STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Thrawn´s Revenge Enhanced: Echoes of Force Commander submod
34 条留言
Mandalore the Ultimate 5 月 5 日 下午 10:41 
Dead mod
kingmichael500 2024 年 12 月 15 日 下午 1:56 
Well this be updated soon?
T'erissk 2024 年 11 月 3 日 下午 7:58 
Can anyone confirm this still works with the current version of Thrawn's Revenge?
Tiberium Doge 2024 年 8 月 29 日 下午 12:03 
id recommend making this a submod of age of legends instead, as its less scripty and would require less work, AND frankly imo its a better mod than thrawns revenge and has more of the spirit of og EAW. PLUS i think theres probably more people in the age of legends community than in the thrawns revenge community who would appreciate this kinda thing. Plus, too, it fits more in with the vibe of age of legends than thrawns revenge's purely post empire stuff
Xenomorph 2024 年 8 月 1 日 下午 2:59 
I dont think this will ever be updated
Iceman42 2024 年 7 月 21 日 下午 6:17 
update?
Avalon 2024 年 5 月 23 日 下午 9:10 
I miss this mod :(
[M²] Tall Guy 2024 年 5 月 13 日 上午 11:51 
I cannot get this mod to launch. :/
Alexey Skywalker  [作者] 2024 年 4 月 5 日 上午 9:22 
It will take a while indeed, fix bugs, redo some parts due to internal changes in the main mod, and funnily enough, part of the update is removing content that has made it into the main mod \o/
The doulaliyi 2024 年 4 月 3 日 下午 5:45 
Itll probably be a while considering the size
fireball900 2024 年 4 月 3 日 下午 3:15 
This looks like an awesome set of changes, I look forward to trying this out when you update it!
Cristianmrvzla 2024 年 4 月 2 日 下午 2:08 
update pls
Revan 2023 年 12 月 11 日 下午 5:30 
He explained very good the things
BroncoXeno2035 2023 年 11 月 26 日 上午 7:20 
I can't upgrade heroes to their NR Advanced Research options despite having used early NR Advanced Research
Star Killer 2023 年 11 月 7 日 下午 3:51 
OK, i know you have made a compatible mod with Cooler, but in the future could you also maybe do a compatibility with Cooler and No Ships Left Behind, these three are like my favorite Sub-Mods. :)
Xenomorph 2023 年 11 月 6 日 上午 10:40 
update to previous comment- I have tried 3 or 4 expanded/infinite unit cap submods and nothing is compatible
Xenomorph 2023 年 11 月 6 日 上午 10:17 
love this mod a ton, glad I got it- just wondering if there is any plans on increasing unit cap?
BronkTheBastardSonOfHarnessCreek 2023 年 11 月 6 日 上午 6:10 
@AlexeySkywalker ty for the quick response! I think since I didn't grow up with fc I lack that nostalgia factor, but like I said- awesome mod nonetheless!
Alexey Skywalker  [作者] 2023 年 11 月 3 日 上午 8:26 
@Crunchy Coochie, :(, You can, you just need to either edit or remove MusicEvents.xml from the mod´s location in Data/XML
BronkTheBastardSonOfHarnessCreek 2023 年 11 月 2 日 下午 8:15 
is there anyway for me to remove the focom music? It really clashes with the rest of the traditional star wars music, breaks my immersion and pulls me out everytime lol. Incredible mod otherwise, thank u for the free content!!
ArglaxxFoebreaker 2023 年 10 月 28 日 上午 4:56 
Alexey I have a question, could you make a mod that makes it easy to legitimize the other empires, and instead of getting one thing from that empire you get their entire roster?
Alexey Skywalker  [作者] 2023 年 10 月 28 日 上午 4:17 
Yes. You move the TR-MB to your desired location, build the beacon, LZ is deployed. And if you need the LZ somewhere else, you sell it (it refunds 50% of the cost like everything else) and move the TR-MB to that place.

Keep in mind I balanced the beacon in such a way that cost, build time and beacon hp should stop you from trying to deploy it in the face of an enemy army without escort, and trying to use transport fire support :P
ssd-revan 2023 年 10 月 27 日 下午 8:39 
So instead of being mobile, it's like a deployable landing zone? As in a landing zone you can create?
Alexey Skywalker  [作者] 2023 年 10 月 27 日 下午 1:00 
The beacon IS the LZ , you just build like a turret(an expensive one), and once built the LZ shows up.
ssd-revan 2023 年 10 月 27 日 下午 12:43 
So then what does the beacon do?
Alexey Skywalker  [作者] 2023 年 10 月 27 日 下午 12:37 
@headdy No. The mods overwrite each other in the imperial files.

@ssd-revan yes and no, it is a beacon you build like the turrets, so you move the TR-MB to the desired location. I did try going full mobile with the LZ on the vehicle itself, but that caused full crashes in some situations :(
headdy 2023 年 10 月 26 日 下午 8:32 
Would this work with the mod that adds legitimacy mechanics to the empire of the hand?
ssd-revan 2023 年 10 月 26 日 下午 6:30 
Wow, I'm really impressed by all the work put into this! Especially the CSA's expanded ship market, and the TR-MB's landing zone beacon. Am I correct in thinking it's actually a mobile landing zone, or is it something else? Have you talked to Corey about just making this part of the official mod? You've done a lot here!
LarryMK 2023 年 10 月 25 日 下午 1:37 
hey there just gotta say great mod is there Any chance you could make a sub mod that adds the Quasar Carrier the Arquitens light cruiser and Raider Class Corvette to the galactic empire, proper having all of those ships together like they are in Canon with Thrawn leading the charge would be awesome
Alexey Skywalker  [作者] 2023 年 10 月 25 日 下午 12:05 
@HaplessFooll Hi, it is indeed not compatible, but if increasing the pop cap is all that you are after, you can go to the base mod Thrawn´s Revenge files in Data/XML/factions.xml. You need to change every "<Space_Tactical_Unit_Cap>300</Space_Tactical_Unit_Cap>" The space pop depends on each faction, so you need to change it for everyone.
HaplessFooll 2023 年 10 月 25 日 上午 11:35 
Hi! This mod looks really cool. Right now I am playing with the Empire's Final Assault submod because it is the only one that increases spacebattle pop cap. I know trying to play with that mod and this one together will probably break my game. Does this mod increase spacebattle unit pop cap? Just to like 400 or 450? Or is it compatible with the Empire's Final Assault submod? Sorry for bothering you. Feel free to ignore me as well.
Alexey Skywalker  [作者] 2023 年 10 月 25 日 上午 6:13 
@Atrion No, it doesn´t work with GGCM
Atrion 2023 年 10 月 24 日 下午 5:54 
Does it work with Gigantic Galactic Conquest Mappack Submod? Thanks.
MainTerranGallian 2023 年 10 月 23 日 下午 10:09 
Huh... Neat.