tModLoader

tModLoader

Aether's Blessing: Shimmer QoL(以太庇佑:更好的微光体验
167 条留言
SuperJoe101 10 月 20 日 上午 9:00 
Noted.
BlockCrusader  [作者] 10 月 20 日 上午 6:38 
@SuperJoe101, yeah the Mystic Compass is currently broken in multiplayer, as in MP only the server (i.e. not player clients) keeps track of certain world data, including the stuff I use to find the Aether. I haven't been able to find a fix thus far.
SuperJoe101 10 月 19 日 下午 10:03 
Just wanted to note that there may be a multiplayer issue, I was attempting to use the Mystic Compass to find the Aether biome, but while it is used & I spend mana for it, it doesn't shoot a light in it's direction. I did test it in singleplayer & it works perfectly, just multiplayer is having this issue it seems even as the only player on the server. Unsure if it is a known issue, but wanted to help address it.
Artemis 8 月 16 日 下午 12:00 
amazing work
whatsapping it 8 月 8 日 下午 12:18 
nvm traveling merchant not merchant im silly
whatsapping it 8 月 8 日 下午 12:11 
i have rekilled EoC multiple times i tried switching the config but the compass doesnt appear
Son Of The Radiance✨Seer🌙 8 月 6 日 上午 6:19 
cause thats all i do. XD
Son Of The Radiance✨Seer🌙 8 月 6 日 上午 6:19 
good mod id use it for building
Nicholas12290 8 月 2 日 下午 4:15 
could be something else actually
Nicholas12290 8 月 2 日 下午 4:12 
@BlockCrusader Sorry, figured out it was imksushi's mod, thanks for trying to help.

(cool mod btw, very useful.)
BlockCrusader  [作者] 8 月 2 日 上午 8:02 
@Nicholas12290, so I looked into the crate issue and I can't recreate it. I double checked the code and my changelogs and I most certainly fixed the bug over a year ago.

I'm not sure why you can shimmer pre-hardmode crates into hardmode ones (With this mod it was because the Shimmer Well's recipes were allowed to be decrafted by Shimmer), but from what I can tell it's not this mod's fault.

I guess there is some ludicrous chance your version of the mod is over 18 months outdated because the Steam Workshop forgot to automatically update it?
If that's somehow the case, just unsubscribe and resubscribe to the mod on the workshop. You may also need to manually delete the mod from your lists in-game before re-subbing.
BlockCrusader  [作者] 8 月 2 日 上午 6:01 
@Nichoslas12290, oh dang I thought I had already patched that a long time ago.Yeah I'll definitely fix that as soon as I can.
Nicholas12290 8 月 1 日 下午 8:07 
could you please lock the crate transmutation behind hardmode, it lets you get full titanium pre boss and I wanna add this to a modpack. thanks.
BlockCrusader  [作者] 6 月 13 日 下午 1:57 
@Cotyora, you can add this mid-playthrough without issue, you'll just need to go back for the new items, but that's not a big issue since there are only a few and all the important ones are easily accessed once you've found the Aether.
Cotyora 6 月 13 日 上午 10:46 
Is this mod going to be appropriate for a Thorium mod and a continuing progress? Like what am I going to miss if I add this on my continuing gameplay?
BlockCrusader  [作者] 6 月 12 日 上午 5:02 
@kvn_ybarra, that's would be just general content, whereas this mod is focused on QoL, so it seems out-of-scope to me. Also, I've never actually seen a mod do custom paint so I don't even know if you can do that with tML at the moment.
What would Aether paint look like, anyway? The lavender color that shimmer is?

