Total War: WARHAMMER III

Total War: WARHAMMER III

Just Good Battle UI
192 comentarios
DeaDBreaD 6 OCT a las 11:59 
Dont know if someone mentioned it, but if you have enabled to always overcast on the bottom right, you cant use the spells through the mod anymore. Only the base spell or if you manually double click on it, but not if you toggle overcast. Would be nice if you could fix that.
Deo  [autor] 5 OCT a las 8:23 
checked Kurnous' arrows ability, it works if unit is not engaged in melee
Deo  [autor] 1 OCT a las 8:25 
hey guys, I'll check the problem on this weekend
Vichechi 30 SEP a las 11:03 
Kurnous' arrows from the Sylvan Elf hawk riders used to work, but now they no longer function. On the other hand, other skills that require clicking do work.
Murray222 23 SEP a las 14:51 
@Deo: And I guess it is not because the targeting abilities do not appear on the vanilla UI. The abilities still don't work on your UI even if they appear on the vanilla UI. The abilities of the Sister of Twilight work though.
Murray222 23 SEP a las 14:38 
@Deo: Fair enough. If those abilities work fine it would be good enough since the ammo would be sorted first. Here are the screenshots:
https://images.steamusercontent.com/ugc/13523265898417955096/2DED72B285EE06109C6E5D7130D051327948814E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://images.steamusercontent.com/ugc/16795573135509013512/91598493C03E9C37B826C7C6819127328DE3DBAB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

So basically spells work fine for spellcasters but not for the other lords and heroes.
Abilities like foe-seeker works as they don't require targeting, but not for abilities like Arrows of Kurnous, the cursor just doesn't change.

Your UI mods are the ones I am only using for UI adjustment, so I guess there's no conflict with other UI mods or mods in general. Hope it helps, your mods are great!
Deo  [autor] 23 SEP a las 11:51 
Hi, I won't be able to support other mods in near future, sry
Regarding second problem - can you make a screenshot?
Murray222 22 SEP a las 22:20 
Also some targeting abilities(shooting) do not work when I click on the summery UI, is it normal? It would be also great if there is a next page button for ability just like spells, when the spell number exceeds normal six spells. Cheers.
Murray222 22 SEP a las 18:30 
Hi, I wonder if it would be possible to show ammo types too?it would save my day! I have other mods that give some new ammo types and there are more than 9 items with the other skills in campaign so some of them won't show in vanilla.
aGam 20 JUN a las 11:27 
Hi, occasionally this mod is causing game crash at the end of manual battles playing as Cathay. (maybe something with the dragons LL?)
Vaxar Kun 18 JUN a las 9:22 
is there a way to make 20+ units show in 2 rows instead of 1 big? would be really handy in 40v40 or something
溯昔言 25 MAY a las 15:44 
how do I use Overcast Spell
Deo  [autor] 20 MAY a las 8:00 
Hi, currently it will not
Cobalt Coconut 19 MAY a las 21:57 
If I hide the UI will it still activate the autouse? I still want it to activate but want to hide the UI itself
Dilemma 21 ABR a las 12:30 
So far seems to be working in SFO!
Deo  [autor] 10 ABR a las 22:11 
just hover
RogueSkeptic 10 ABR a las 15:38 
To reset the UI should I click the button and hold for 10 sec or just hover it for 10 sec? I can't seem to get it reset
Sera 15 FEB a las 7:14 
@Deo I add you on steam, I will explain more clearly via chat
Deo  [autor] 15 FEB a las 6:31 
lords/heroes should usually be a t the top of the list
or do you have full army of those?
Sera 15 FEB a las 3:11 
@Deo Thank you for replying, Im very appriciate your work. If you can add an option to change it manually it will be good. Some of my agent is usually go out of army to do action on campaign map and then back into the army which causing her being the bottom on the list. Maybe in the future if you have free time, please consider this option if you can. Thank you !
Deo  [autor] 15 FEB a las 1:29 
The order is the same as in the bottom UI bar, perhaps if change it there - it will change in mod window as well
Sera 14 FEB a las 19:16 
@Deo is there any way to change the character order ?
Deo  [autor] 25 ENE a las 20:11 
may be try to resubscribe
Deo  [autor] 25 ENE a las 20:07 
Hm, I think i've already disabled black orcs ability autouse, does it still works?
(Roamy) 25 ENE a las 11:09 
@Deo, thanks but that's not what we're suggesting, unless I'm missing something? You can disable autouse, but not individually on specific abilities or units.

