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Yes it does, SFO doesn't touch the table this mod edits. I've included this mod in my collection
I also linked your mod in my description. Thank you so much for your help!
May I upload the mod as a submod to yours as you stated you didnt want to do variations?
You can modify the other columns as well though there's no good way to check what they do exactly besides figuring it out from the name of the column or using Google. Sometimes it's unclear what a column does.
https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies
2) could you guide me to the relevant setion in the modding wiki (never have been there) or the changes I need to make with RPFM?
I want it to change the value of -5.0 to 20-30k bribe.
is that what the mod does? then it would be perfect.
Also is it compatible with mods that change the max bribe cap of -15.0?
I was swimming in money through trade + diplo... I'd consider leaving a TINY penalty for these cases to prevent snowballing. BTW Removing confederation penalties has the same problem: CA's restrictions/penalties seem too harsh. but use a mod that removes the penalty and start as a Cathayan faction. You'll conferate 3 major factions with major land by turn 20 and own a tenth of the map.... Just some input to consider (or not, HAHA) <3
I love Johnny's mod "Johnny's Trade and Diplomacy changes") and gave him some input why removing the penalty ENTIRELY (or even possibly reward it) doesn't work. A few order tide factions like Marienburg (with SCM mod), Reikland etc. know too many factions by round 1 and that can spiral out of control.
With Marienburg, trigger their trade rite on turn 1 -> tons of new factions discovered. More trade partners instantly, more diplo money, and more discovery. Caravans and convoys help immensely to lift the Fog of War = $$$$$$ Also the popular "contact fix" mod can slightly boost the problem.