I'm no builder so I can't really offer you any professional advice for your predicament, but I'd suggest experimenting with what blocks you're using. As you've seen for yourself, paint can't get you every kind of color/texture you want; that's why there's such a huge variety of building materials in the game.
On a related note, whenever we get 1.4.5, they're adding an Atherium Brick themed furniture set. That would suit your use-case perfectly. Atherium Bricks themselves already exist, of course, so you could try those.
kvn_ybarra 6 月 11 日 下午 7:36 
Can you make Aether paint? Im trying to make houses for each biome but it seems theres no paint similar to the shimmer. if you're reading my comment please make this true:demoneye:
BlockCrusader  [作者] 5 月 22 日 上午 7:07 
NOTICE: For anyone playing with WoTG and still encountering issues with tile corruption; I think I may have stumbled upon a solution;
According to this mod , apparently there is a music box in WoTG that only loads on client-side. This would indeed cause tile corruption in multiplayer as it would de-sync modded tile IDs.
Using the previously mentioned mod should fix the issue. I can't validate this information myself since I haven't encountered tile corruption issues with WoTG. Regardless, I wanted to share this just in case it does turn out to be useful to some of you.
Мастурбист2006 5 月 11 日 下午 3:51 
Люблю АлиночкуХвощ(и немного ксенофила)
BlockCrusader  [作者] 4 月 18 日 上午 11:32 
@Aleph_Null, huh. I guess that's actually not too surprising since the same issue initially existed with vanilla items that have post-ML transmutations (Rod of Harmony, Terraformer, etc.).
I had to manually hard-code those to properly be exclusive to post-ML, so it's probably the same case with the Quintessence Clicker.
I think that should be a simple fix? I'm not sure if it being a modded item complicates resolving the issue or not.
Aleph_Null 4 月 18 日 上午 10:56 
Might be something worth correcting but i definitely have no plans to use it til i earn it.
Aleph_Null 4 月 18 日 上午 10:55 
I find it an interesting interaction that currently with Clicker Class on, the skimmer well allows you to make the Quintessence Clicker the moment you can get it… it’s normally only shimmerable from a wooden clicker post moon lord.
BlockCrusader  [作者] 3 月 29 日 上午 6:38 
@MelonTheAnimator, that's the same issue that was recently reported in the comments below by tea lover and others. It appears to occur when playing in multiplayer with Wrath of The Gods enabled. I haven't been able to re-create it so that's all I know so far.
MelonTheAnimator 3 月 29 日 上午 5:42 
Aether pylons dont work, a shimmer well turns into some crafting table that can be turned into a tinkers workshop???
MelonTheAnimator 3 月 29 日 上午 5:41 
This mod is really buggy in multiplayer for some reason
BlockCrusader  [作者] 3 月 23 日 上午 6:34 
I still can't recreate the issue after leaving and rejoining my test world multiple times (Including via. Host & Play).

Whenever it happens again, if you're able to share log files (This would probably work best as an Issue on my mods' Github repository [github.com] but making a discussion thread for this workshop page can work too), that might be able to help me figure out what's wrong.
BlockCrusader  [作者] 3 月 23 日 上午 6:25 
@tea lover, I had tested in singlepalyer so in that case it's likely a multiplayer issue. Still, I never left and rejoined the test world because I assumed it worked fine. I'll try seeing what happens if I leave and return.
tea lover 3 月 22 日 下午 9:07 
In my multiplayer playthrough with WoTG, Every time i leave then join back (Im the host) Some tiles break! My genesis conduit dissapeared, Then my shimmer well became a fading away genesis conduit, Then my 4 shimmer wells that i had to CHEAT IN because for some reason shimmering tinkerers workshop gives you aether pylon, and shimmering a well gives you GENESIS CONDUIT, Those 4 shimmer wells (WHICH WERE ITEMS IN A CHEST) Turned to 4 genesis conduits.
BlockCrusader  [作者] 3 月 20 日 下午 5:44 
@Eevee, inga26r, I cannot recreate any tile corruption issues with WoTG. All the items are working fine on my end.
That said, I tested with a fresh world, so it may be that the recent major WoTG update caused issues with pre-existing worlds.
inga26r 3 月 20 日 下午 3:39 
Have the tile corruption been fixed?>
Eevee 3 月 7 日 下午 1:18 
Has tile corruption issues if Wrath of the Gods is installed (why are the tiles from this mod all genesis conduits) Especially breaks in multiplayer
Вова Пряник 2 月 16 日 上午 8:20 
Eбyчие выблядки придумали этот мод
Я съел геркулес 2 月 16 日 上午 8:19 
Eбyчие выблядки придумали этот мод
BlockCrusader  [作者] 2 月 16 日 上午 6:23 
@Raccoon, the note about how 'the Compass will fail if the Aether isn't present in the expected area' isn't referring to biome. It's referring to the the worldspace where it is possible for the Aether to be placed during (vanilla) worldgen (As described here [terraria.wiki.gg] on the Terraria Wiki).

