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报告翻译问题
The good news: The team responsible for Biomes! is working on recreating this/creating their own version. So hopefully that will be soon.
I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.
For anyone interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
Is that because I need a larger flying mount, or does flying just not work when mounted?
It would also be nice to have support for/by Alpha Genes. There's a 'water striding' gene in there that should probably make those pawns amphibious.
I have decided to stop developing my RimWorld mods. They will stay up and should be stable for a while.
For anyone interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
Also what is the driller movement?
could we get a movement type compatibility for the new insectoids 2 creep ?
- Pawns with Flying movetype can't finish analyzing signal chips etc. (note: also happens with T4~T6 chips from Alpha Mechs.)
Tested with no other mods.
- How to reproduce: set humans to have flying movetype, dev quicktest, set up high-tech research bench with power, spawn mechlink and signal chip, make mechanitor, try analyze signal chip. (you also can check this issue won't happen if you reset humans to have terrestrial movetype and do this again)
HugsLib log:
https://gist.github.com/HugsLibRecordKeeper/00415b2bb3d9a1c6274bf1b886755f5a
The Biomes mods add aquatic animals, which I'm fairly certain can pass through deep water (which is also impassible by land animals), so it should work, right? The mod is marked as conflicting with that biomes mod, but I think it really conflicts with this mod since biomes relies on this mod for that, but shouldn't aquatic animals just ignore water movement speed costs?
For anyone interested on continuing this mod, it is licensed under the MIT license. Please keep the credit section, extended accordingly with your own contributions. The project source code can be found in my GitHub profile.
For example, in 1.5, I change devourer to Amphibious (it has fish-like features, so it should be faster in water). Its slow speed of 3.5 on land would be halved to 1.75, so I had to open the DLC folder and modify its movement speed to 7.
Perhaps we could add another type of amphibious based on land speed? Of course, if not, it's okay. just I have to open the XML files every time...