安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Thanks a lot! Time to achieve galactic peace through superior firepower!
Theoretically, it should work (with the console's event command), the event ID is ‘SSM_event.101’.
But if you enter
" set_global_flag = SSM_on "
in the console, you will get the techs/sections.
" set_global_flag = SSM_UY_on" (only Unyielding sections)
" set_global_flag = SSM_SP_on" (only Supremacy sections)
i think i found a way (definitely not the best solution):
Example for Carrier Frigate + Destroyer:
In the file "00_utility_roles" scroll down to CARRIER COMPUTERS
replace the line(s):
ship_uses_carrier_role = yes
with:
OR = {
is_ship_size = frigate
is_ship_size = destroyer
ship_uses_carrier_role = yes
}
you can do this with all kinds of combat computer (e.g. swarm for battleships)
but it must be done with all carrier computers (basic, advanced, sapient ... )
In the File "00_ship_size" scroll down to "Frigate"
Add to the line "ship_roles": carrier (e.g. just next to explosive, dont forget a space)
Do the same for destroyers (or any other ship)
or you can use the "triggered_ship_roles" to lock the selection till you get the tech
The second option (off) locks Gunned and Armoured sections.
Normal additional sections (e.g. 3-PD corvette) remain available.
Option three gives the possibility of Armoured sections (Gunned sections remain locked).
Option four gives the possibility of Gunned sections (Armoured sections remain locked).
What are the effects of each option in the 10-day event?
But I would recommend to load this (SSM) first and then NSC in the modlist. If you have tried it let me know if something does not work
If you want to see the code, look in the steam mod folder ( \Steam\SteamApps\workshop\content\281990\3081143329 )
You can view the files there.
I recommend ‘Notepad++’ as a text editor (it is also clearer than the windows text editor)
There is a very detailed modding wiki ( https://stellaris.paradoxwikis.com/Modding )
if you have questions, pm me
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3293088546
A nice idea though:
The "Soul Breaker" textures (as well as some others) are only available for older ship designs, as they have not been used for a while.
As an example: under "Stellaris\gfx\models\ships\mammalian_01" you will find 7 bows for battleships.
There are only 4 in the "aquatic" folder.
so you would have to make new textures for the "newer" ones (but I can't do that)
What about Soul breaker skin for battleships ?
Yes, this mod dont change skins
What do you mean by "core slots" ?
The ion cannons cause (at least for me) a strange bug in the ship designer (no preview of the ships), I don't understand why, so I'm leaving them out (for now).
Yeah, destroyers (maybe not destroyers but frigates as they are rather niche as is, could be good with more reasons to use one) and cruisers, but alterations to the battleship options as well with the supremacy and unyeilding, maybe extra smalls/medium hardpoints (I hesitant to say "mooar" X slots as that could swing too hard") for Supremacy and P slots with utility/core slots for unyeilding.
Then we have ion platforms, titans and whatever that shipyard ship is called.
The X are all best used with range in mind, usually go well with hangars to sit back to deliver alpha damage before the fight even starts for the other fleet.
I don't add many spinal mounts because I rarely use them and I'm afraid it will be cluttered with more templates.
What did you have in mind? Cruisers or destroyers with X-slots?
Can't help but notice, no spinal mount love. Any thoughts of adding that?
It's nice that you also kept a theme going where unyielding sections have more utility slots, making them tankier.
While the supremacy sections have more weapon slots for more firepower, and also generally have heavier weapon slots.
I guess a potential issue could be that you would always need atleast unyielding or supremacy, but supremacy kinda already is a auto pick for me personally, but now unyielding gets some love too.