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报告翻译问题
Might suggest some caching be implemented for enemy elements.
With all of the enemies being actively spawned at the beginning of the mission, rather than either sequentially for each task, or when players come into a set proximity to the task area, enemies that are spawned for follow-on tasks on the other side of the map are eating up clock cycles just hanging out waiting around doing nothing and sometimes my frame-rate drops to 14fps.
Most importantly, Dynamic Horror Ops has now been ported to Livonia, Esseker, and Yulakia! Go get them from the official release collection here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=3064136265
If you’d like to see the most up-to-date beta builds of DHO, check out our GitHub repository at https://github.com/UselessFodder/FS-DynamicHorrorOp
Multiple Objectives: DHO can now spawn multiple objectives per play session, from 1 to 4, or randomize the number within the MP mission parameters. For SP, the number of missions is always randomized from 1-3
Enemy Faction Selection: The enemy factions are now selectable in two different ways: The first is a “theme” category that will select enemy units from the loaded mods that are relevant to the theme. The second way is by selecting the specific mods to load yourself with the bottom three drop downs (follow the listed instructions for it to work!).
Enemies No Longer Fight: Added functionality so they now consider themselves friends and no longer fight each other. HUGE shout out to Drongo and DevourerKing for helping me to get these units playing nicely!
Should have all the official and CUP ones done in the next few days :)