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Thus far not to my fullest hapiness.
Started a new save with it, comparable problems there regarding dbh radiators in particular.
Thanks for the advices/fast reply!
Because the radiators from dubs bad hygiene are really inefficient and I try to figure out wether intentionally or not working properly(celsius installed recent-ish)
@Caligula, things that push heat do not need to be patched. I think the vanilla expanded power nuclear power plant should work, however I have not tested it
For example all heating elements from dubs bad hygiene and vanilla power expanded nuclear power plant cooling.
If there's no way, then that's fine.
Can you add compatibility for ship's hull form SOS2?
This patch will also be my last planned patch for Rimworld 1.4 and will include a breakdown of my patches for anybody who wants to provide support for Rimworld 1.3.
One thing I haven't tested yet is underground maps (where there is no or almost no outdoor area). I wonder if they are balanced.
Second, I want to give you heads up about an upcoming change to Celsius, which may break these patches. Basically, I'm revamping the freeze-melt system and many terrain-related features. Specifically, "Meltabe" and "Freezable" tags will be deprecated. Instead, new DefModExtension called Celsius.TerrainThermalProperties will be introduced, which will combine information about heat capacity and insulation with freezing and melting information.
I'm still working out the balance, but here is the commit with these changes: https://github.com/GarwelGarwel/Celsius/commit/57be7554573538f8845f23911e39a907804911a9#diff-af0f61f65d400b535f51273f0919db729f4fd370365e08bd094c1ce2917fef33
Of course if you encounter any issues with it please let me know, and I will do what I can to address them. I also plan on removing my patch for it once it is patched on Celsius's end.