The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Danger Ahead! - Warnings on cleared rooms with obstacles
54 条留言
Globby78 8 月 24 日 上午 9:54 
broken
ŁYSA PAŁA 6 月 8 日 上午 3:50 
super brawo
Jestre The Grandest Fool 3 月 16 日 下午 5:29 
Can you consider making this compatible with real pits (think that was the name), It makes you able to fall into all pits you run into.
Uige 2024 年 6 月 2 日 上午 10:14 
I genuinely don't understand why it's so common to have a room with a sliding spike trap/spike/spiked rock just in front of the door so if you're trying to go from room to room you're guaranteed to run into it unless you specifically remembered which room has it...
ping  [作者] 2024 年 2 月 10 日 上午 8:10 
It should be
Shimmerism! 2024 年 2 月 10 日 上午 7:41 
is this compatible with door retextures?
Damglador 2024 年 1 月 24 日 上午 7:21 
Thats based
omar.leh 2024 年 1 月 23 日 上午 7:46 
i ahve this problem where i go into a room with moving spike blocks it doesnt highlight it
DarkSilver 2024 年 1 月 20 日 下午 3:03 
thank you i love you
PyromaniacKitty 2024 年 1 月 16 日 上午 4:38 
THANK YOU I LOVE THIS MOD AND I JUST SAW IT OMG
Firo 2024 年 1 月 7 日 上午 6:52 
AFTER ALL THOSE YEARS OF RUNNING INTO SPIKES
LiL'Choco 2023 年 12 月 26 日 上午 2:49 
its really okay tho! ill keep an eye open for any more issues and ill report them in the bugs discussions, instead of flooding the comments
ping  [作者] 2023 年 12 月 25 日 下午 10:08 
I'll look into this really sorry about the inconvenience
LiL'Choco 2023 年 12 月 25 日 上午 11:58 
welp. i checked every single one of them and i dont seem to know what is the issue causing it. most of my mods are simple retextures, but none of them actually modify the appearance of any Doors or Entrances
LiL'Choco 2023 年 12 月 24 日 上午 1:39 
oh noes
welp
i better check my other 150+ mods installed to see which one is the culprit
tyy <333
ping  [作者] 2023 年 12 月 24 日 上午 1:27 
Nah I checked and it hasn't updated so idk what that is it could be another mod doing that
LiL'Choco 2023 年 12 月 24 日 上午 12:27 
woop
ping  [作者] 2023 年 12 月 23 日 下午 6:05 
oh no I think I might of overwritten the mod with a new version I was working on shit
LiL'Choco 2023 年 12 月 23 日 下午 12:23 
uhh... are they supposed to flash for a single second and disappear completely? they dont look at all similar to the preview images
TheLemon27 2023 年 11 月 29 日 下午 5:31 
[talking to GodSlyferiux] anything that can hurt can be dangerous, especially if youre playing as the lost (or have flight in general)
Kitsoon 2023 年 11 月 25 日 上午 9:32 
me when it goes on and on and on and on :steamthumbsup::resmile:
ping  [作者] 2023 年 11 月 18 日 上午 6:23 
hey can you enter in the discussion your mod list
Bartar 2023 年 11 月 18 日 上午 6:15 
Hello, I have a little problem with the mod.
For some reason, the "warnings" are appear...but BIGGER and Green for some reason..
GodSlyferiux 2023 年 11 月 12 日 上午 3:53 
Crazy the racism tho
GodSlyferiux 2023 年 11 月 12 日 上午 3:52 
Not an algorythm lmao YOU should check room by room and only put the mark in the dangerous rooms. Fires in between rocks are not dangerous, other stuff that the mod doesn't consider are dangerous
⬆️➡️⬇️⬇️⬇ 2023 年 11 月 10 日 上午 4:27 
"GodSlyferiux" is Italian so his crappy ungrateful opinion doesn't matter, this is a great mod!
ping  [作者] 2023 年 11 月 9 日 下午 7:02 
I don't understand what you mean by "room for room" considering it already checks room for room. Also can you be more specific about "actual dangerous rooms" because that is really vague. I'm already working on improving the code to not detect dangerous objects surrounded by objects that can't be passed through.
GodSlyferiux 2023 年 11 月 9 日 下午 2:22 
It should be checked room for room and made it so it works only in *actual* dangerous rooms, otherwise it's completely pointless. Shame because it was such a cool concept
The_furf_of_July 2023 年 11 月 8 日 上午 12:09 
Config for what counts as "dangerous" would be nice.
Marking a room as dangerous because of a fire in the corner behind some rocks leads to a bit of a "cried wolf" situation.
RigellooStarz 2023 年 11 月 7 日 下午 4:25 
thanks for saving a lost true ending run
Hayden 2023 年 11 月 7 日 下午 2:37 
YES
Лжебог 2023 年 11 月 7 日 下午 1:32 
casual
☢PashaVerti☢ 2023 年 11 月 7 日 上午 5:29 
I love you
Amotiger 2023 年 11 月 7 日 上午 1:14 
Thank you!
ping  [作者] 2023 年 11 月 7 日 上午 1:12 
done
ping  [作者] 2023 年 11 月 7 日 上午 12:15 
Oh I'll add that now sorry about that
Amotiger 2023 年 11 月 7 日 上午 12:14 
How do you turn off the hint to open up the menu? I checked the settings in the Dead Sea Scrolls menu, but the only option is to choose which sprite for the door.
GiganticCashGrab 2023 年 11 月 5 日 下午 2:08 
im flinching just from seeing the deaths in the video as if i were playing
Strider 2023 年 11 月 4 日 下午 11:18 
ty
XenonTitan 2023 年 11 月 4 日 下午 9:47 
Simply Wonderful, a forgetful fool like me finds this quite appealing
Manx 2023 年 11 月 4 日 下午 4:30 
you are a hero
taro 2023 年 11 月 4 日 上午 11:50 
ty
ping  [作者] 2023 年 11 月 4 日 上午 8:15 
It should be fixed now
ping  [作者] 2023 年 11 月 4 日 上午 7:59 
I'll look into the bug now
artisanArtie 2023 年 11 月 4 日 上午 7:56 
never die as tainted lost again
егор какашкин 2023 年 11 月 4 日 上午 7:25 
but i still have alert on some rooms
i had outline on my first game but now it doesnt work
егор какашкин 2023 年 11 月 4 日 上午 7:07 
i love new version so much
that sign wasnt isaac style but outline s very cool
ping  [作者] 2023 年 11 月 4 日 上午 5:20 
Done
ping  [作者] 2023 年 11 月 3 日 下午 7:25 
Sure
taro 2023 年 11 月 3 日 下午 7:00 
very cool concept. can you make a version where the warning is more subtle though? something like an outline on the frame of the door and the like