边缘世界 RimWorld

边缘世界 RimWorld

CVN Mechanoid Combined Arms Warfare
152 条留言
Jaid 11 月 3 日 上午 7:17 
It's up to you, as much as I would like it, to the point I considered offering paying for you to do it (I don't have any money as of currently or the near future) or I learn to code and ask permission to make it.
I dunno though ultimately just kinda glad it exists, but bummed because as I researched this mod is actually the only one (as far as I know) with a functioning exo strider despite its importance to the world and game. (I'm sure there's lore or something as to why they don't exist in vanilla other than maybe balance , they're just so complex, or to keep them mysterious)
I rated up the mod even if I won't use it because I appreciate this being kinda one of a kind in that it has a built exo strider, maybe if this mod got popular some day more will be made, of course all the other awesome assets too but I'm super picky with sights on an exo strider, as super cool as the other content in the mod is, particularly the big moth is very cool. :protogen_happy:
ShunTheWitch  [作者] 11 月 2 日 下午 4:34 
Admitedly I could make a non vehicle version and it'd be fine but I can think about that later when I don't have to deal with a body def
Jaid 11 月 1 日 上午 2:55 
Been looking for a mod that adds a functioning exo strider but this is like the only one it seems and it's not for 1.6 and needs vehicle framework.
I'd love for just a standalone autonamous exo striders that you could build or summon as bosses like regular mechanoids just super heavy and scary. Be awesome.
(Keep in mind I haven't actually seen them from this mod in-game or used this at all mod but it looks great just sadly it's a bit more than what I am looking for.)
ShunTheWitch  [作者] 9 月 28 日 下午 5:45 
You're probably not playing on the right version because this mod for the version it's in works.
ElitusDelitus123 9 月 28 日 下午 5:18 
So I have multiple mods that add a lot and I’m wondering if they are the reason why when I try to load this it nothing loads in. Is there anything you think can help?
Skyfinder 7 月 30 日 下午 4:16 
yippeeeee
ShunTheWitch  [作者] 7 月 30 日 下午 2:04 
please understand I'm just waiting on some code to be updated and then I'll come back to bring this to 1.6, it won't take long at all once I get the chance
darkservant09 7 月 30 日 下午 1:46 
I BEG YOU PLEAS
DT 7 月 25 日 下午 6:56 
1.6?
Skyfinder 7 月 19 日 下午 6:32 
update when?
ShunTheWitch  [作者] 7 月 19 日 上午 8:01 
@mutootie
He's a mechanoid you build, enemy mechanoid factions can have him show up in raids
once I've finished updating everything I'm going to give it an evolution you can choose to make it metamorphose into
mutootie 7 月 19 日 上午 5:11 
Can you tell me more about this moth??? I love himb. Is he an enemy? Can I... tame him???
ShunTheWitch  [作者] 7 月 1 日 下午 2:59 
this is where we talk about everything going on, including rimframe
ShunTheWitch  [作者] 7 月 1 日 下午 2:59 
ShunTheWitch  [作者] 7 月 1 日 下午 2:55 
Theres no good way to make them work on their own as long as they're vehicles which for most of them in this mod thats non negotiable, However, the aircraft and more walker like ones I do have plans to shift to a new system I've been working on thats more for walkers, gundams, etc
trouter 7 月 1 日 上午 12:55 
They're usable, but they're all vehicles, which means they've gotta be "drafted"/started and then manually controlled by the player, barring turrets. Any chance of a version that functions like a normal mech instead?

All good if not, I can probably make a patch or something that does it instead and use the vehicle parts/etc. as reference. Would be neat to be able to deploy multiple exostriders with something like Search and Destroy rather than having to draft and manually control them.
ShunTheWitch  [作者] 6 月 30 日 下午 8:48 
@trouter
what do you mean player controlled ai mechs? all of these mechs are usable by the player?

also I wanted to make it a toggle but it ended up being a pain in the ass, I'll probably try to do that in the update process, but this moth's entire point is the production of void crystals which can then be refined into other metals.

it was planned that they would be used for other mechs but I ended up getting too tangled up so in 1.6 I'll be de-tangling it all
trouter 6 月 30 日 下午 8:43 
Any chance we'll be able to toggle off the void miasma for homemade moths?

