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报告翻译问题






Some are 3d some are not, it will take a while to build them all. I was looking to hire someone for the work but it has not happened yet. It took me a few hours just to do 3 gifts on industrial revolution.
It really needs an update with 3d items to place...
instead of the original :)
True Music Jukebox
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3118990099
Workshop ID: 3118990099
Mod ID: TrueMusicJukebox
I suspect that they won't destroy everything. There will be some major changes in some parts of the game but others are probably untouched. One of the reasons I would wait on the map mod I have to update until after the next big release.
Lots of mods will become obsolete. But I'm honestly anxious for stable/vanilla NPC's. Hope it's included in the initial release of B42. The new Build is gonna be fire either way, animals and hunting the wildlife are enough to warrant me starting my mod list from scratch again.
Project zomboid and it's community truly is the gift that keeps on giving. This gives me hope for B42 which should be releasing sometime soon now.
You're very welcome, hope to be able to update this with 3d items and such but other mods are more urgent at the moment.
the reason why i havent updated myself is because 100% of my coding time i dedicate to my own game. Its finally gotten to a point where it is somewhat play-able with its own game engine and coding it has become rather addicting
The only item that had an error has been nerfed to not even use that function. It was the red death. It still gives a boost but not like it used to. It should be stable. The food amounts are linked to the current sandbox of the vanilla game and the spawn sandbox settings that FA brings it into the theaters. It helped tremendously with the crazy huge amounts of food the original mod was dropping. You should be good and you could remove it if it causes issues and just the candies and sodas would disappear from this mod.
You are very welcome. :)
The console.txt log is your best friend for finding errors. I pull it up as soon as an error hits and scroll bottom to top until I find the culprit.
Not sure how it may throw errors on a map but there were 2 standard errors involving traits and giving items on spawn that were throwing errors. I corrected those. It had a non-traditional way of loading items into containers that may have caused some issues. I put them into the standard spawning lists so they are controlled by the main settings. It also means you don't have as much spawning in all the areas you used to see them.
I NEED this mod.
Thank you!!!