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报告翻译问题






its so painfully obvious of your lack of lua knowledge, im better of making it myself
You have to "equip" the NVG by having pressed "E" on its corresponding entity, or you can skip this process via the option pannel
[[KNTS] Kaito's Night and Thermal vision System] lua/autorun/cl_clientinit.lua:146: attempt to index a nil value
activerVisionThermique - lua/autorun/cl_clientinit.lua:146
unknown - lua/autorun/cl_clientinit.lua:295
unknown - lua/includes/modules/concommand.lua:54
I was merely talking about expanding existing commands selection from "enable_night_vision" to "enable_night_vision; disable_night_vision; toggle_night_vision" which would act for every client accordingly. But you gave me an idea for yet another command like "sv_kaito_admin_only 1/0" + what you said about "oops, nods are broken" message. Plus maybe "sv_kaito_strip_nvg/thermal playername&sv_kaito_give_nvg/thermal playername" for non-Sandbox gamemodes, events, and incorporating it into a loadout by simply using these commands
Anyway, I'm happy with what you gave us already, I just really like extreme control without the need to use lua to cal for functions when same can be done with a bunch of console commands
And you mean to have options to outright disable usage for nightvision and/or thermalvision ? I could do something better for admin and add a function that acts like "oops, nods are broken" and play a special sound..? Idk, you tell me if you think that's an interesting idea.
I'm not sure I understand everything you're talking about though, but it seems interesting :D.
Did I mention that I love the sounds? It's one of the better optimized NVG addons now, not to mention neat customizability, all thanks to your enthusiasm
And probably my last thoughts are that there could be a delay between enabling/disabling NVGs&Thermal with fade in after taking them off, as well as brightness slowly going down after just putting them on (simulating eye adaptation). Btw, IR brightness command only works with 0, 1, 2 and so on. So there's no difference between, say, 0.1 and 0.99, therefore default value of 0.4 is actually 0 in terms of achieveable numbers, which is definitely not the "no IR at all".
P.S. And maybe if you care enough, you could add separate enable/disable nightvision (and rename the other one to "toggle"), for some extra control for the situation of making scripted scenarious with cutscenes and stuff without having to reference hooks separately
Convar should be something like kaito_créé_nvgs
It's just that it's pretty great, but in some modes having to equip it manually every time is a bit of hindrance, so a little control over that would've been splendid
I also think that IR illuminator is a bit too bright, you can barely see your weapon in pitch black. That's how bright it is