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why?
Also about the lights with in the house. You probably already know that the emissive material of the lights stay even after you turn them off.
I have a few solutions for that. Starting from the "proper" ones to the janky ones.
on most lamp models the emissive lights can be toggled via a skin. (if the map models you want to use lack it, I can add a skin to toggle the emission off) you can extend the same script you used for turning the lights on and off to also change between two model skins (emissive on and emissive off)
if you can't change between skins for whatever reason, you put a slightly bigger version of the same lamp model but without the emission over the old one when the light turn off.
I have a few more ideas in mind but those are a bit too jank to list before trying the first 2 methods.
Especially such good looking maps as your's.
The environment isn't capable of properly being changed by Atmos and things only look good during the day time (7:00 - 17:00) otherwise most things stay overly bright on the map, even during the midnight
That can look good on maps like NewExton but over here Atmos doesn't cut it.