Also, any chance of player-controlled AI mechs?
Mastersgt 5 月 21 日 下午 10:57 
Oh wow that is awesome and looks great.
ShunTheWitch  [作者] 5 月 21 日 下午 10:53 
@Mastersgt Thats not a biome, thats what happens to a map when the moth has been there for too long
Mastersgt 5 月 21 日 下午 10:43 
So random question, but whats the biome in Pic 5 with the moth lookin thing?
Head 5 月 18 日 上午 11:27 
This looks great
Majora 5 月 7 日 下午 3:00 
I should specify, you can load already generated maps and worlds, but making a new colony is entirely impossible.
Majora 5 月 7 日 下午 2:56 
Incompatible with Milira Race while its dependencies are loaded. Completely stops maps from loading.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3256974620

Only thing loaded outside of dependencies and DLC is Rocketman.
ShunTheWitch  [作者] 5 月 6 日 下午 7:48 
definitely not, something weird must be going on with how your raids are calculated since they have a minimum point requirement of 1k for the smallest
黑猫 5 月 6 日 下午 7:13 
the 15 day after landing,756 raid points,four overlord aircraft have arrived......
is this normal?
ShunTheWitch  [作者] 3 月 30 日 下午 4:48 
they get the aircraft yes, the tanks are not possible to spawn on the enemy side atm
DRG Engineer 3 月 29 日 上午 9:21 
Do enemy mechs get the same stuff in this mod or no?
John DeWolf 3 月 28 日 上午 12:02 
So there is one other mod but it's kinda like this one only instead of veh framework its areocraft. The mosquito mechanoid mod. But yeah this mod, ratkin vehicles and the mosquito are the only mods that I know that have ai raid you with not just vehicles that are reskinned 1 tile pawns. Thank you though have a good day/evening.
ShunTheWitch  [作者] 3 月 27 日 下午 11:29 
besides ratkin none add land vehicles iirc and I think one of the starwars mods add aircraft, possibly one of the 40k ones, Im unaware of who all has used my core mod as a framework for them to make proper aircraft, appologies, I just do know they *exist*
John DeWolf 3 月 27 日 下午 11:06 
If you don't mind me asking are you aware of other mods that add real hostile vehicles? The main one besides this one that I am aware of is ratkin vehicles. My big guns desire worthy targets.
ShunTheWitch  [作者] 3 月 27 日 下午 11:02 
yeah its addon code we made because I wanted vehicles to have better aircraft functions, and I hated that they were only being used as really ♥♥♥♥♥♥♥ slow transport, to a degree I feel I went too hard in the other direction but oh well
John DeWolf 3 月 27 日 下午 10:57 
Was actually initially surprised that the aircraft was veh framework based rather than aerocraft framework. I actually came to this mod because I was looking for mods that used that feature for some of the vanilla factions. So used to the aircraft basically being souped up transport shuttles.
ShunTheWitch  [作者] 3 月 27 日 下午 10:13 
yeah the aircraft can but the tanks no since I had assumed phil would have done it by the time my aircraft were ready to take flight but this mod wont work within the next couple months probably because phil the vehicles framework guy is breaking my aircraft code so love that.
John DeWolf 3 月 27 日 下午 1:51 
Nevermind found out.
John DeWolf 3 月 27 日 上午 10:22 
Do these vehicles show up in raids? I love vehicles but for anything better than a truck with a gun it feels like bullying the ai.
The guy who asked 2 月 20 日 上午 5:54 
yeah, it's unneeded, though it is sorta an annoyance to park when you don't have much space
ShunTheWitch  [作者] 2 月 19 日 下午 7:58 
sounds about right, never saw the need for that honestly
The guy who asked 2 月 19 日 下午 6:28 
I'm sorry for the inconvenience. The mod which is conflicting was Automatic Parking
The guy who asked 2 月 19 日 下午 6:16 
im looking to see what the mod conflict might be
The guy who asked 2 月 19 日 下午 6:13 
or maybe they are called gizmos, whatever. I mean the buttons on the menu
ShunTheWitch  [作者] 2 月 19 日 下午 6:04 
It doesn't have attacks so no its not verbs, and my vehicle was drafted, again this is almost certainly a weird issue caused by another mod
The guy who asked 2 月 19 日 下午 6:01 
Ok, I deleted the others to be clear. It is when the vehicle is drafted, that is when it bugs out and loses its.. verbs I guess they are called? Anyway, I'm still able to move it around normally, and can drop cargo, but nothing else.
ShunTheWitch  [作者] 2 月 19 日 下午 6:01 
:SBpenguin: Idk man I don't know if this is some weird incompatibility but even if I send the supplyline out *without* it's mechanitor it can move just fine in a hostile map
ShunTheWitch  [作者] 2 月 19 日 下午 5:52 
Thats rather odd, I'll look into it but I have never run into this
ShunTheWitch  [作者] 2 月 15 日 下午 5:13 
the aircraft can yes
Buzz Bobby 2 月 15 日 下午 5:08 
can they attack you?
ShunTheWitch  [作者] 2 月 13 日 下午 8:52 
I also see it as pointless if it is since you don't have to click the icons on your mechanitor's bandwith groups to actually select your mechs or vehicles
Flockerkill 2 月 13 日 下午 8:35 
@StockSounds
honestly it IS a isolated issue if only 2 persons of over a thousand have it, as example my mechanitor is completely fine, so i suspect an interaction between mods on your end
Reestock 2 月 13 日 下午 8:11 
So that's another one for the wanted but not working bin? Down there with Tabula Rasa for breaking the dev console?

Well that's a shame. Good mod, I'm sorry it doesn't always work.