Dawn of Man

Dawn of Man

TinyTown
47 条留言
threethreethree  [作者] 10 月 5 日 上午 10:08 
Improvements and changes made. Make sure that you're getting updates.
threethreethree  [作者] 8 月 28 日 下午 3:49 
I've made some improvements and changes. Make sure you're getting mod updates.
threethreethree  [作者] 6 月 24 日 上午 6:50 
Tip - You don't have to constantly go in and out of primal vision, or do hardcore only because of the primal vision play. There's a better way, and I'm hoping that not too many players think that they have to do that.
threethreethree  [作者] 6 月 22 日 上午 8:19 
edit for last post - it seems that steam now allows watching gameplay broadcast from a player using deck.
threethreethree  [作者] 4 月 15 日 上午 12:28 
REQUEST:

I've always wanted to watch others play this, instead of watching only myself play/test it. Partly for curiosity and observation, partly for fun.

I'm requesting to be able to watch the broadcast of those who have TinyTown (to friend-request me for the time while playing/watching, etc), starting from the beginning of your game.

I would mostly just watch and not bother a player with chat, though i'd be available for chat and questions if so desired.

My times would be mostly U.S. central time evenings, and different times on weekends. I'd also prefer watching those who rarely play fast-forward and enjoy playing it normal speed. Lastly, you'd need to have a 'normal'/gaming P.C., steam doesn't support watching a game played on deck or console (?).

Thank You :)
Goldenplaydough 2024 年 12 月 4 日 下午 4:09 
I thought wildlife was great! Thinking about it though, it's probably easier to handle the wildlife playing on hardcore cause primal vision doesn't pause the game so i can see animals coming from further away and deal with it. I haven't played normal in a couple years as i just picked the game up again. And because of that primal vision fact and the extra challenge i usually only play in hardcore. And in this... primal vision is just sooo necessary because of the wildlife. I thought playing this on normal would make the raids easier cause i could pause and individually move my people around or tell them who to attack. I do that already but with the people mashing together as they do and moving quick its just hard to be that tactiful in hardcore
threethreethree  [作者] 2024 年 12 月 4 日 上午 2:31 
But, it's nice to hear that you survived all this. Even though it sounds rougher than it's supposed to be and than I intended (if that size keeps coming in palo or meso) I like that someone enjoys and survives that extra challenge which was intentional. There are ways to weather that storm, and I don't want to give too many spoiler tips, but it sounds like you already do pretty good.

