Total War: WARHAMMER III

Total War: WARHAMMER III

Just Good Battle UI
213 Comments
Khazukan Kazakit-ha! Dec 3 @ 2:11pm 
you should play shogun 2 sometime...
it's great not to be cluttered with all that information as if i have dementia or something, i don't know what they thought about adding so much ui elements that show stats to the game.:WH3_psycology:
Khazukan Kazakit-ha! Dec 3 @ 2:07pm 
it feels like i'm playing an rpg with that toolptip there.
Khazukan Kazakit-ha! Dec 3 @ 2:06pm 
it's really annoying to have that big block of text right next to your mouse, and it's not even that crucial lol!:WH3_greasus_rofl:
DeaDBreaD Nov 30 @ 1:28pm 
Thats the tooltip for the unit you are hovering over. It tells you any buffs/debuffs, vigour, if they lose or win a battle etc. Why on earth would you want to turn of those crucial information?
Khazukan Kazakit-ha! Nov 29 @ 2:22pm 
are you talking about the big info block on the left screen?
if so, i am talking about the info block that is near your mouse when you hover your mouse over any unit.
Deo  [author] Nov 29 @ 1:50pm 
Hi, you can remove info block by clicking button at the bottom left, this is vanilla feature
Khazukan Kazakit-ha! Nov 22 @ 5:58am 
is it possible for you to remove the information while hovering your mouse over units?
in vanilla, it's just such a big block of text when doing that, so i only an play in realism mode.
i do not know if your mod removes that feature that i described above or not, i would have to test your mod out but i don't think that you would have removed it.
would be great if you would remove it friend!
Blenkor Nov 6 @ 5:00am 
hi deo can you isolate the text for translations purpose pls thank you
DeaDBreaD Nov 4 @ 3:02am 
@Sera Just scale the window to you liking and then, you know, just scroll down? Also this mod has auto cast for most basic skills you always want active anyways. I play with SFO and there are units with unique skills. If i doomstack them then i have to scroll down past 15+ units too if i dont care about them. Be glad this mod even exists.
Sera Nov 3 @ 9:50pm 
@Deo can I add you, I will send you pictures and explain the issue I have
DeaDBreaD Nov 3 @ 10:32am 
yes, now it works. Thank you very much.
Deo  [author] Nov 3 @ 8:16am 
check it with new update please
Deo  [author] Nov 3 @ 7:59am 
yea you should be able to check it in custom battle
i'll see into another way to fix this
DeaDBreaD Nov 3 @ 5:52am 
@Deo Unfortunately not. Mod is still broken with them in Army. Or do i have to start a new campaign? Or can this be tested in custom battles?
Deo  [author] Nov 2 @ 12:54pm 
@DeaDBreaD removed blue scribes from the list, but I don't have the dlc and can't check if it works
Sera Oct 29 @ 4:59am 
@Deo Hi, thank you for respond. Yea, when I play the big battle with many heroes and 2-3 Lords, there are always be heroes with skills that I don't want to care about and they take slots in the skill button menu, for example wight king, thane... What I want is to just keep your mod as a small box right below minimap so I can have like 3-5 characters that I really want there. I'm sorry for bad explanation, not good at English
Deo  [author] Oct 27 @ 9:57pm 
@Sera can please clarify it a bit more - how does hiding specific character helps?
Sera Oct 27 @ 9:45am 
@Deo Can you please add an ability to hide specific character in the ability box ? for example I just want to quick use all "Ammo suppy" ability from engineer when I have many engineer in the same battle, or quickly use "spirit leech" from many death mages in big battle. Thank you
DeaDBreaD Oct 27 @ 5:25am 
@Deo Thank you for fixing the toggle Overcast. Works fine on my end.

Just another small bug: If you play as Tzeench and have the Blue Scribes in your Army, the mod goes completely bonkers and shows every cast he has in his pool. You cant even scroll down anymore.
Deo  [author] Oct 23 @ 11:19am 
@DeaDBreaD thanks for letting me know, overcast problem now fixed

@Vesterd rainbow is just best choice in terms of visibility
Ron Burgundy Oct 19 @ 2:11am 
Best mod.
DeaDBreaD Oct 6 @ 11:59am 
Dont know if someone mentioned it, but if you have enabled to always overcast on the bottom right, you cant use the spells through the mod anymore. Only the base spell or if you manually double click on it, but not if you toggle overcast. Would be nice if you could fix that.
Deo  [author] Oct 5 @ 8:23am 
checked Kurnous' arrows ability, it works if unit is not engaged in melee
Deo  [author] Oct 1 @ 8:25am 
hey guys, I'll check the problem on this weekend
Vichechi Sep 30 @ 11:03am 
Kurnous' arrows from the Sylvan Elf hawk riders used to work, but now they no longer function. On the other hand, other skills that require clicking do work.
Murray222 Sep 23 @ 2:51pm 
@Deo: And I guess it is not because the targeting abilities do not appear on the vanilla UI. The abilities still don't work on your UI even if they appear on the vanilla UI. The abilities of the Sister of Twilight work though.
Murray222 Sep 23 @ 2:38pm 
@Deo: Fair enough. If those abilities work fine it would be good enough since the ammo would be sorted first. Here are the screenshots:
https://images.steamusercontent.com/ugc/13523265898417955096/2DED72B285EE06109C6E5D7130D051327948814E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

https://images.steamusercontent.com/ugc/16795573135509013512/91598493C03E9C37B826C7C6819127328DE3DBAB/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

