necessarily have to be different for each point cost, but it probably makes more sense for each point value to have its own cost).
ZtatiC 2023 年 11 月 20 日 上午 10:33 
Thank you Jacks for your response and your support to this mod. I was trying to modify the infusion points value to 15 in "HeroGlobalSettings.rpk", then saved the .rpk in your mod, and then launch the game, but it didn't work... There is something else I need to change for that to work?
Ragic 2023 年 11 月 20 日 上午 9:42 
Some of the items the AI has for sale were crafted in the item forge. Will those items reflect this new cap?
Holy Fool Sehrael 2023 年 11 月 18 日 上午 6:36 
Thank you 🖤 Would've never guessed the reason because it's so simple 😂
Jacks  [作者] 2023 年 11 月 18 日 上午 5:55 
@PotatoLord - Yeah if you want the classic lvl 30 +2 skill point mod to work with this, i recommend using the linked mod in the description and not using this mod.
PotatoLord 2023 年 11 月 18 日 上午 2:40 
@Jacks thanks for the explanation, i assume i will have to unsubscribe from this mod and subscribe from the other mod u linked?
Jacks  [作者] 2023 年 11 月 18 日 上午 12:24 
I fixed the issue causing crashes when adding an ability. You can check the patch notes for an explanation, but the game should not longer crash due to this mod. If it does, please report it and I will continue to fix issues.
Jacks  [作者] 2023 年 11 月 17 日 下午 9:12 
@Walayimuna - Are you using other mods as well? If the order the mods are loaded in would have another mod overwrite the files my mod changes, that is why mine wouldnt appear to be working. This also means that if you loaded mine last, it would overwrite another mod and that one would not appear to be working.

@PotatoLord - The reason is because both my mod and the "30 hero level +2skill point" mod alter the same file. So as that mod gets loaded when you start the game, it loads the modded files, and as my mod gets loaded AFTER it, it overwrites the same file and thus it appears like the "30 hero level +2skill point" mod isnt working. which it isnt. I have a workaround in progress which will basically combine these 2 mods into a new mod, so if you desire to play with more infusions and +2 skill points then you can. I will update here when that one is ready.
PotatoLord 2023 年 11 月 17 日 下午 7:49 
I think i get why your mod is not working, i have 30 hero level + 2skill point mod installed, and somehow this two are not compatible for some reason, i restarted many game trying to figure out what was the reason my 30 level and +2 skill per level is not working untill i remembered the only other mod i added before finish a successful campaign was yours and i created many games and check and voila, confirmed my suspicion. I don't mod so i don't understand why yours and his don't work together
Walayimuna 2023 年 11 月 17 日 上午 11:57 
I'm using this mod, no crashes, but it also doesn't work, the amount of infusions remains 5
Holy Fool Sehrael 2023 年 11 月 17 日 上午 3:05 
(Plus it at least really isn't a big deal. Clicking on continue on the launcher is really fast, so there's that :P)
Holy Fool Sehrael 2023 年 11 月 17 日 上午 3:03 
Yeah it's really weird. If there's a modding discord for AOW4 I'd probably ask there. 6 turns in and crafting a full points item every round and everything seems gucci so far. So I guess just don't use abilities on weapons and quicksave before forging and you're good to go ^^
Jacks  [作者] 2023 年 11 月 17 日 上午 2:51 
I would be shocked if the name had anything to do with it. If its caused by mod, then it ought to be related to the number of points being spent, otherwise its just base game logic getting confused, which could be cause by skills pulling from the same property values or something. My mod is so simple though its hard to really analyze to much, its just changing a value in 2 places from a 5 to a 10 lol
Holy Fool Sehrael 2023 年 11 月 17 日 上午 2:29 
Yeeeah so the third time around it also crashed without abilities but the next time it worked again without abilities, so I guess it's hit or miss sometimes. But with abilities it's pretty much guaranteed ô.o This is such a weird issue xD Could it be related to the random naming of the item? Maybe it gets so long that the game just says nope or something like that.
Jacks  [作者] 2023 年 11 月 17 日 上午 2:26 
Ah okay, maybe something related to abilities then. I will take a look into it, maybe for now stick to non-ability items. Thanks for doing some testing and reporting back!
Holy Fool Sehrael 2023 年 11 月 17 日 上午 2:24 
(Not that the abilities are any good either way imo :D)
Holy Fool Sehrael 2023 年 11 月 17 日 上午 2:23 
Jup, as soon as I added an ability to the aforementioned 1h with all 5 slots occupied the game crashed no matter which ability you pick.
Holy Fool Sehrael 2023 年 11 月 17 日 上午 2:22 
Another test. 1h weapon. Poison damage, retalatiation +1, retaliate damage +100%, stun on hit, frenzy, taunt on hit works. So it must be something in the previous combination that causes issues and my guess is the extra ability whirlwind^^
Holy Fool Sehrael 2023 年 11 月 17 日 上午 2:18 
Tested some more ^^ In this test I used a 1h weapon, gave it whirlwind, poison damage type, 100% retaliation damage, chance to stun, +1 retaliation and frenzy. This consistently leads to a crash. I didn't test the combination with other weapons, but the rest seems to be fine with the stuff I want. Maybe this helps you figuring it out ^^
Jacks  [作者] 2023 年 11 月 17 日 上午 1:39 
@ZtatiC - In regards to modding the values, they are found in the "HeroGlobalSettings.rpk", which is an odd place to have item forge mechanics.
Jacks  [作者] 2023 年 11 月 17 日 上午 1:34 
I found all the answers.

