全面战争:战锤3

全面战争:战锤3

ABANDONED, USE NEW MOD [GLF] Battle Mage 战斗法师
162 条留言
Nukular Power 1 月 15 日 下午 11:31 
thank you for updating this
=[NK]= Col. Jack O'Neil  [作者] 2024 年 12 月 20 日 上午 3:54 
Thank you Dante
Dante 2024 年 12 月 19 日 下午 8:11 
iDon'tSpeakRussian! 2024 年 12 月 19 日 下午 3:32 
Feel free to dm me on discord should you need some help. I am not very active on discord lately but I'll help if I can :)
Dante 2024 年 12 月 19 日 下午 2:31 
@iDon'tSpeakRussian! Already in the process of updating the mod for patch 6.0. Orc keys were easy enough but I want to spend some time to see if I can get the chariots up and running (including the new characters from 6.0). When I am done I will pop a link here.
iDon'tSpeakRussian! 2024 年 12 月 19 日 上午 1:25 
Crash can be fixed by just altering land_units_tables entries, updating table too.

But as to properly update/add characters you need to create new entries for new stuff added by CA in patch+alter animations for their "skeletons"(tricky part)
bnw82002 2024 年 12 月 18 日 上午 10:01 
The update to make this work isn't hard (just need to fix two orc rows) but I think adding in new characters and all that good stuff is beyond my ability to do. I wonder if Dante would pick this up since their skill is way above mine.
iDon'tSpeakRussian! 2024 年 12 月 17 日 上午 7:32 
If you have at least some basic modding knowledge and preferably at least saw how animpack looks or even better worked with it you can DM me on either @DaModdingDen or @Nexusmods.
I am willing to pass on what I know about animations and the way this mod works.
Due to the fact I've retired from modding I wont be updating any or our mods anymore.

I am there under the same name.
iDon'tSpeakRussian! 2024 年 12 月 17 日 上午 7:17 
Try asking Dante if he's interested. He's one of the boys cooking battlemage patches so he knows a thing or two :)

Or spam Original Author GLF :D
=[NK]= Col. Jack O'Neil  [作者] 2024 年 12 月 17 日 上午 1:57 
On you going then 云海沉香 😂 I'm pretty much done with modding
云海沉香 2024 年 12 月 16 日 上午 5:59 
need update
bnw82002 2024 年 12 月 12 日 下午 1:15 
It looks like this is causing CTD but no rush from me. Thanks for the update if/when you get to it!
浮夸s 2024 年 12 月 8 日 下午 12:09 
Thank you for continuing to update this mod. With this mod, mages will be even more powerful:steamthumbsup:
=[NK]= Col. Jack O'Neil  [作者] 2024 年 11 月 1 日 下午 8:37 
🤷‍♀️ I don't know. Why don't you check?
一杯浊酒一份孤独 2024 年 11 月 1 日 下午 3:09 
Is it applicable to 5.3?
iDon'tSpeakRussian! 2024 年 8 月 22 日 上午 9:52 
eh....that sounds like broken animations :D
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 22 日 上午 7:55 
What is 'repair trool in ork'?
SzyMaro88 2024 年 8 月 21 日 下午 11:34 
good u back :) without this mod i cant play this game anymore :) i have question can u give beast mage shoot from mounts and repair trool in ork they after one shoot stock and u must manual move him to shoot again i try repair this, but i suck with animation :(
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 21 日 上午 2:26 
Haha
iDon'tSpeakRussian! 2024 年 8 月 21 日 上午 12:55 
Let's collectively agree that fck Mannfred is a way to go. It's even lore appropriate approach :D
Dante 2024 年 8 月 13 日 下午 12:41 
Welp, one janky solution is to use Mannfred's idle animation so he fires by using his mind :D

No need to lift up his invisible staff or stand up as well.