The Compass will work regardless of what biome the Aether happened to generate in. It will only fail if the Aether isn't where it would generate vanilla (I.e. because another mod moved or replaced/deleted it).
Raccoon 2 月 15 日 下午 6:33 
Very cool, but it would be better if it could find the shimmer even if its not in the normal biome, because its a pain to find it in the jungle.
BlockCrusader  [作者] 1 月 28 日 上午 7:13 
@Vlidmir Putan, yup works fine anywhere. I was checking near the Genesis Conduit since that was the cause of the problem originally.
Vlidmir Putan 1 月 28 日 上午 7:10 
Does it work if the tinkerer is away from the stuff you mentioned? Thanks for checking
BlockCrusader  [作者] 1 月 28 日 上午 6:19 
@Vlidmir Putan, just tested (Tried reforging a (Thorium) weapon from each class and an accessory while the Goblin Tinkerer was near the Aether + Genesis Conduit) and I can confirm that the issue no longer exists. :steamthumbsup:
BlockCrusader  [作者] 1 月 28 日 上午 6:12 
@Vlidmir Putan, it should be in theory as the code that was used to prevent putting stuff in the Reforge UI has been removed from the mod. Just to be sure I'll test it right now on my end to confirm.
Vlidmir Putan 1 月 28 日 上午 1:15 
Hi, I wanted to ask if this was fixed or there's an alternative way now (this message is from 2023 I believe):
Thorium's items can't be put into the Reforge UI slot.
Solution: disable Aether's Blessing: Shimmer QoL mod.
JamesTripleQ 1 月 23 日 下午 12:07 
yep works great, thanks a lot
BlockCrusader  [作者] 1 月 22 日 下午 3:32 
I was able to make the material tip patch not be dependent on the transmutable tooltip, so hopefully that'll work for you now.
I also went ahead and added de-transmutations for unsafe walls, ancient bricks, luminite brick variants, and biome chests, as there wern't as many vanilla transmutations like that as I thought.
JamesTripleQ 1 月 22 日 下午 3:02 
Ah ok got it, yeah that might overcomplicate things in an already, I don't want to say fragile but definitely experimental part of the mod. I also checked your code and yep it's definitely the transmute toggle.
BlockCrusader  [作者] 1 月 22 日 下午 2:55 
@JamesTripleQ, ah ok. I can look into making it not dependent on the transmutable tooltip. The Infested Spider Wall can't be crafted back because there isn't a transmutation for that, hence the Shimmer Well doesn't create a respective recipe.
I could look into making some more transmutations reversible, though. That said, I'm not really sure if it's worth the effort.
JamesTripleQ 1 月 22 日 下午 2:20 
Ok I found the issue, the material tooltip is only disabled if I have the setting that enables the transmutable tip (which I don't cause I have another mod that does that but better). I also noticed that a couple of recipes seem to be missing from the well, you can use Spider Wall to craft the Infested version but not viceversa
BlockCrusader  [作者] 1 月 22 日 下午 2:10 
@JamesTripleQ, I just double checked and it's working fine on my end. Have you confirmed you're using the updated version (v1.1.4) and have the 'Shimmer Well Material Tip Patch' setting active?
JamesTripleQ 1 月 22 日 下午 1:59 
also it seems that ambrosia cannot be transmutated back into fruit like the other permabuffs but I'm guessing this is intentional since it'd only be able to turn back into one fruit
JamesTripleQ 1 月 22 日 下午 1:55 
Hate to break it to ya but it doesn't seem to work, the genesis conduct for example still has the material tip. Brick crafting though works great thanks.
BlockCrusader  [作者] 1 月 22 日 下午 1:44 
Success! I also implemented the Luminite Brick variant crafting option for you @JamesTripleQ.
JamesTripleQ 1 月 22 日 上午 7:49 
nice thanks, best of luck with this stuff