Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
The focus on males is because there are (were) some complications involving having Azazel shift to target more than one gender and most commanders you would want to convert are male in dominions.
You are a blessing to this game and this community.
they don't have a mounted and dismounted version like jomon samurai cavalry
Is this intentional?
the master ritualist states adept at rituals and positive wording. So I was just confused with that section that perhaps it was meant to be better.
however going back and reading the main description I think your right
They are terrible smiths and have a -3 to smithing so Im curious if this was a typo when adding both traits or if it was intended.
Thank you again for this amazing mod!!!
-) cap only
-) limited rec 3
-) AND size 6
Meh! They probably could have acutally used a buff considering you only get small amounts of them and Kislev is not exactly on the top of the power curve.
That#s quite a nerf. conserning buffing them and halfing their damage output / attacks per tile. If this is necessary for thematic reasons maybe a few stat boost would be in order to compensate at least some of this massive nerf?
I suppose you could also ask the creator of DE, perhaps they'd be interested in doing that work.
Great work with mod! Really appreciate the work you're putting in. Unfortunate that a host's mistake is making the update painful when it absolutely didn't need to be with the static versions available. I'd consider making the note on this bold and highlighting it even more in the mod description, maybe even bringing attention to actually confirming the correct dm file is loaded in the lobby. The annoying thing is that the host claimed they had loaded the static version.
I doubt the game would be ruined but as I say it's hard to predict everything that will go wrong with events because they're complex and loads of them will have shifted IDs, forgotten they've already fired the maximum number of times, and so on.
I used Gift Of Reason on Bonebreaker Rat Ogre and made it my prophet. However, a Bonebreaker Warlord lost its mount, which led to him uuuuuuh... claiming the prophet as his new mount.
I wonder how this will affect the Arena.
The Amber Wizard Lord's description covers this.
Also the Amber Wizard Lord (17445) doesn´t have a rider + mount, it is just one unit (which is cool if he is supposed to be a heavy thugg).
#noremount has nothing to do with the warsphinx. It's for commanders.
#mountiscom also has nothing to do with the warsphinx. It's for the mounts of commanders that are also supposed to be treated like commanders, which is pretty exclusively the province of pretenders with divine mounts.
#regainmount doesn't do anything on troops.
I don't really need suggestions on how to mod things. I'm an experienced modder and if I need help working out how to do something I haven't done before I have other experienced modders I can ask.
Regarding the fire breath, the riders have fire res 5. This could probably be increased. I can take a look.