1 turn build times: This is a known bug introduced in Golem version 1.2, which was released while I was in the middle of testing, so has nothing to with my mod and will hopefully be fixed soon.

lvl 30 + 2 skill points only giving 1 skill point: The exact change for giving 2 skill points per level instead of 1 is found in the same file as the infusion point limit. So this mod is incompatible with that aspect of that mod, however the level limit being 30 is in a different file and should still work along side this mod. I will try to talk to the devs and see if they can move the infusion cost section into its own file so that these kinds of mods can coexist.

game crashing at 10 infusion points: this happened to me once during testing, but I was not able to reproduce it afterwards, so I cant say for sure how or why it happens. it should be a non-issue if its just a one time thing. though I am sorry for the inconvenience.
Holy Fool Sehrael 2023 年 11 月 17 日 上午 1:15 
I just did a quick test and my game did not crash after reaching 10 points. Must be a mod conflict of some sort maybe? However I can confirm that for some reason only 1 skill point gets awarded when using the lv30+2skillpoints mod and yes, for some reason the duration of crafting is 1 turn. Doesn't matter much though, no?

I also tested it with only the lv30bla mod and this mod (Didn't bother trying to replicate the crash mentioned this time) and still only 1 point.

However when I tested with all my mods active and this mod here at the top, the mod stops working entirely. So yeah, it's a bit weird but in my opinion the loss of 1 skillpoint per level is not a big deal, character will still be way OP :D So good work :) You'll figure the rest out eventually ^^
alexstrogan 2023 年 11 月 16 日 下午 9:56 
Moreover, after reading the player reviews, I immediately unsubscribed from the mod, but still the production of items became one step.
Xenncrufalcon 2023 年 11 月 16 日 下午 1:56 
good mod. weird conflict with higher lvl count + 2 skill point mod that makes it where you only get one skill point per lvl again. don't know if its because of adding it mid way through a game or if its just and unknown bug. just thought i'd bring up what i notice.
ZtatiC 2023 年 11 月 16 日 上午 8:27 
And also, the game crashes when you are going to add the stats that require the final Infusion Point. Any item with 9/10 Infusion Points added, when you are going to add the final one, the game crashes. Any ideas?
ZtatiC 2023 年 11 月 16 日 上午 8:12 
Thanks a lot Jacks for this great mod, but i have a question. I opened the rpk file using the resource editor, and I didn't saw where did you change the value for Infusion Points, only the upgrade cost related to Binding Essence... So where did you modify the amount of Infusion Points?
Jacks  [作者] 2023 年 11 月 16 日 上午 7:07 
In testing this mod I found that later in my tests the build time for items (regardless of infusion points) was always 1 turn. I removed all mods, verified file integrity and started a new game and it was still at 1 turn so I don't think its related to this mod, and instead something going on with the base game.

Though as you can see from the in game screen shots, earlier in my testing it was working as intended and the build times for items with more infusion points were appropriately higher.

So if you are having this issue as well, I would be interested to know and I can try to see what is going on, but my game seems to be stuck on 1 turn build times for all items, no matter what I do, mods or not.