Stellaris

Stellaris

Archaeology Story Pack 4.1
93 条留言
kaylee 10 月 6 日 下午 4:26 
Do you have any advice for people who are thinking of writing for an archaeology/astral rift storypack mod?
Inny  [作者] 10 月 5 日 上午 10:54 
The first music is not in this version of the mod.
alexusher_92 10 月 5 日 上午 9:11 
The first music doesnt really work. I only get stuff like "site_ASP_the_first_music" as description.
BLK | La Gasa 10 月 4 日 下午 3:44 
After some game time (something in 2300, something in 2400) it's literally impossible to save. it is a know issue?
Inny  [作者] 9 月 29 日 上午 2:56 
Thanks, added to the description.
Stern 9 月 27 日 上午 11:28 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3513691177
thijn7835 9 月 25 日 上午 1:11 
Is the ruined planet archeology site from this mod?
It is on a relic world and says there should be a nebula or something which isn't visually present.
Operator 8 月 21 日 下午 12:30 
Bro this mod is insane! It adds so much more to stellaris. 11/10 great work
Inny  [作者] 7 月 23 日 上午 11:16 
Good point.
BroncoXeno2035 7 月 22 日 下午 8:53 
Can the Beyond Earth Story line get a unique interaction if you're Rogue Servitors? Feels odd to say for them to say the Isolated World should be invaded just because they're non gestalt.
Inny  [作者] 7 月 12 日 上午 3:55 
The site itself is a clue about a possible outcome.
Darko 7 月 12 日 上午 1:26 
Will there be any consequences for accepting the help of the Parasite Machine?
Francisco 7 月 11 日 上午 3:01 
Thank you!
InvIzIble 7 月 10 日 上午 3:05 
Geoglyphs is Gigastructures digsite
Francisco 7 月 5 日 下午 12:46 
Is this the mod that adds the mysterious geoglyphs archeology location?

It seems the dig site doesnt fully close in chapter 3
Dukenukem1122 7 月 3 日 上午 5:31 
rain world is missing the effect part of the script so it doesn't add the designated deposits. not a big deal easy to fix with console commands in game
💖⎛⎝Silver Knight⎠⎞💂☢☣ 5 月 14 日 上午 11:44 
Thank you for updating Inny
jchokey 5 月 12 日 下午 2:48 
I adore this mod. Thanks so much for updating and maintaining it.
Inny  [作者] 5 月 9 日 下午 12:17 
Here it is. Not sure what's going on with Github, you'll just have to change the descriptor to 3.14.
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.14
Smokehouse03 5 月 9 日 上午 10:43 
Sorry to bother again, for the 3.14 version im assuming its under the 3.11 release on the github?
Bluberg 5 月 8 日 下午 11:49 
You are the GOAT for updating the mod, take my awards!
Vumpalouska 5 月 7 日 上午 11:38 
Glad to hear this is still being worked on. While I like new official Stellaris content, I always dread the big overhauls because they tend to mess up all the good mods. But the game just wouldn't be the same without extensive, interesting mods like this one.
Inny  [作者] 5 月 6 日 下午 3:07 
Github.
Smokehouse03 5 月 6 日 下午 12:57 
Will you be uploading the 3.14 version on the workshop or just github?
Inny  [作者] 5 月 6 日 上午 6:54 
It's ongoing, but there's a lot to do.
Francisco 5 月 6 日 上午 3:25 
Great mod! Hope the update goes well too :WH3_clasp:
Pitlos Tails 4 月 2 日 上午 2:34 
is "soul of the art" a digsite from your mod?
Inny  [作者] 2 月 10 日 上午 9:45 
Hello, nope, the update fixed the research bonus provided by some modifiers.
maseren 2 月 10 日 上午 9:04 
hey there! amazing mod, that said, your latest update, did it do anything at all to change the power of certain weapons?? the overall power of my fleets has increased quite a bit and i'm unsure why. It seems to have affected other ships too. Only updated mods are: The Merger of Rules, Amazing space battles and Archaeology story pack
Luke TasRook 1 月 24 日 下午 12:29 
Thanks!
Inny  [作者] 1 月 24 日 下午 12:19 
Yes, that's the one.
Luke TasRook 1 月 24 日 下午 12:17 
Hello. I'm just curious. Does this mod include a dig with a giant needle through a planet that is trapping some inter-dimensional calamity?
CikenJamur 1 月 12 日 上午 3:55 
thankss! very good mod!
Inny  [作者] 1 月 10 日 上午 11:37 
This mod has been designed for compatibility in such a way that the load order won't matter, just put it with your other events mods.
CikenJamur 1 月 10 日 上午 3:29 
hi does the load order matter when i want to use other event mod? for example more events mod?
溥天之下小灵通 1 月 1 日 上午 7:44 
感谢分享
Inny  [作者] 2024 年 11 月 11 日 上午 2:54 
The dig site could disappear too soon, and I fixed that. You might have got the update while doing this story and got caught between the bug and the fix.
Delusionalswamp 2024 年 11 月 11 日 上午 1:37 
What was the issue with the Beyond Earth story that you just fixed and is the fix save compatible? I ask because I just had a crash immediately after finishing that story. I am not sure if steam had updated the mod to the latest version or not when I started my session.
captainducko 2024 年 11 月 3 日 上午 9:38 
Ohh thanks I thought I was reporting a bug lmao Great mod
Inny  [作者] 2024 年 11 月 2 日 下午 4:48 
Do an integrity check. Steam didn't update properly your files.
captainducko 2024 年 11 月 2 日 下午 3:52 
Hii despite being listed as 3.14 in the workshop the mod is listed as 3.13 in the mod manager's name column and has the yellow outdated warning sign.

Just letting you know, thanks
Inny  [作者] 2024 年 4 月 28 日 下午 12:59 
The last version for Sellaris 3.11 can be found on Github:
https://github.com/Inny78/Archaeology-Story-Pack/releases/tag/3.11
Inny  [作者] 2024 年 3 月 14 日 上午 7:35 
I never tried it, but according to the original mod's comments, point it at any world and it will turn it barren and swap it with the sun. It works only one time per solar system. It might also do it to your capital planet, though.
Kido Virp 2024 年 3 月 14 日 上午 4:00 
Geocentric Device - how it works?
Inny  [作者] 2024 年 2 月 27 日 上午 10:18 
There's no overlap between Forgotten Empires and Archaeology Story Pack. The original mod's content has been split between the two, depending of their lore-friendliness.
Ulthar 2024 年 2 月 27 日 上午 9:59 
I admit, I am very confused between this mod and your other one for stellar empires. I just want a superset of everything without accidental duplication. What to do?
KarazanDragon 2024 年 2 月 21 日 下午 12:46 
Thanks for the quick response. I'll probably switch over after that save is finished.
Inny  [作者] 2024 年 2 月 21 日 上午 11:57 
All of the ids are different so you'll want to keep it or start again. Some parts of the code in XVCV's mod are outdated though.
KarazanDragon 2024 年 2 月 21 日 上午 9:14 
Do you happen to know, will there be any significant issues by switching from XVCV's original to this and Forgotten Empires mid game? (like relics or dig sites vanishing from the save) I'd like to move to this and some of the others you've made/updated, but I would rather avoid restarting that save if possible.
Gilten 2024 年 2 月 10 日 上午 10:36 
Thanks!