Left 4 Dead 2

Left 4 Dead 2

Special infected spawn sound clues
18 条留言
Evanescent 7 月 6 日 上午 6:37 
yep, this gonna fix my problem when i play solo no bot, sometimes jocker or hunter just catch me from nowhere without any sound or alert
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 2024 年 10 月 18 日 上午 8:21 
Which is a shame because nobody else seems to have made this addon.
ᴍ ᴀ ʀ ᴋ ʏ [ITA] 2024 年 10 月 18 日 上午 8:20 
This..does not do what it says it does. It doesn't make the bacteria sounds play when the death timer ends and the ghost mode spawns in.
< blank > 2024 年 8 月 5 日 上午 3:21 
Hi, I really like and prefer this mod. But in Versus, in Ghost mode, the sound effects don't play, but can you make it so that the music plays when you summon it? I can support you.
Alexander 2024 年 6 月 7 日 下午 11:59 
This mod must be included in the current version of the game. It's extremely unfair, when Smoker or Jockey spawns without any notification on high difficulties.
3ggY 2024 年 5 月 29 日 下午 10:36 
jockey has "spotprey" sound but doesn't seem happen in game. xD
✪ zThundy__  [作者] 2024 年 4 月 6 日 上午 4:36 
I don't know. This is a client script so it could (?).
As long as a user has it installed on their game, it should be good.
murdbash 2024 年 4 月 5 日 下午 5:23 
If I create a local server, will other players hear it?
Vitor 2024 年 1 月 22 日 下午 7:15 
Life saver, specials used to just appear in your face like a ninja
Xenorvya 2023 年 11 月 8 日 下午 2:44 
Oh that makes much more sense than the description. Thanks.
JT_ 2023 年 11 月 8 日 上午 11:37 
Xenorvya if I'm not mistaken it means the sound cues would play when a zombie player reappears in ghost mode after a death, and not when they hit M1 to spawn in ready to attack
Xenorvya 2023 年 11 月 5 日 上午 11:11 
I don't get it. The bacteria sound plays when a special spawns in L4D1, but also when it spawns in L4D2. What's the "entity"? This should only affect versus if you're talking about ghost mode, right?
Cursed Hawkins 2023 年 11 月 4 日 下午 4:04 
I'm fully aware of there being different modes, that's not really relevant! To me the audio cues never sounded any different in campaign because if I heard any of them then I knew that special infected was already spawned in since the director doesn't ♥♥♥♥ around and wait to spawn them in, Versus mode (at least in L4D1) ended up making it so if you heard the same cues even while they were in ghost mode practically giving away what specials were going to be waiting for you when you opened the door.
✪ zThundy__  [作者] 2023 年 11 月 4 日 下午 3:31 
You know that there are different modes in the game. This mod aims to mostly fix the cues in the campaigns and not in the versus. (even though it should work in those as well)
The change was made in L4D2 since the game has been heavily developed with the versus in mind (which completely ruins the experience in the campaigns).
Cursed Hawkins 2023 年 11 月 4 日 下午 3:12 
Then I wouldn't consider the change Valve did in L4D2 to be "broken" per say since that audio cue played while players were in ghost mode even when the players were in the saferoom at the beginning of each round.
✪ zThundy__  [作者] 2023 年 11 月 4 日 下午 2:19 
yes
Cursed Hawkins 2023 年 11 月 3 日 下午 12:50 
You mean the audio cues that actually gave away what special infected someone was going to spawn as in L4D1? Because I recall in versus mode here those cues playing before the match would even begin!
IlJeckHo 2023 年 11 月 3 日 上午 7:25 
yes