安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I've had a revamped version sitting around that I've been working on occasionally whenever I feel a burst of energy
Has stuff like a flying UFO with a gnome on it, a spinning G-man easter egg, a long highway coming out of a portal, proper ambient sounds, the island being turned into a rocky mound with stalagmites pointing down, etc.
It's definitely in the works and I'll eventually push this map as a second option, so the original minimally altered one would exist as gm_tacobell_in_space and the new version with _redux at the end. I was considering replacing the simple brushwork the original creator used but I was unable to find suitable alternatives. I'll take a look at that and add it as a dependency if I like it. Thanks!
they were originally in the map files but I removed it, it would overlap with CS:S textures (which would be a waste of file size and potentially broken CS:S retextures) and I don't feel like packing textures into the bsp itself especially when it can get the addon taken down for being a CSS repack
either buy CSS or use some shoddy repack yourself, i am not responsible for your broke ass not having it mounted like 99% of all gmod players
Taco Smell