Total War: PHARAOH

Total War: PHARAOH

[BETA] Nuin's Forts Reinforce All Region Battles [STANDALONE]
15 条留言
Shkiper 2024 年 7 月 26 日 上午 1:04 
When it will be for Dynasties?
IfThenOrElse 2024 年 2 月 24 日 上午 10:13 
mod still works. I have noticed a repeatable end turn crash though (but it doesn't occur every en turn). It always occurs when AI amenmesse takes their turn. Last debug output before crash occurs looks the same. wills ee if I can post it in discussions
Babylon Billy 2024 年 2 月 19 日 上午 2:41 
UPDATE PLEASE
the evil one 2024 年 1 月 17 日 下午 3:18 
".... The code also allows for a greater than 10 unit fort.... which may also be in the works"
Sounds good
Is there any way to recruit directly to the forts ? Even if it was just native units for that region

Just noticed this run with random start positions that Taureset? is not getting the fort to reinforce her in the Zipplanda area
IfThenOrElse 2024 年 1 月 7 日 上午 5:08 
Hey, heads up - I have been struggling to get the starting fort in Suppi's campaign to reinforce any battle.
毒菇酒溅 2024 年 1 月 2 日 下午 6:52 
这个mod在过回合的时候触发战斗会导致游戏频繁崩溃。希望作者能再测试后并消除BUG。
Nuin  [作者] 2023 年 11 月 12 日 上午 4:44 
@haganaz could potentially make it so its player only or inflict a march debuff on the reinforcing army (the units all arrive tired)
Nuin  [作者] 2023 年 11 月 12 日 上午 4:43 
hmmmm havent run into that, the mod should only trigger when a battle starts not a transfer. Ill see if i can find that bug @m1k3N3 i know you said not related to mod but it might impact mod if the game is incorrectly throwing a pendingbattle instead of transfer unit interaction event
Mumm-Ra 2023 年 11 月 10 日 上午 6:23 
not related to this mod, but ya there's a weird issue when playing Ramesses and my army stops at an Egyptian Fort building. an unknown general pops up on the transfer screen. he's not a general ive recruited, its not even a general in the recruitment pool. i think the unknown general is the general from the Egyptian Fort building. You can transfer the units to the unknown general, but then units just disappear forever.
Vlady the Impaler 2023 年 11 月 10 日 上午 6:22 
That is an amazing expansion of the OG concept!
And if you're able to do the same for settlements, it'd be crazy x)
Surely a bit OP tho, means you got to mobilize a crazy amount of troops to get things done :° Campaign could be come a bit static.
Nuin  [作者] 2023 年 11 月 9 日 上午 4:37 
.... The code also allows for a greater than 10 unit fort.... which may also be in the works
Nuin  [作者] 2023 年 11 月 9 日 上午 4:36 
@ifthenorelse
yeah 100%. Right now it tracks it by checking for a fort ERS in the region, but the same could be done by just checking for a settlement garrison (which there always would be).
IfThenOrElse 2023 年 11 月 9 日 上午 1:59 
Love this! Do you think this could be achieved with settlement garrisons too?

I'd love the idea of a border region sallying out its standing army to take out interloping armies! (fort garrisons are too small to threaten most mid to late game armies)
毒菇酒溅 2023 年 11 月 5 日 下午 10:51 
这mod真是太棒了,真是个神级MOD啊,让鸡肋的堡垒从此不再鸡肋。
这作AI不怎么喜欢进攻城市和村镇呢,看看能否去掉守城分数加成,让AI满编也会主动进攻城市和村镇,让AI对有城墙的城市建造好攻城武器后立刻攻城而不是围而不攻。不改变AI的话,就可惜了这么好的MOD。
Alex Zhao 2023 年 11 月 5 日 下午 7:36 
Really great idea! Sorry for your lost btw.