Btw, what is your experience with the wildlife?
threethreethree  [作者] 2024 年 12 月 4 日 上午 2:31 
Thanks VERY much for the feedback. It's still very unusual that you get that many raiders so often, but more so in the earlier eras...if this happens in neolithic, it's less of a mystery. Otherwise it isn't even in the code that way...however, it does make a difference that you're getting them in separate groups. That was helpful information. Separate groups IS intentional. And yes, they try to join up (I wish I could have them not do so). But if you get such raider numbers in palo or meso, that shouldn't keep happening. You might just have very coincidental bad luck to have that size raids that often early on. Also, if you play hardcore, it's definitely going to be harder.
Goldenplaydough 2024 年 12 月 3 日 下午 10:24 
Yeah, my people weren't even finished licking their wounds, some still had infection from that raid when we got attacked by another size 20 raid, and then 2 seasons later 22 more raiders came again. I like the challenge, I enjoy some of the bigger raids. But to consistently have these size raids, it'll just dwindle my people down as they happen far faster than new births or or migrants and I cant possibly go with no deaths at all from that size raid. Again on hardcore, might be easier on normal cause i could pause and individually target raiders better but for hardcore idk if it can be done with these size and frequency of raids that early. I had 29 people at the beginning of the raid i mentioned below, is that on par with where i should be after about 2-3 techs into neolithic? just not sure if its just too unbalanced, if im doing it wrong or if im just bad lol
Goldenplaydough 2024 年 12 月 3 日 下午 9:18 
The huge 20+ size group did come again, was only able to get past it cause thankfully the group spawned separately and on two different sides of the map, i was able to send my people out and kill the smaller but closer group then had my people wait at base for the larger group. I think even if multiple different raider groups spawn, as long as they are on the map they try to combine into one. That's my take away so I think i know what u were suggesting when you said unlikely event, but its happened 3 times over now, just them spawning separately and because of where the smaller group had to pass to meet the bigger group made a massive difference in the survivability as I only saw the smaller group cause they past by right next to base. Thought I was toast again cause a size 25 raider group showed up 3 techs later but made it out with only the death of an old woman.
threethreethree  [作者] 2024 年 12 月 2 日 下午 8:00 
Let me know how your new game goes, and thank you for your feedback!!
Goldenplaydough 2024 年 12 月 2 日 下午 2:44 
Loooook I only checked it cause of that massive raid, that would be the only thing i wanted to change, otherwise everything else is great. Happened on two separate playthroughs both on river fork map. First one I tried reloading but didnt change anything and second one they had already spawned in by the time i had saved. Second one was today so after your latest update. trying again on crag plains see how it goes
threethreethree  [作者] 2024 年 12 月 2 日 下午 1:19 
...BUT, 23 raiders in mesolithic is odd though. Did you start over or go back to a recent save point? Do you get updates downloaded whenever I change something?
threethreethree  [作者] 2024 年 12 月 2 日 下午 1:12 
Would like to give hints, but then I wouldn't like to :) That takes away from the fun of it not being the usual easy game. It's to make you figure out how to strategize your gameplay in new ways. If you can change the code, I guess I can't stop you, but LOL that's cheating, if you want to play the mod for what it is, I dread the idea that people want to play my mod, yet they don't because they change it. But I hope you can enjoy it and trying to survive its extra challenge.
Goldenplaydough 2024 年 12 月 2 日 下午 12:24 
Have any more hints? lol, got whacked again by same group, 23 Raiders, had 19 people, (only deaths prior were from old age) 90+ welfare, and ample extra space. I tried looking at the xml file to see if i could change the values but it looks like it's supposed to max out at 7 raiders, even if it's the Neolithic raid im seeing, that should just be 13 right? Not sure if im reading the file right i haven't done much modding with Dom
threethreethree  [作者] 2024 年 12 月 1 日 下午 7:00 
No, the number of animals or dogs do not affect the raiders. You probably just experienced a possible yet unlikely raider event due to other factors, I don't want to clarify those factors to keep it a mystery and not spoil it. Also, hardcore is designed to be more difficult in its own way for hardcore players. I do hope that you continue enjoying the scenario though, and am glad that you are so far. One hint - it's nonetheless best to have more than 12 people in mesolithic.
Goldenplaydough 2024 年 12 月 1 日 下午 6:18 
Great scenario! I had a question, does the number of animals/dogs effect the number of raiders? had 18 dogs and 12 people (7 adults) in mesolithic and got attacked by 20+ raiders. Playing in hardcore
threethreethree  [作者] 2024 年 11 月 2 日 下午 8:01 
New maps added for maximum difficulty - Desolation, sites 1 & 2.
threethreethree  [作者] 2024 年 10 月 1 日 下午 5:48 
I've uploaded improvements and additions for this scenario.

The difficulty level has been increased; New custom map locations; Preexisting custom maps have received aesthetic refinements and practical changes.

