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Rapporter et oversættelsesproblem






If you are very concerned about your grey seers I recommend giving them council guard bodyguards. That's canonically what they're there for.
Greyseer Recruited
Eshin Assassin
but rather, the Greyseer would have the one turn to decide what his path in life is going to be, and then to be promptly hit with the event after ending turn
I do really appreciate the really in depth descriptions for the heroes though, it's a great addition and really adds a lot of flavor.
The princes and kings are mummified.
Also, in support of the earlier question about Nekehara and poor amphibian, I completely understand that the mummified priests shouldn't have Poor Amphbian, but the Princes and Kings look totally skeletal, like the heralds. Did you really mean for them to not have it too?
Thanks for one of the most amazing mods ever!
Also is Throgg for Norsca really meant to have acid vulnerability rather than resistance?
I have just won a game with Dwarves. I think they are in decent shape, however I think there's an argument for saying the Engineer is a bit overpowered at 1 commander point. I felt like I could spam them very easily, making both fort defence and attack quite trivial. I would suggest increasing commander point cost to 2, and maybe also increasing gold cost to 200.
ok I get it for the mummified commanders, it makes sense, so only the scout and the herald can go underwater because the other are mummified
If I may, I was also wondering about preaching : I can preach with liche acolytes but not with my tomb king (lvl 3 priest), not with Settra (lvl 4 priest) nor with my prophet (he's a herald), although I can build temples with him. Seems strange, doesn't it? or am I missing something?
Cheers
such a cool mod thanks a lot, I'm having a ton of fun
I'm playing Nehekhara and I noticed that most commanders and unique heroes don't have the "poor amphibian" trait, while all units I've seen so far have it, is it intentional? it feels strange
cheers
Modlist is
Sombre Warhammer 1.4
Sombre Warhammer Poptypes 1.8
Sombre Warhammer AI Pregenerated Pretenders 1.3
Sombre Warhamer AI Starting Forces Boost 1.5
Sombre Warhammer Strigos submod 1.0
Disable MA Vanilla Nations 1.1
Divinitus 1.15.2 Warhammer Sombre Compatibility
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594573877
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3594574477
The focus on males is because there are (were) some complications involving having Azazel shift to target more than one gender and most commanders you would want to convert are male in dominions.
You are a blessing to this game and this community.