STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AOTR: Buildable Republic Era units (For 2.11.9)
128 条留言
THAT IS NOT A REAL SPY BRUH 10 月 23 日 上午 11:08 
hi love the mod by the way can you add juggernaut for alliance i think having clone army in alliance was great idea also i wonder if you could add more republic era war ship not just only the og venator and acclamator i was thinking more units and even clone legion with rebel ingsinia maybe that more good just saying hope you like my review
Sw1nkz  [作者] 10 月 17 日 下午 1:58 
@Mattie AH @Sam32120
Already being added (we'll see about the AT-UT), I'm just having issues with the game crashing when creating the new units, and that locking some of them behind tech crashes the lua script.
Once those issues are solved I think everything should be done and I can officially update the mod.
Mattie AH 10 月 16 日 上午 7:31 
yeah and could you update the texture/ visuals for them so there full Republic same with the arqintens for the rebellion
Sam32120 10 月 9 日 下午 8:50 
maybe an upgrade for venators and acclamator for the rebels to z-95s and arcs similar to the empire refit?
Mattie AH 10 月 3 日 上午 11:58 
yeah also the victory i and mabey arquinties plus CR70 charger Pelta and orther republic units
Mattie AH 10 月 3 日 上午 10:15 
um how about the imperial star destroyer prototype that the republic used in the clone wars and like the secutor or the AT-UT
Kpmh2001 9 月 25 日 上午 10:07 
Makes very solid sense, thank you for the explanation! I don't really know how this sort of thing works but it's interesting to hear about!
Sw1nkz  [作者] 9 月 20 日 下午 12:45 
AT-TEs and AT-RTs for the Empire won't be possible as they lack imperial textures, however I will add them in the future if AotCW updates to the early Imperail era.
Kpmh2001 9 月 20 日 上午 9:10 
I do have a few suggestions. A lot of these are already in the mod but I think shifting them around the various factions could be interesting. Still figured I'd voice them to see if they're something you find interesting.

The AT-TE could be an Empire vehicle as well as a Rebel one, since I think they still used it.

AT-RT for the Rebellion is another great idea and could be a sort of upgrade to the mounted rebels.

AT-RTs could also be cool for the empire Empire, since I don't think that hero unit is rebuildable so you can't really use it as recon like I think you're supposed to, so having a more generic, expendable option could be interesting.

The TX-130 would be interesting for the Rebellion. Most of the later Rebel Tanks are sturdy and slow, so the Saber Tank being a sort of glass cannon is very different.

I also wanted to add that I absolutely love this mod and I am very excited to see what you come up with! Been having a lot of fun with my current Rebel game!
Sw1nkz  [作者] 9 月 19 日 下午 3:29 
I will also be remaking the Rebel venator and Acclamator to have Republic textures from AotCW, and the Republic Victory I.
As well as the AT-TE, and I'm adding the AT-AP, and LAAT, maybe the AT-RT and TX-130.

I might also add the Invincible capital ship.

Feel free to suggest more units.
Firestorm007XI 9 月 19 日 下午 1:39 
I can not wait to have Luke leading the Clone Rebellion Army into Battle I will call it the Able Squadron
Kpmh2001 9 月 16 日 上午 6:49 
Excellent news! That is very exciting!
Sw1nkz  [作者] 9 月 15 日 下午 4:18 
The implementation of Clones should become much easier now that AotCW has released and I can use its assets which are more compatible with the structure of AotR.
Mattie AH 8 月 31 日 上午 8:02 
yeah it dosent work i just tried to test it and merg it but yeah nah wont work
Sw1nkz  [作者] 8 月 31 日 上午 5:08 
Doubtful, it modifies the same files.
Ahsoka Tano 8 月 26 日 下午 10:12 
will the infint build cap mod work with this mod
Sw1nkz  [作者] 8 月 25 日 上午 6:02 
Adding clones is proving REEEEALLLY annoying, so probably by the next large AotR update.
CommandanteWolf💀 8 月 10 日 上午 6:40 
When will you add the clones
Firestorm007XI 7 月 7 日 下午 6:56 
Hey hey hey Lovin this mod so much on top of all the others i am doing campaigns for i can def say I'm waiting for the next update cause my campaign for this one is amazing and tough
Zulu 6 月 15 日 上午 8:37 
Will it work if i combine files with more units mod together in one file with chatgpt🤪? I not good with code
Zulu 6 月 13 日 上午 2:38 
i'll more than happy to play ths mod with more units submod man
Zulu 6 月 13 日 上午 2:35 
yo, bro is it possible to make this mod compatible with other mods? to make it not overwrite xml file?
Sw1nkz  [作者] 6 月 12 日 上午 5:02 
No clue, the clone textures are making fun of me by not working, and I'm working on the EawX:TR submod first, and I'll have to update it in august as well, as then Thrawn's Revenge will get a mod update.
Firestorm007XI 6 月 10 日 下午 3:55 
So far the campaign is going smoothly when shall we be expecting the next update because this gives you a planet goal. I love this mod a lot.
Firestorm007XI 6 月 2 日 下午 5:02 
Ooo man I hope things go well I am rooting for you
Sw1nkz  [作者] 6 月 2 日 上午 2:26 
Unsure, like I said, I got permission to use the textures and models from the Clone Holdout submod for EaW Remake.
But I need to figure out that first, and then there is the issue of "How old is the AOTR model?"
Because if it's too old, then Blender won't be happy with it, and I won't be able to imbed the texture onto the Model.
Because the models themselves hold the info on what textures to apply, meaning unless you properly embed it if you're gonna change textures on an existing model, it will use the old textures.