Still do not understand why reusing 1174 for the RIDER shooting animations causes him to stand up but oh well. Thanks for your help :steamthumbsup:
Dante 2024 年 8 月 13 日 下午 12:06 
Did not know I can do the same with RPFM as I do with AssetEditor. Unfortunately, its still the same. Same filepaths and all.
iDon'tSpeakRussian! 2024 年 8 月 13 日 上午 11:17 
so that's why you see it differently :D, try to open that animpack in RPFM enviroment and try doing what I mentioned. It should work from there. I don't know how to cook this stuff directly into .xml like in asset editor so I can't help you with that sadly
Dante 2024 年 8 月 13 日 上午 11:15 
It has always been AssetEditor for me.
iDon'tSpeakRussian! 2024 年 8 月 13 日 上午 11:10 
Dante are you working within RPFM enviroment to edit animpack or asset editor?
Dante 2024 年 8 月 13 日 上午 8:46 
As an aside, I am using the animation slots called "RIDER_FIRE_FORWARD_LEVEL", "RIDER_SHOOT_TURN_LEFT_90" and "RIDER_SHOOT_TURN_RIGHT_90".
Dante 2024 年 8 月 13 日 上午 8:44 
And yeah, that meta data for dragon rider is the exact same I'm using to test. Fires alright but of course they still stand up so I am still trying to figure out why.

Also when you mention fragment #, what is that referring to? I have always worked inside the .animpack files inside the AssetEditor and I do not believe I have seen numbers like that before. Only names of animations, meta and sound as well as the names of the animation slots.
Dante 2024 年 8 月 13 日 上午 8:34 
Oh I am also on moddingden discord under "Dante" as well. Cannot seem to definitively find you by searching "retired :D" or "russian" haha.

I'm self-taught on this AssetEditor stuff so I am just kind of feeling around in the dark regarding this.
iDon'tSpeakRussian! 2024 年 8 月 13 日 上午 8:29 
Filepath:
animations/battle/humanoid01/staff_and_sword/spell_casting/hu1_sfsw_cast_up_short_01.anim
Meta File Path: animations/battle/humanoid01/sword_and_shield/spell_casting/hu1_sws_cast_up_short_01.anm.meta
Snd File Path: animations/audio/battle/humanoid01/staff_and_sword/spell_casting/hu1_sfsw_cast_up_short_01.{1ks410u}.snd.meta

Here are meta's for dragonrider. Should be reusable for probably every character sitting on dragon doing casting, but you should always copypaste it from fragment 1174 from appropriate set if possible to make sure that if there are exceptions to this rule you won't have issues :D
iDon'tSpeakRussian! 2024 年 8 月 13 日 上午 8:25 
lastly, if you are not sure which animation set to use for this certain unit it's always good idea to start in land_units_tables, where you can find "man animation" that will point you to correct animation set
iDon'tSpeakRussian! 2024 年 8 月 13 日 上午 8:23 
also, I found the specific fragment you want metadata from
1174: RIDER_CAST_SPELL_UP_SHORT
as for sake of example I checked mannfred's dragon set
hu1_vampire_counts_dr1_zombie_dragon_wb_sword_and_shield
and yes, he has one. It's just they're not alphanumerically sorted by default so you may have to sort Animation IDs yourself before looking for it :)
iDon'tSpeakRussian! 2024 年 8 月 13 日 上午 8:17 
Dante you can find me at moddingden, from there just send me a DM. My discord is retired :D
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 13 日 上午 7:36 
Just updated a few vanilla stats that needed done, and also removed the fire while moving to this submod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3308403240
Dante 2024 年 8 月 12 日 下午 11:58 
@iDon'tSpeakRussian! turns out the linked discord invite is invalid. Taking a crack at fixing Dread King's dragon mount animation from OvN.

Already took a look at your katarin's and I see that "File" corresponds to the rider casting animation. But for mounts like the zombie dragon mounts (Dread King, Mannfred von Carstein, etc.), they do not have specific .anim files for rider specific animations for "RIDER_CAST_SPELL_UP_SHORT" or "RIDER_CAST_SPELL_UP_MEDIUM" and instead reuses the on-foot animations from "CAST_SPELL_*". Katarin for example has her rider-specific animations like "animations/battle/humanoid01/rider/frostwyrm01/katarin/spell_casting/*" with the "rider" prefix to indicate as such but these dragons do not have them.

