安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Can't say the same about the writing or the gameplay.
Truly terrifying!
This is one freaky game, and man, it's just a master piece!
GG
Thumbs up even though I'm not actually playing it.
The atmosphere is so rich that it's palpable! The presentation is both thorough and professional. Nothing felt rushed or half-baked. At times, the creepy ambient sounds and music made me feel almost as uneasy as the protagonist. The environment art is fantastic. It's refreshing to see custom art of this calibur on RPGMaker, not to mention that the art is also quite creative and memorable.
However, there is one glaring thing that needs improvement. I did not feel much suspense in this game because there is not even one fail condition. The threat of failure is critical if you want the player to truly experience suspense in a game. Although, at least the content in the dialogue between the nightmares did build a nice bit of suspense and climaxed well. It would have been nice to experience suspense like that during gameplay.
Excellent job. I would like to see more games like this.