Kenshi
Fair Attack Turns
21 条留言
Laughing Forest 2024 年 12 月 24 日 下午 5:21 
thanks mate
JammyGamer  [作者] 2024 年 12 月 24 日 下午 5:18 
yes
Laughing Forest 2024 年 12 月 23 日 下午 3:45 
If I stack this with an overall combat mod and load it after, will this *only* make the changes described and not overwrite the other changes of the combat mod?
BattleMaster 2023 年 12 月 16 日 下午 12:56 
no dang wonder, i always found the attack pattern sorta fishy now that you mention it , this makes sense can't wait to give it a try
Amelio 2023 年 11 月 17 日 上午 6:20 
doing my own combat mod and now I can see, welp everithing is completely hardcoded to be fixed to a certain stat, welp a shame but it's good to have the freedom to do this kind of stuff at least
JammyGamer  [作者] 2023 年 11 月 12 日 下午 2:49 
(I meant block speed not dodge speed, my bad lol)
Amelio 2023 年 11 月 12 日 下午 2:20 
oh, a shame... thank you very much anyway your mod is top notch!
JammyGamer  [作者] 2023 年 11 月 12 日 上午 10:03 
Hi Amelio

In regular Kenshi Attack and Defense increases attack and dodge speed anyway.

However FCS can't alter by how much sadly. As a mod tool its in general a bit limited
Amelio 2023 年 11 月 12 日 上午 8:32 
then is it possible to attach it to both attack and defence, or at least give a partial version so that for a 10 increase it changes by 10%?
JammyGamer  [作者] 2023 年 11 月 12 日 上午 7:59 
Hey Amelio

Thats outside of what FCS will allow sadly
Amelio 2023 年 11 月 12 日 上午 7:53 
can we have a version where attack speed is attached to the weapon type instead and for every 10 we have a 10% increase (possibly regardless of the opponent)?
FajrAl 2023 年 11 月 11 日 下午 11:45 
now I have more chance to attack 1 of 5 gutters
McSqiggles 2023 年 11 月 9 日 下午 5:11 
Kenchless
Mr. Bear 2023 年 11 月 8 日 下午 9:22 
Kenchess
Tacka katterna! 2023 年 11 月 8 日 下午 3:46 
:steamthumbsup:
Tacka katterna! 2023 年 11 月 8 日 下午 3:42 
You should have made a meme with a dog in the photo, that way you would have attracted more audience.
Example: NPC with strength above 10 and NPC with strength below 10.:holyflame::dustwich::cactusrum:
Karkino 2023 年 11 月 8 日 上午 11:45 
amazing! now its not just a curbstomped by levels.... now is by C H A N C E and levels ;D thanks!
REG-ular 2023 年 11 月 7 日 上午 11:41 
Thanks for the mod btw :)
REG-ular 2023 年 11 月 7 日 上午 11:40 
This mod works great with increased attack slots. playing with x2 slots and it actually feel like fights rather than slaughters
JammyGamer  [作者] 2023 年 11 月 7 日 上午 7:22 
So a level 0 and a level 100 character will always have equal opportunity to attack however the level 100 guy will still be harder to block.

While in regular Kenshi each 10 levels gives the stronger guy a 1.5 times attack chance multiplier making them hit more often than the weaker character which also in a way makes the attack stat a sort of defensive stat too. On top of their hits being harder to block
Trinity 2023 年 11 月 6 日 下午 6:14 
like does it actually level the playing field of all characters and stats n shit? like a level 0 and level 100 would have equal chances to attack? or does it like mitigate it and make it more tolerable or in concept make it more equal