RimWorld
No more weapons bloat
57 opmerkingen
Hominus 20 aug om 15:58 
I wanted to report an incompatibility. There's a bug that triggers with the shuttle event from vanilla events expanded. The shuttle spawns endless pawns and there is a bunch of errors.

Here is the log: https://gist.github.com/HugsLibRecordKeeper/4c862e059091d08bf24b273c9c532d97

I also reported this bug to the vanilla expanded team.
hog_jockey 8 aug om 0:00 
Is this safe to add to an existing save?
Pickle Peterson 29 jul om 8:42 
@Drunken Eagle

I agree, the voices are telling me the same. thank you so much Andromeda
Drunken Eagle 28 jul om 7:36 
Thank you, literally cant play without it.

The voices in my head are getting to loud if I dont hoard everything I see.
Andromeda  [auteur] 28 jul om 7:34 
1.6 has some refactored code.
Now the rules are much more reliable. I added more options in the settings. Clothing destruction is now available, just like weapon.
The individual item settings list now shows in advance what is likely to happen to the item. And now they are easy to filter by different categories.
I added an option to check the quality of an item — now the quest for a legendary item from DLC Odyssey is NOT useless .
DeluvianSenecca 27 jul om 4:42 
1.6 pls
Church.exe 26 jul om 16:33 
@mu_xu maybe if there was some process to de-biocode weapons? For instance maybe someone in your colony needs to 'rebuild' the weapon and the work time is based on their intellectual stat, plus they need to have some baseline crafting stat to do it?

(I mean the obvious answer is 'just don't biocode unique weapons' but where's the fun in that?)
mu_xu 20 jul om 6:58 
Unique weapons are a quest reward that drops from enemy characters. This mod will turn it into a biocode weapon, which I don't think makes sense.
Farbott 11 jul om 14:40 
1.6 hopefully soon :)
Харон 8 jul om 22:46 
Звучит весело, а на 1.6 будет порт?
Andromeda  [auteur] 8 jul om 3:56 
Биокодинг который предусмотрен игрой не затрагивается. Всё что связано с модом происходит только во время дропа/нокаута пешки. Технически, если пешка пришла с хорошим оружием, затем упала и снова встала - продолжит бой уже с плохой пушкой
Drunken Eagle 7 jul om 23:51 
На первый вопрос ответ нашел сам, только при дропе меняется качество, хорошо. Так же работает с No uno Pinata, только при раздевании врагов меняется качество.
Drunken Eagle 7 jul om 23:04 
Два вопроса

1. Понижение качества происходит прямо во время спауна пешки или только когда оружие падает на землю?

У меня есть LTS Maintence который дает шанс оружию заклинить при низком качестве, не очень хочется чтобы это работало и на врагах.

