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报告翻译问题
Enjoy!
But having both options is nice too and it really isn't to much work, so theres something for everyone. :)
Now I just need to do the entire thing, which should be fairly easy. Got some errands to do though, but it will be released later today or tonight.
I am setting the travel time to 4 turns from the old world, shorter for others, which I hope people finds reasonable. Its the longest routes from the center each way around (sorry flatearthers)
Yeah I was only supposed to make a mod making resources impactfull, now its completely out of hand as I keep learning new stuff. That big resource mod needs to be finished up too, its just the flavour descriptions, they take so much work/time and got so many to do in that mod.
I LIKE finalising trade agreements AND I LOVE GETTING PAID for them right away. We all know: There will never be a more solid foundation to a burgeoning friendship than cold hard ca$h can provide.... ;)
Agree that "Sea Lane" should be included so it's searchable (via tag or name)
And boy oh boy, you have been so productive - congratz!!!
@Pimpin Pippin - I initially skipped up north because of the vanilla sea lane around Malekith, but I like the idea of going further out around center and connecting it down south around the galleons graveyard, as there already is one inside the donut etc. Will add it when I start the IEE version within this week.
I contemplated using "sea lane" but felt the workshop was crowded with that, but again a valid point searchwise, as this does not pop up before the second page of sea lanes.
If i can please suggest:
- a new sea lane connecting Kraken Sea (center north, where Malus & Daniel start) and somewhere around Ulthuan or Galleons Graveyard. This would help all those far northern factions travel the world.
- adding the words "sea lane" to this mods name, so that its easier to find via steam workshop mod searching.
Thanks again!
I will make a brand new Frontier Explorers for IEE to give players the same options as this mod does.
With that said, I need to round up a few of my current mod projects or it will get to clustered for me. :)
Hopefully I can have an IEE version out within the coming weekend.
I would suggest making a new MP game just to test it out, as the sea nodes are close to certain factions, making it fast to test.
IEE I am looking into, as more have asked for that. It will either be compatability or a new mod, if I can figure out the issue.