But I see them cast normally while sitting down on their dragons so clearly they do have rider-specific casting animations. Any clues to point me in the right direction?
Mosketero 2024 年 8 月 12 日 下午 12:02 
iDon´tSpeakRussian In Nexus Mods you will have the best fallout 4 mods. I love this game too. Have fun buddy
iDon'tSpeakRussian! 2024 年 8 月 12 日 上午 8:43 
I've discovered that I like playing fallout 4 again lately and I am sick of warhammer at this point, I was just bored while sipping coffee so I've cooked up the update. Hit me up in discord if you'll need some help with those animations or would like to learn more, Jack gave up when I gave him my explanation so be warned tho :D :D
iDon'tSpeakRussian! 2024 年 8 月 12 日 上午 8:42 
fragment 1555 is good as it is, but you'll need 1-3 mounted fragments, find fragment "rider cast up short", copy metadata from it and paste it to all 3 mounted shooting fragments you made. If you're not sure which ones to use for mounted characters check my katarin set in animpack. :)
reason why you want 3 fragments for mounted attack is to allow "turn and shoot while doing it" otherwise your guys will just keep spinning more then shooting
iDon'tSpeakRussian! 2024 年 8 月 12 日 上午 8:39 
I have pretty good idea how to fix it, it's just I am lazy :D
it's just metadata from character on foot, when used on mount will cause this to happen, you just need to rewrite metadata from some mounted fragment :)
Dante 2024 年 8 月 12 日 上午 8:20 
That bug where a character stands up on specifically a dragon plagues my submods as well so I am familiar xD
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 12 日 上午 7:22 
Thank you! :)
iDon'tSpeakRussian! 2024 年 8 月 12 日 上午 7:03 
Patch 5.1.3 version has one minor issue I felt lazy to fix, elspeth on dragon will shortly stand up when firing, I believe she feels so awesome about her new magic shooting staff that she wants to stretch her legs from time to time :) You probably wouldn't notice if I didn't mention this, but it's on next revision fixlist, probably will be ironed out when new characters drop or CA fcks up our work again :D
iDon'tSpeakRussian! 2024 年 8 月 12 日 上午 6:56 
Patch five version is done, pending Jack to update the file.
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 11 日 下午 11:17 
Yeah, and as I've said everywhere, I don't know how to add the animation stuff, so would really love if anyone from the community can do it :)
Dante 2024 年 8 月 11 日 下午 8:16 
There were some new characters added from the recent updates to the game:

Elspeth Von Draken
Empire Hero "Gold Wizard"
Nurgle Hero "Chaos Sorcerer of Nurgle"
Slaanesh Hero "Chaos Sorcerer of Slaanesh"
=[NK]= Col. Jack O'Neil  [作者] 2024 年 8 月 11 日 下午 7:55 
I'm surprised it works 😂 I was planning on just updating it after the next hot fix
Dante 2024 年 8 月 11 日 下午 7:44 
Works for 5.1.3. Thanks for maintaining this mod, you two. Vastly contributed to getting my submods all updated :steamthumbsup:
iDon'tSpeakRussian! 2024 年 6 月 30 日 上午 8:26 
tables are easy, animations are where pain begins until you get a grip of how they work :D
=[NK]= Col. Jack O'Neil  [作者] 2024 年 6 月 30 日 上午 7:45 
You could always learn to mod the required tables? :) I don't know them yet and have so many other things to sort out
Aether 2024 年 6 月 30 日 上午 7:42 
People have been doing that for a year to no avail :(
iDon'tSpeakRussian! 2024 年 6 月 28 日 上午 6:01 
I suppose you'd be better off pinging GLF's official mod asking for update