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Great map desing
-Cons
Lag. FPS drops
Bots don't move and only walk & jump around the spawn
-FPS drop
Bots won't move at spawn point (CT stands still; T bots just keep jumping)
Lags
FPS 10 - 20
I have to re-do the navmesh from scratch.
I'm afriad I can't find any time for that now however. Very busy IRL atm.
Thank you guys for noticing this!
It seems the navmesh (what bots use to navigate around the map) did not make it into the latest update.
I will fix this one day when I have time for it!
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=256771524
:)
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=256771524
:)
Whats that?
I believe its more accurate than the map you mention. I had topdown drawings of it when checking references for it.
I did change some things, because I did not want it to be 100% from IRL as I find that boring.
@Captain Beefheart
It's nice that you like it! I wish I could see it IRL in Pennsylvania.
+1 for Doctor Hoffmann avatar.
an introductory architecture class at college actually used the CS:S map in a demonstration when discussing FLW's work.
fun fact: the building is fallign apart in real life.
The CT's disadvantage is that they can easily be sniped at their spawn from the rooftop while the Ts spawn is protected by the mountains and only accessible through the narrow carport.