I want to use autouse on everything EXCEPT the black orcs.
Deo  [autor] 24 ENE a las 21:59 
HI, there is a checkbox to disable autouse, see picture
(Roamy) 24 ENE a las 13:01 
Hi Deo, love the mod, thank you very much for your time and effort you put into this mod for us. <3


I really liked the idea of the commenter below me, to have an option to turn on or off auto use. Not sure how difficult that is. For example, Black Orcs with the Gorbad DLC are auto using their -MA +MD, and I can't force it off without it immediately going back on while using the mod.

Would a feature like that be feasible? To toggle auto-use one or off in the UI for abilities manually?
DeathNote 14 ENE a las 18:40 
Can you accept my friend request Deo? I have a question to ask and I don't want to spam this page.
鸦困子 31 DIC 2024 a las 12:41 
Wonderful mod,couldn't play game without it,thank you!
It would be better if there were a button to lock a ability from auto using. In some cases,I want to use some abilities manually but still auto use the others(Especially some powerful abilities and some abilities with uses limit).
Thank you again for what you did!
Deo  [autor] 29 DIC 2024 a las 3:48 
hi, I think it should scale automatically by the game, is it not?
Kasus 29 DIC 2024 a las 3:37 
Is there a way to enable ui scaling on lower resolutions?
Deo  [autor] 29 DIC 2024 a las 3:19 
Hi, removed Mumbo-Jumbo Chant from autocast, thanks!
Notnerb 27 DIC 2024 a las 13:00 
Found another autocast ability in desperate need of exception to force off globally for Greenskins. 'Mumbo-Jumbo Chant' for Wurrzag, Savage Orc Great Shaman, and Orc Shaman. As soon as they get pulled into melee they start the 30s un-cancelable channel that prevents movement and any interaction whatsoever. Thanks!
ledehe 8 DIC 2024 a las 16:59 
Unable to load
Deo  [autor] 8 DIC 2024 a las 9:04 
Disabled all potions
Enoa 7 DIC 2024 a las 17:03 
if some of the abilities didn't show where to debug?
Avallac 5 DIC 2024 a las 11:35 
Awesome thank you!
Deo  [autor] 3 DIC 2024 a las 23:08 
@Cobalt Coconut
Yes, it will. There is also rightmost checkbox to disable autocast

@Avallac
Sure, i'll disable it, thanks
Avallac 3 DIC 2024 a las 17:32 
Hey, can you make it so characters do no auto use potion of toughness while in melee? its supposed to be used after hp gets low enough for it to heal to its full potential, however using this mod every character uses it immediately while at full health. Otherwise great mod, thank you.
Think Critically 18 OCT 2024 a las 21:19 
Working for me with SFO, 350 mod list.
Amogus 15 OCT 2024 a las 14:31 
Seems to cause crashes for me with SFO enabled
Deo  [autor] 30 SEP 2024 a las 7:41 
i'll take a look, thank you
iDon'tSpeakRussian! 28 SEP 2024 a las 9:32 
I may not know much about scripting but maybe having a slight at least 1 second delay for that activation to happen after cooldown ends may be a good start to see if that fixes it as this issue is not 100 percent happening every single time, but very often to be annoying despite that :)
iDon'tSpeakRussian! 28 SEP 2024 a las 9:31 
I've noticed problem with some buffs from weapons. Example: Runefang that Karl gets from first quest battle whenever cooldown expires and weapon should "autoactivate" the buff well it does it probably too fast for game to recognize it, weapon gets put to cooldown again but Karl won't recieve the buff he should get from sword. This happens with his first sword too. It's not really exclusive to specific weapons, but only for weapons from what I've seen.
Ragatokk 19 SEP 2024 a las 8:52 
AI general uses all spells, and so poorly a monkey would do it better.
It also moves your units around, and so poorly that its worse than useless.
Put AI on for your mage, and it will run into melee with dangerous units and die, if your lucky it uses up your power on useless spells, if your unlucky it gets interrupted and dies without casting much or it kills half your infantry with a vortex spell.
Deo  [autor] 19 SEP 2024 a las 5:42 
this is what AI General does, isn't it? Just give your units to full AI control
Ragatokk 18 SEP 2024 a las 19:32 
Wished it would use abilities like soulfire too.
Ragatokk 18 SEP 2024 a las 16:19 
It would be very nice if you could make a checkbox for letting the autocast be used, and if possible even let me allow the use of targeted abilities & spells.

Must give you props for making things wait for others to finish before using another when they are stacked (Type hammer of sigmar aoe buff for empire)
Deo  [autor] 3 SEP 2024 a las 22:13 
It should be possible, but I haven't found how to do this easily
iDon'tSpeakRussian! 2 SEP 2024 a las 23:05 
Deo do you think it would be doable to have option to autocast per ability? :) I was thinking about recycling the UI for overcast toggle CA added to maybe clone that button to allow autocast? :)