The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Felix & Harold
115 条留言
slime_enthusiast369 10 月 22 日 上午 8:57 
when tainted
CCactus 5 月 6 日 下午 2:47 
FINALLY WORKS ON REP+
Spungs 4 月 18 日 上午 11:14 
he is ballin
Jhank 3 月 6 日 下午 3:04 
I crave tainted felix
Fluffy fur eater 3 月 4 日 上午 7:47 
broken for me what could potentiaslly cause this?
Dark Ruler 3 月 1 日 下午 4:08 
The props are too weakly compatible, especially the knife, can you redo it?
Tripⱥ- 1 月 26 日 下午 12:12 
have tainted?
ali 2024 年 12 月 20 日 下午 3:30 
oh i just saw this time to download!
Foks  [作者] 2024 年 12 月 20 日 上午 10:17 
@ali Tried them in Rep+ and they seem to be working as of patch 1.9.7.8
ali 2024 年 12 月 19 日 下午 9:01 
Just checking on this, does this have rep+ support yet?
Foks  [作者] 2024 年 12 月 15 日 上午 4:02 
@ali Rep+ is currently quite buggy, it should work on its own once rep+ devs fix the api I think
ali 2024 年 12 月 14 日 下午 2:53 
are you thinking of updating this for rep +?
Foks  [作者] 2024 年 12 月 9 日 下午 11:07 
@ali Yea! This mod works only for Repentance, so no AB+ nor Rep+
ali 2024 年 12 月 9 日 下午 8:45 
does this have repentance support?
DicentraS 2024 年 12 月 9 日 上午 2:25 
This mod is great but I couldn't beat the Beast as Herald just punches 4 knights out of the screen border.. They just disappeared.
BofaDom 2024 年 11 月 17 日 下午 10:15 
This is an increadible character and when i found out i could control him while hes moving it was a game changer
Dark Ruler 2024 年 9 月 27 日 下午 7:14 
Please enhance the effects of various items, otherwise obtaining them will not give the player a sense of accomplishment at all.
zplosion9000 2024 年 7 月 24 日 上午 1:29 
- Soy Milk: Makes Harold smaller and lighter, bouncing off enemies upon impact, but fast enough to jack-hammer them.
- Haemolacria: Stone tears upon wall impact
- Cricket's Body: Stone tears on enemy impacts
- The Parasite: Stone tears flare out to the sides as Harold flies
- Stitches: When held, Felix and Harold will swap places

Thanks for all the fantastic work!
zplosion9000 2024 年 7 月 24 日 上午 1:29 
Easily one of the best modded characters I've seen alongside classics like Mei and Samael. I know mod creators have a lot on their plate, and a lot is easier thought up than actually made, but couldn't help but share a few suggestions:

- Make Harold's diagonal movement a bit faster
- Let Harold stock redirects for each kill, up to 3, and let them persist for the room
- Birthright: Harold can do a ground slam with Ctrl
- Brimstone: Harold fires laser forward
- Mom's Knife: Makes Harold held in front of Felix, returning directly to Felix upon impact. Also, maybe a cool skin for Harold covered in knives.
- 20/20, Third Eye, & Mutant Spider: Adds a respective amount of Harolds that trail behind the main one, like a train
Foks  [作者] 2024 年 7 月 14 日 上午 12:41 
@tatarasanuarturliviu That would be cool! But currently I think there isn't enough content for a wiki tbh
Foks  [作者] 2024 年 5 月 17 日 上午 10:12 
@God Tier Goop Sack not as of now
God Tier Goop Sack 2024 年 5 月 17 日 上午 7:59 
are there any unlocks?
American Bagel 2024 年 5 月 3 日 上午 4:08 
SUTANDO!!
Foks  [作者] 2024 年 4 月 7 日 上午 1:43 
@PoJIuBbe Hi, thanks for telling me, some synergies I agree are kinda meh, for Dead Tooth I thought it would be cool to have the aura around Harold to make Felix more vulnerable, but maybe that wasn't the best idea haha.

And for the bones, all orbitals currently rotate around Harold to give him more damage power while at the same time leaving Felix more vulnerable, I might revisit that in the future tho.
PoJIuBbe 2024 年 4 月 4 日 上午 8:21 
A very cool character idea. However, it is very painful for me to look at many synergies, the meaning of which the character breaks. For example, for some reason, the aura of the DEAD TOOTH object is around Harold, and not around Felix. Or BOOK OF THE DEAD, whose bones for some reason fly around Harold, while their essence is to protect the character. It's beautiful, but I can't accept it.
Scrumpyknight 2024 年 1 月 24 日 下午 6:06 
has this mod been tested with fiend folio
The Fruit Soup I am 2024 年 1 月 24 日 下午 12:21 
One can imagine felix happy
Folox_1 2024 年 1 月 6 日 下午 5:59 
As a fellow Felix, I can attest that the desire absolutely obliterate anything and anyone with a giant boulder is very much omnipresent
frotos 2023 年 12 月 25 日 下午 3:24 
could you please add support for the better character menu?
Foks  [作者] 2023 年 12 月 23 日 上午 1:32 
@Snowfall

