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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3078101947
I can continue to edit the variables on that one to see if it will eventually work somewhat as intended, but here's to hoping those new numbers you requested do the job.
(If the link doesn't work right away just give it a few minutes, steam needs time to analyse new mods)
I still have no idea WHY that would happen, but thank you for testing it out so that we are now certain about it. Kudos to you.
A friend recently informed me that in one of his campaigns (only using SFO) he had conquered most of the map, and in doing so had a few dozen lords. Apparently it got to a point where his faction's newly spawned lords no longer had real names, but error strings.
This appears to be a vanilla game bug, one that CA may need to fix in the hard coding, if they haven't already.
I am currently 40 or so turns into a campaign using this lord cycling mod, and have not yet experienced any such errors. If that changes I will let you know.
This mod does not touch that variable, so if whatever strange issues are happening for folks using that combination of mods is related to that one variable... I guess my mod averts that by not touching it???
I guess only testing will tell.
I don't know what to tell you, other than if you use a lot of script based mods, things can break as a result of how those scripts fire, which might not even be apparent until many turns into the game.
I'm not particularly adept at scripting so I can't fix that, I'm sorry.
^this is the one that wasn't working with RDLL, there's also this one that works differently but causes CTD now > https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2950112412
The mod isn't a script or anything, it just an edit to the campaign variable that controls the number of turns before a character is cycled out of the recruit pool. The initial variables are minimum 10 and maximum 15, it changes those numbers to minimum 1 and maximum 2. That's it.
If it does happen please report it along with any mods that might edit traits.
I am currently playing with this mod and SFO, if I see this issue I will let you know.