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报告翻译问题






Vanilla Factions Expanded - Medieval covers medieval. Vanilla Factions Expanded - Settlers covers Industrial. Vanilla Factions Expanded - Empire and Deserters covers spacer tech and ultratech.
There's a method to our madness.
While we're at it, why is it called "Vanilla Factions Expanded - Tribals" when it doesn't affect factions and revolves mostly around the animal tech level which isn't that of the tribal factions?
Personally, this mod, (though, moreso Ancients), is one of the main reasons I got Ideology, and I don't even like Ideology.
(Remade the comment because I worded it bad
In a perfect world there'd be a check, either in Steam or in RimWorld for "this mod requires ANY DLC" but that doesn't exist, so we have to do it with Ideology, for example.
started with custome xenotyxpes and the whild men is a baseliner. is this intentional? :)
I have one placed outside with a base value of 25%, Outdoors penalty mentioned of x75% but again a total of 25%.
Shouldn't that be 0.25 * 0.75 * 100 = 18.75 % ?
Is the penalty completely ignored or am I missing something?
I've found the reason - it was due to Quality Builder mod.