I know about this issue, sadly there isn't an easy way to fix this, since there isn't any tag in the API that tells the enemy to be immobile, it's all just a hardcoded mess, the only thing I know of is that some immobile enemies have a mass around 100, but that's not a rule so you can have immobile enemies with mass 10. :sacrificed:

I have a few ideas that might fix this but I doubt it.
First idea is to painstakingly go through the Isaac wiki to check what enemies are immobile or cannot move in certain scenarious (which would not work with modded enemies with similar behaviour) and put them into a table and just do an if statement to increase the damage they're dealt.
Second idea is frame check the last position and velocity they were in, but not sure how to do that with all that pushing around and what not. :(

I hope to find a solution someday tho :resmile:
Windfall 2023 年 12 月 22 日 下午 1:59 
I feel like the biggest difficulty to overcome with Felix & Harold is the fact that "immobile" enemies and bosses take so little damage compared to mobile bosses, since you can't slam them which is where the big damage comes from. It makes some bosses an absolute slog to get through compared to others.
Pixxel124 2023 年 12 月 22 日 下午 1:22 
@Foks Thanks for the info.

After writing that comment I did notice that he was recovering faster with more tears, but I didn't notice the shot speed part.
Foks  [作者] 2023 年 12 月 22 日 下午 1:11 
@Pixxel124 Hey!

Shotspeed stat influences Harold's dash speed.
Tear stat influences Harold's stun duration when slamming a wall.

Range is the only stat that currently doesn't affect Harold in any way tho. :(
Pixxel124 2023 年 12 月 22 日 上午 11:05 
How do shot speed and tears work with Harold if they do anything at all?
Windfall 2023 年 12 月 6 日 下午 4:13 
This character is super cool! I can't wait to see more updates, whenever you're ready to work on these two again. I'm especially excited to see what you have in mind for a tainted variant.
Foks  [作者] 2023 年 11 月 16 日 上午 2:28 
@[Cirno]n Should be a few lines under the thumbnail image where you can check all the changes that were made so far! (recent changes link I think it's called like that)
CirnouliK 2023 年 11 月 16 日 上午 2:21 
Is there a patch note somewhere of changes?
Foks  [作者] 2023 年 11 月 14 日 上午 11:27 
@FruityPengyJester If you mean to just add support to your mod for some kind of graphical reskin when these two are installed then sure! But if you're gonna just take the code and basically the whole character and put it in your mod then probably not, sorry for the confusion!
Foks  [作者] 2023 年 11 月 13 日 上午 11:01 
@SutiituS Yea, I have one sketched out and kinda figured out, it will just take a while before I make it reality because I'm a bit tired of Felix & Harold right now haha (worked on them for a long time lol)

Also for the encyclopedia thingy, I want to do something like a wiki in the future, but if you want to look at most synergies right now go into the files of Felix & Harold and find ".../scripts/compat/eid.lua" in this file there are all the descriptions for synergies for the External Item Descriptions mod!
SutiituS 2023 年 11 月 13 日 上午 10:25 
Also, @Foks. Have you already thought up the tainted version? I was gonna suggest going deeper into the sisyphus theme and have Felix required to push Harold or something
SutiituS 2023 年 11 月 13 日 上午 10:23 
Could it be possible to list synergies in the mod somehow with encyclopedia or mod menu?
FruityPengyJester 2023 年 11 月 7 日 下午 9:46 
I like the way these guys play, is it alright if I patch these two in a reskin mod, Deep Laboratories?
The_furf_of_July 2023 年 11 月 6 日 下午 4:55 
Range increasing hitbox size/girth sounds like a good idea. You'd probably need to use a multiplier for it to make sure it doesn't get out of hand, though.
The_furf_of_July 2023 年 11 月 6 日 上午 3:24 
I noticed that with multishots like bookworm, comboing enemies while turning is somewhat inconsistent.
It seems to be based on how often Gerald deals the damage ticks of dragging enemies around. If a damage tick happens shortly after the turn, or the enemy is big enough, it combos perfectly. But if a damage tick happened recently before the turn, the enemy escapes the second dash. My recommendation would be to add a knockback or additional hit the moment the turn is applied, or reset the dragging hitbox timer to accommodate for this.
I'm unsure if my description makes sense, but I can probably poke around in the scripts a bit to experiment with implementation.
Foks  [作者] 2023 年 11 月 3 日 上午 1:57 
@Atlas Thank you! They are kinda based on the story of David and Golliath / Sisyphus, but there are quite a lot of characters called David in the workshop so I just found some names that I liked lol
Melody 2023 年 11 月 2 日 上午 11:24 
Love this character! So well designed and well made. But what's with the names "Felix and Harold"? Were they Bible characters? Or are they from some other piece of media
DanGheesling 2023 年 11 月 2 日 上午 8:13 
There are mods, and then there are modsterpieces. This is the latter. Harold says thank you. My Man 4x.:happymeat:
boof 2023 年 11 月 1 日 下午 7:47 
this is sick, thank you.
shiny 2023 年 11 月 1 日 下午 3:35 
I really like this character. Its really fun to slam enemies and bosses into the wall like a sterotypical high school bully. Greed even gives you his lunch money
Ugando 2023 年 10 月 30 日 下午 3:15 
i can't wait for tainted version and i hope u will add a backstory