New custom maps -

- Woody Creek
- Backwoods
- Crag Plains
- Boulder Plains
- Loch Lands East
- Loch Lands West
threethreethree  [作者] 2024 年 9 月 29 日 上午 8:08 
On October 1st a game-save-breaking update will be uploaded for this scenario.
Snippy 2024 年 8 月 14 日 下午 4:03 
I’ll see if I can get a shot in a bit of defeating the army when the lions all of a sudden pop up.
Snippy 2024 年 8 月 14 日 下午 3:59 
Ya, I’ve played every map that people have made, I never choose normal, I always choose difficult. Your map is the ONLY one that everyone dies right away, with no chance.
threethreethree  [作者] 2024 年 8 月 14 日 下午 3:58 
will you post some screenshots in the forum post for this scenario?
Snippy 2024 年 8 月 14 日 下午 3:56 
There is absolutley NO WAY to win on your map, I just played it 4 more times, looked good, everything was built up, everyone was happy, old lady dies, then got attacked by 6 dudes, then immediately by lions from out of NO WHERE.
threethreethree  [作者] 2024 年 8 月 14 日 下午 2:31 
lol, well, i'm glad you're at least trying it and playing. Have you played dawn of man very much before trying a harder mod?
Snippy 2024 年 8 月 14 日 下午 2:29 
Monument Plains is the one that I can’t seem to even get things going to defend myself, in both Hardcore AND normal modes. I’ve played it maybe 10 times and can never get over the hump.
threethreethree  [作者] 2024 年 8 月 14 日 上午 1:56 
you mean hardcore mode? Yea the scenario is meant to be more challenging. Have you played it very much before this scenario?
Snippy 2024 年 8 月 13 日 下午 10:53 
DUDE, WTF, cant get past 10 minutes of the game in Dorkergh, in BOTH normal and difficult modes. raiders come often, and i cant even get up and running to defend myself in both modes. I always play Difficult mode in all senarios, ... but cant even get INTO the game in Normal mode without getting killed off within 10 minutes like i said.
Snippy 2024 年 7 月 29 日 下午 8:02 
cool
threethreethree  [作者] 2024 年 7 月 28 日 下午 12:15 
I've uploaded refinements and additions to this scenario. New custom maps available. Make sure you get the updates.
threethreethree  [作者] 2024 年 5 月 6 日 下午 3:52 
Reminder - make sure you're getting updates for changes and improvements that I make to this scenario.
threethreethree  [作者] 2024 年 1 月 19 日 下午 3:10 
Please note the forum post for this scenario for information.
threethreethree  [作者] 2024 年 1 月 5 日 上午 4:45 
This scenario has received another 'refinement'.
UglyBird 2023 年 12 月 19 日 下午 4:36 
You must have made changes to the environment file.
threethreethree  [作者] 2023 年 12 月 19 日 上午 4:12 
Sorry for game saves that have broken in new map locations. It works normal now, but previous saves may break for some reason.
threethreethree  [作者] 2023 年 12 月 17 日 上午 7:22 
2 new custom maps available for this scenario. Better matches for the mod. Yonder Valley, and Oasis Valley.
threethreethree  [作者] 2023 年 12 月 2 日 下午 7:26 
This scenario has been upgraded. It might now be approaching "for veterans only" status.
UglyBird 2023 年 11 月 6 日 下午 6:42 
First I would like to thank "threethreethree" with a nice and unusual scenario.
I have now played the scenario to the end of Iron Age and must say I have enjoyed the scenario very much.
I followed my own rules to play it, this is to say I kept my population to max 50.
I limited my housing to 10 tents in Paleolithic for a population of 30 and upgraded those 10 tents to huts when I unlocked 'thatching' in Neolithic for a population of 40.
I then waited to be able to upgrade those 10 huts to roundhouses in Bronze Age for a max population of 50.
My population never went over 50, I did not build any gates and managed the many raiders sometimes just.
It is all about micromanagement to be able to keep your economy going, your fields planted and harvested to have enough straw to feed your animals.
Feeding your population is your easiest task in this scenario.
The hardest is losing as little population as you can so to have enough adults to work and fight raiders.
UglyBird 2023 年 11 月 6 日 下午 6:42 
I had to reload saves after loosing to raids sometimes, using a different tactic, using walls with towers and platforms trying to channel raiders where I wanted them and keeping my weapons and armour in keeping with raider's.
I would like to ear from other players about their experience with the scenario.
Which rules did they follow? their fighting tactics, their reliance on animals etc...
DOM is a finished game so we can only rely on replayability to keep enjoying this marvelous game.
Awaiting your comments.
Paul 2023 年 11 月 3 日 上午 6:39 
I restarted the game and now it's all good thanks :)
Paul 2023 年 11 月 3 日 上午 6:22 
No I don't know how to check the time stamp but let me figure it out.
I think I'll restart the game and see what happens.
Paul 2023 年 11 月 1 日 下午 11:01 
I can't see that it helped as I tried it again now and it's the same. Will it help if I start over?
Paul 2023 年 11 月 1 日 上午 9:30 
It's better yes, but not 100%
Paul 2023 年 10 月 31 日 下午 12:17 
Should it auto update coz it's still the same?
threethreethree  [作者] 2023 年 10 月 31 日 上午 2:47 
Got it.
Paul 2023 年 10 月 30 日 下午 11:15 
I've been playing a few hrs now, very nice but there's something wrong with the graphics. It seems jerky and faster speeds looks like a slide show.
-JLC-JohnWickQC80 2023 年 10 月 29 日 上午 8:16 
how much villager can we have