So basically spells work fine for spellcasters but not for the other lords and heroes.
Abilities like foe-seeker works as they don't require targeting, but not for abilities like Arrows of Kurnous, the cursor just doesn't change.

Your UI mods are the ones I am only using for UI adjustment, so I guess there's no conflict with other UI mods or mods in general. Hope it helps, your mods are great!
Deo  [author] Sep 23 @ 11:51am 
Hi, I won't be able to support other mods in near future, sry
Regarding second problem - can you make a screenshot?
Murray222 Sep 22 @ 10:20pm 
Also some targeting abilities(shooting) do not work when I click on the summery UI, is it normal? It would be also great if there is a next page button for ability just like spells, when the spell number exceeds normal six spells. Cheers.
Murray222 Sep 22 @ 6:30pm 
Hi, I wonder if it would be possible to show ammo types too?it would save my day! I have other mods that give some new ammo types and there are more than 9 items with the other skills in campaign so some of them won't show in vanilla.
aGam Jun 20 @ 11:27am 
Hi, occasionally this mod is causing game crash at the end of manual battles playing as Cathay. (maybe something with the dragons LL?)
Vaxar Kun Jun 18 @ 9:22am 
is there a way to make 20+ units show in 2 rows instead of 1 big? would be really handy in 40v40 or something
溯昔言 May 25 @ 3:44pm 
how do I use Overcast Spell
Deo  [author] May 20 @ 8:00am 
Hi, currently it will not
Cobalt Coconut May 19 @ 9:57pm 
If I hide the UI will it still activate the autouse? I still want it to activate but want to hide the UI itself
Dilemma Apr 21 @ 12:30pm 
So far seems to be working in SFO!
Deo  [author] Apr 10 @ 10:11pm 
just hover
RogueSkeptic Apr 10 @ 3:38pm 
To reset the UI should I click the button and hold for 10 sec or just hover it for 10 sec? I can't seem to get it reset
Sera Feb 15 @ 7:14am 
@Deo I add you on steam, I will explain more clearly via chat
Deo  [author] Feb 15 @ 6:31am 
lords/heroes should usually be a t the top of the list
or do you have full army of those?
Sera Feb 15 @ 3:11am 
@Deo Thank you for replying, Im very appriciate your work. If you can add an option to change it manually it will be good. Some of my agent is usually go out of army to do action on campaign map and then back into the army which causing her being the bottom on the list. Maybe in the future if you have free time, please consider this option if you can. Thank you !
Deo  [author] Feb 15 @ 1:29am 
The order is the same as in the bottom UI bar, perhaps if change it there - it will change in mod window as well
Sera Feb 14 @ 7:16pm 
@Deo is there any way to change the character order ?
Deo  [author] Jan 25 @ 8:11pm 
may be try to resubscribe
Deo  [author] Jan 25 @ 8:07pm 
Hm, I think i've already disabled black orcs ability autouse, does it still works?
(Roamy) Jan 25 @ 11:09am 
@Deo, thanks but that's not what we're suggesting, unless I'm missing something? You can disable autouse, but not individually on specific abilities or units.

I want to use autouse on everything EXCEPT the black orcs.
Deo  [author] Jan 24 @ 9:59pm 
HI, there is a checkbox to disable autouse, see picture
(Roamy) Jan 24 @ 1:01pm 
Hi Deo, love the mod, thank you very much for your time and effort you put into this mod for us. <3


I really liked the idea of the commenter below me, to have an option to turn on or off auto use. Not sure how difficult that is. For example, Black Orcs with the Gorbad DLC are auto using their -MA +MD, and I can't force it off without it immediately going back on while using the mod.

Would a feature like that be feasible? To toggle auto-use one or off in the UI for abilities manually?
DeathNote Jan 14 @ 6:40pm 
Can you accept my friend request Deo? I have a question to ask and I don't want to spam this page.
鸦困子 Dec 31, 2024 @ 12:41pm 
Wonderful mod,couldn't play game without it,thank you!
It would be better if there were a button to lock a ability from auto using. In some cases,I want to use some abilities manually but still auto use the others(Especially some powerful abilities and some abilities with uses limit).
Thank you again for what you did!