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报告翻译问题






thanks for the answer
your mod is fantastic it truly gave life to the various armies and cultures and it is a must have in my opinion for the base EK 2 mod
keep up the good work and take your time
i am already grateful that the mod exist
no rush needed
i was only unsure if my problem was something related to me/my pc or it was something related to automatic update of EK 2/ck3
hi
i love your mod i don't know if you saw my previous comment so i repost it
it worked fine until recently
now i have nedic knight image in the military tabs on the levies/knights icons
and all cultures now have nedic and orc men at arms innovation in the I tecnology era
like oricalcum armour to unlock orc marauders
i do not know why since i changed nothing in my mod list and until last week it worked fine
now i have nedic knight image in the military tabs on the levies/knights icons
and all cultures now have nedic and orc men at arms innovation in the I tecnology era
like oricalcum armour to unlock orc marauders
i do not know why since i changed nothing in my mod list and until last week it worked fine
- Equestrian brigades (colovian culture)
- Imperial Battlemages
- Saxhleel Mota-Ka, Saxhleel Reel-Ka, Argonian Battlemages
- Battering Ram (all Khajiti cultures)
- Chimer Battlemages
It seems like a GUI problem.
Changing my resolution from 1080p to 1050p, or the GUI scale from 100% to 90%, fixed it, though I don’t know why.
Anyway, I can finally open the Last Era tab. Thanks for your help!
I can’t switch or open the last era tab.
The other era tabs work fine, but the last one doesn’t open.
My load order:
EK2
This mod
I tested it with only these two mods enabled,
so I’m sure this mod is causing the problem.
One thing I noticed tho is that there's no art for battering ram. Could be for other siege weapons as well but I haven't unlocked them yet
Holding arts also should be excluded?
Is it possible to fix that problem with cheats?
I know there is cheat which removes innovation but is there any where we can for example add additional requirements for specific innovation to block it forever?
Sorry for being annoying with that problem. It's just I so much used to hybridizing in my games.
Armored Legionaries are available when holding Imperial City
Colovian Legionaries are available when holding any colovian capital
Potentate Legionaries are available when holding Imperial City for akaviri (with New MAA mod)
For example when I try to hybridize Nord and Reach I get access to both Nord and Reach MAA.
It also duplicates MAA innovations. For example If Nords have access to mages but Reachmen don't new hybrid culture discovers nordic war mage innovation but also creates undiscovered Reachmen war mage innovation.
@Sir. Stein Verify game files, resubscribe main EK2 mod (!), check your current game version. Everything is working fine!
And I meant those troubles when you wrote "some minor underdeveloped cultures (like orcs and goblins) seems to be having huge problems with wieldinig MAAs..."
If through Steam - delete that folder mentioned above (Steam\steamapps\workshop\content\1158310\3059124362).
In second case - delete both folder and *.mod file with same name from Documents\Paradox Interactive\Crusader Kings III\mod folder.
Or you can just try using some more convinient tools instead of Paradox launcher, actually - like Irony Mod Manager - which is applicable for most Paradox most popular games.