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When generating a reward there's 15% chance to get goodwill instead, given it hasn't already hit 12 which is the max I have allowed honour as a reward (like vanilla)
I am planning on making these values configurable in the future.
I unsub and resub the mod but it still wont load ingame.
However the mod itself does work, with whatever config you have setup.
After I changed my own "minimum needed for additional loot generation tries" from 200 to 1000 i has happened a lot less.
I haven't changed the default, probably should've, but I thought it too little of a change to update it immediately.
I don't have proof and I haven't stripped my mod list for testing, but this is my best guess for cause.
As for the goodwill rewards from hospitality prisoners with 10k... you're REALLY unlikely to get a quest that has 10k points and rewards a pawn, the reason for the high values is that you likely don't have a xenotype or another way to generate a pawn that's worth that much.
Since the reward limits itself to 1 pawn, my mod takes the actual value you were supposed to get and subtracts the value that's already there, then adding the goodwill.
It was just strange that every option of accepting gave negative goodwill.
Well, I missed accepting the quest so its on them ..
See it as they are reluctant to give you something more valuable than they wanted, but gives the option all the same, but they are not happy about it
I don't give a fork since the Faction is offering a clean genepack for the psyker gene.
but in general this seems counterproductive.
also nearly my whole base is down, so I don't know if they are ready in time..
So most would work with this.
But do it only work on vanilla quests that you patched?
Or do it work on quests added by other mods also?
So if a quest has a faction giving the quest that doesn't have that flag, it'll work on that.