Tried to change the Acclamator textures and make it have some red to signify Alliance/Republic/Rebel, but the model had tooo many squares in it, and it refused to make them into triangles in a sensible way, so the model got messed up.

Might try again in the future.
Firestorm007XI 6 月 1 日 下午 9:43 
Do you think the other developers would allow you to use their models and use like battle worn armor with blast marks and or mix match armor pieces from multiple battalions as the textures?
Firestorm007XI 5 月 29 日 下午 6:09 
Im am doing the 3 planet start to see how things go
Sw1nkz  [作者] 5 月 28 日 上午 9:43 
It should now work with the Big Planets, and no, you do not need advanced shipyards, just the Capital shipyard for Venaors, and the Frigate shipyard for the Acclamator and Arquitens, though only the Arquitens can be built on any planet with a Frigate shipyard.
Lochland 5 月 27 日 上午 10:07 
do these ships require the advanced shipyards? like the Ven on MonCala?
Firestorm007XI 5 月 26 日 下午 12:03 
That way it you really feel the scope of building these ships can make a huge difference in your campaign.
Firestorm007XI 5 月 24 日 下午 1:28 
Did you make it for the 3 planets and two planet starts as well?
Sw1nkz  [作者] 5 月 24 日 上午 7:15 
Ah, I'll add the Big planets soon then.
I've always played the full story campaign, so I didn't really know that they were separate.
And no, it does not alter ground constructions, only Groundinfantry_rebel.XML and GroundCompaniesRebel.XML of the ground files.
Firestorm007XI 5 月 23 日 下午 11:20 
Okay found out why it's not working its because it's not formatted to the Big map yet only the small map I see all the ships and vehicles now
Necron 5 月 23 日 上午 7:52 
Does it alter the file with ground construction buildables? I have one that works on that file, I'm pretty sure
Sw1nkz  [作者] 5 月 23 日 上午 6:46 
Oh, and to note for all of you, if you have another submod that adds ships and such, it is NOT compatible with this if you they edit the same XML files.
Sw1nkz  [作者] 5 月 23 日 上午 6:39 
Empire won't get AT-TEs, they have the AT-ATs, and I can't replace the rebel security texture of the guy maning the gun.
But now I'm checking all of it to see what's wrong.
Brian Stormborn 5 月 22 日 下午 7:56 
the empire needs at te walkers
Necron 5 月 22 日 上午 8:39 
Rothana had the Acclamator for me. When I am able to play again, I will do as you said and unsubscribe to everything and try from scratch. Maybe that oughta do the trick
Firestorm007XI 5 月 22 日 上午 2:11 
Wait I just had a thought screenshot your set up on your playthrough so we can compare and see what we are doing wrong 😊😊
Firestorm007XI 5 月 22 日 上午 1:41 
Okay so I redid everything un and re subscribed and I'm currently playing through it now I have Coruscant and Rendili. However I do not see the Venator on Coruscant I'm hoping that Rendili has the Acclamator😅😅.
Sw1nkz  [作者] 5 月 21 日 上午 1:31 
Mmm, modding curse...
I'm busy until friday evening, potentially saturday, but then I'll check what might be wrong in a full scan.
Necron 5 月 20 日 下午 12:58 
I am 100% sure of it, and for whatever reason the venators are not lying around. The acclamators are there, though, so something is sort of right
Sw1nkz  [作者] 5 月 20 日 上午 11:52 
Sometime this summer.
If I can figure out textures and models that is.
[CM] Clone873 5 月 20 日 上午 9:45 
when to expect Clone troopers to be buildable?
Firestorm007XI 5 月 19 日 上午 10:46 
Nope no Venators at all at Sullest I'm gonna redo the whole mod and uninstall it and try again
Firestorm007XI 5 月 19 日 上午 9:44 
Yeah I double checked everything and I only have the arquintens and walkers haven't seen the acclimator yet and I am at sullest now to see if I get venators now
Sw1nkz  [作者] 5 月 19 日 上午 9:30 
I am really not sure what is wrong.
Are you guys SURE that you have the correct Steam IDs added into the Launch options in the properties tab under general?
That you have the mod subscirbed and downloaded, and that you aren't using versions of AOTR other than 2.11.9?
Necron 5 月 19 日 上午 7:19 
Hello, the Acclamator is showing up only on Rothana. Not sure if this is by design, but the Venator isn't anywhere to be found. Any idea of what I might have done wrong?
Sw1nkz  [作者] 5 月 19 日 上午 3:25 
I don’t know what to do man, I’ve even freshly reinstalled the game and nothing is broken, try verifying the files of the game or something.