2. Если я выключу биокодинг в этом моде, он не отключит биокодинг вообще, тот что в оригинальной игре?
МЫШ 29 jun om 11:32 
Мод - огонь, разве что не хватает в настройках функции для регулирования шанса биокодировки. Либо эта функция есть и я её еще не прочувствовал, потому что пока еще щупаю мод
DeluvianSenecca 24 jun om 9:28 
it suddenly stopped working for me but i do not know why
Rapturous 21 mei om 15:22 
Agree, adding a % chance to either delete, downgrade, or biocode would be nicer so you can still occasionally get nice loot from raids.
Deankiller Turnupseed 20 mei om 23:07 
wish there was an option to make it like 95% chance to biocode
Kaschey 2 apr om 14:14 
Exactly what I've been looking for!
Ixchael 25 mrt om 6:45 
@Retrogam3r_96 I dont want to profit from raids. Thats the point of this mod
Retrogam3r_96 18 mrt om 9:50 
@Ixchael There is a mod that lets you scrap ammo to make ammo scrap and turn it into steel you can also make ammo scrap shotgun shells and IEDs which is nice way of getting steel always good to keep your armour replenished or the ammo you actually want specially when a trader doesn't come by very often
Londo 7 feb om 12:37 
very nice mods thank you for your work.
loosebread 7 jan om 13:13 
I'm cursing this mod for not giving me enough fun during naked brutality scenarios.
Ixchael 12 dec 2024 om 10:08 
I love this mod, but is it possible to add an option to also destroy CE ammo? Maybe a % of all from inventory, or drop no more than X. Some of the mods can add guns with extremely big magazines and that makes enemys to carry thousands of bullets. Centipedes btw
samwithham 10 nov 2024 om 18:37 
It was you...I don't know how I got this mod, but all my runs have been super annoying.
Not to say it isn't a good mod though. I think its a great idea I just had no idea what was making all of my gear awful and biocoded.
Thepuppyplayer 20 okt 2024 om 19:01 
what mods are in the thumbnail?
SuperBoyOk 4 sep 2024 om 19:00 
@Andromeda you're awesome :steamthumbsup:
Andromeda  [auteur] 16 aug 2024 om 6:26 
@SuperBoyOk done.
SuperBoyOk 14 aug 2024 om 15:51 
I agree having some kind of in-game setting to allow us to config the percent of guns which are "bloat" would be cool
Funnypig 27 jul 2024 om 6:23 
Would be nice to have a chance of this mod being applied. So there's still a small chance of getting weapons from raids, just not... most of them
femoral2 16 feb 2024 om 3:10 
@Matstar same with other mods like Roo's xenotypes
Matstar 18 jan 2024 om 14:58 
Please, can you add an exception setting for a specific weapon or equipment?
The VFE Viking's crypto gear can only be obtained by ripping down enemies
With this mod, the equipment is bio-coded and the weapon is destroyed, so the only way to get it in a normal way is to expect it to emerge as a reward in the quest.
KemonoAmigo 1 jan 2024 om 5:40 
Ah, good to know. That's perfect. Thank you.
Andromeda  [auteur] 1 jan 2024 om 5:06 
@KemonoAmigo after down/killed
KemonoAmigo 30 dec 2023 om 21:40 
Does this mod lower the weapon's quality/durability at the moment the raider is spawned, or at the moment they're down/killed? Because then it would make the game slightly easier since they would always be using crappy weapons against you.
Hemcross 19 nov 2023 om 23:23 
@Daevinski: The Altered Carbon mod can do this afaik
femoral2 19 nov 2023 om 18:50 
I think the reason is because this mod doesn't consider the raider's inventory
femoral2 17 nov 2023 om 16:36 
With Simple Sidearms and Yayo Combat, I think I found a bug. When the raider ran out of ammo, it switches to melee (as expected by Yayo Combat) but then when the raider dies, the weapon was non-biocoded and with 100% health
femoral2 16 nov 2023 om 18:46 
I will try this. I like mods that makes the game more challenging in a balanced way
Dybrav 14 nov 2023 om 12:31 
Забавно, но из за забитых оружием складов стоймость колонии улетает в астрономические величины ближе к 6-9 часу игры, что вызывает более сильные, а значит богатые, рейды бустящие стоймость колонии езе сильнее. С этим модом проблема стоймости будер не столь острой.:steamthumbsup:
МЫШ 12 nov 2023 om 1:40 
Гениальная идея, надо потестить
Daevinski 11 nov 2023 om 14:59 
There are any plans to implement a form to decode the biocode, but a way that is really expensive or that demand research or even a workbench, to balance things? Just got a really cool armor that's biocoded, but it would be nice to be able to save it to use later, after decoding and etc.
dbarillari1 11 nov 2023 om 5:30 
....that break on drop option. Now dats sexy boi.......juss sexy!!
Farbott 9 nov 2023 om 3:20 
alright just from that addition alone i deem this mod based and will be using ASAP, thanks for this, hope theres another one soon for power armor and other strong suits
Andromeda  [auteur] 8 nov 2023 om 10:34 
@Steelflame added as a option to settings, enjoy
Steelflame 8 nov 2023 om 1:11 
An idea, is it possible to have the weapons break on drop, leaving wood, metal scrap, or the odd component? Basically put it through a recycle prompt.

This would make it so that raids are still rewarding when you beat them in giving you raw resources, but would block the bloat. This would also make raids on low-resource map types like sea ice potentially help provide what you need to survive.
SalmonToastie 7 nov 2023 om 23:15 
Also using the pinata mod and having self imposed limits is good
lol 5 nov 2023 om 5:12 
Alternatives that try to solve the same balance problem:

- Arcane Technology https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2554469600 disallows the use of unresearched weapons.

- Research Reinvented https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2868392160 makes the raiders' weapons useful for reverse engineering.

- Combat Extended https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2895889394 adds ammo system, so tribals aren't able to fire indefinitely from salvaged guns.

- And Combat Extended: Important Ammo https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2895478795&tscn=1699099405 makes ammo harder to produce and to buy.
Andromeda  [auteur] 4 nov 2023 om 5:55 
Rimworld is not Diablo III and it game design not work as expected with many mods
Lyn the Cookie 4 nov 2023 om 5:32 
"Looted weapons in the Rim tend to not worth the trouble of using. The rough frontier conditions of the planet, as well as bad maitenance from the raiders and/or damage sustained during a raid, nearly always leaves you with low-quality defective weapons. Most colonies nowadays prefer to make their own weapons instead." - 2023 outlander newspaper