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I'm not even sure in the end I mind the histsite disaster that comes from it, it adds an entirely new mechanic to what would have been an otherwise standard fighting slog.
Also, in regards to the combat balancing and such, it's not supposed to be doing what it's doing in Templar historic sites. A Call to Arms (as well as another quest later on) is supposed to get harder, but I haven't actually tested it and it might be that it'd gotten too hard. I'll look them over when I find the time, and most likely fix the historic site thing.