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报告翻译问题
also didn't help with the Enhanced Reactors - Reactor Management (Add-On) addon, there empty rods also become standard ones, which don't want to interact with storages
This mod needs to be updated if it's using code from the enhanced reactors mod, because, as the creator of enhanced reactors states (after fixing his mod):
"Seems like the BaroDevs rearranged the spritesheet with the latest game update so my position numbers were outdated."
As of right now, an oxygen generator will be placed as a sprite there.
And thanks for the quick reply btw.
Anyways, it works now.
Pushed an update that fixes the RTG in the meantime. Sorta forgot about it's existence until now, whoops.
Rods are safe when in a storage container, or at least the unconverted hazardous reactors ones, but if I put any in a reactor then it acts as if there's an unshielded rod around and causes the reactor to degrade EXTREMELY quickly. Strangely, this problem does NOT happen when I load a sandbox mission.
As for the geiger counter issue, @Alximik I'm still yet to be able to reproduce that issue. No matter what I do with the geiger counter - it still works correctly. The HR update can't really affect it as it's overridden by ER & the lua side of things for HR's geiger hasn't changed at all so it can't be that either
Found another few "multiple hold-able components";
The Crisis Warhead and Enhanced Crisis Warhead (nukerod and nukerodenhanced)
Jan. 19.
-Radiation Sickness no longer triggers the Geiger Counter. This should stop the Geiger Counter from going off seemingly continuously, and will provide a much better way to detect radioactive contamination.
But now how to detect radiation on a wrek without a Geiger counter?
Lua For Barotrauma
Cs For Barotrauma
Hazardously Enhanced Reactors
Enhanced Reactors
Hazardous Reactors
For example, I go to the submarine editor, select any submarine (in my case, Azimuth), take the geiger counter, select it, click on 'ON', approach the working reactor, pull out the active rod, the counter does not make sounds, but when I turn on the counter to the bot, it starts making sounds