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PASSIVES
1-when healing an ally the other ally closest takes a X% of the healing
Extra Effect Upgrade: the ability now heals a third ally ( exclusive)
the ability now heals you and and one other ally (exlusive)
2- light orbs now destroy upcoming projectiles (CD X)
EEUs: light orbs create a splash radius destroying more projectiles and damages enemies (CD X+) (exclusive)
light orbs create a splash radius healing allies and the priest (exclusive)
light orbs shots now bounces between projectiles (0 damage to enemies) (bounces X amount of times) (not exclusive)
ABILITIES (idk if you finished them because i dont play priest my sister does)
a ball of blinding light that slows enemies in a radius and then eplodes, dealing damage and heals allies
EEUs
undead,human and animals are blinded (exclusive)
bugs and undeads are attracted to the ball (excluisve)
double the radius but the healing is applied overtime
end!
It's also hard to consider a good synergy for passives as it also needs upgrade paths
Another good passive could be "When hit by physical, gain armor" or "when hit by magic, gain magic resistance" or you could just give them the thief buff where they have passive evasion. Can't hurt.
It also couldn't hurt to give the active skill of "revive" we discussed as a passive to the priest. "When a blow would kill you, instead retain 1HP and have X amount of invincibility frames"
I like the idea to remove ailments. Probably a good upgrade path for aura of purification as well.
Either way, great mod and keep up the fantastic work!