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being able to deactivate cleaners that were villagers was actually a bug -- owing to what seems to be the fact that village code is old and janky and doesn't use the same methods to track that a creature has a unique social role as other stuff does -- so I have fixed that, but I've also made it so that cleaners relinquish their inventory when deactivated. I apologize again about your legendary :P
I'm cry
as mentioned, this update is save-breaking!! if you're using an older save, then you can download the old version from GitHub here [github.com] and install it locally in order to keep using it.
as for accessing their settings -- you should be able to open their context menu (the same one with actions to mark them as a target, examine them, etc) and look for the action labeled "configure". if it's not there, i'll take a peek and see if it's maybe been broken somehow.
Because MAN, is the descent to Grit Gate covered in slime and other disgusting stuff in my run.
And similarly, I would love to give some places a cleaner, outside Grit Gate.
Also, how does one access the menu? I tried talking to them and didnt work. Do I have to recruit them?