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报告翻译问题
the camera in ur mech moves according to the movement not just the cockpit while the camera stays static in default
in most games this is called head bobbing on/off
Does this affect the placement of the hitbox according to the physical position of the model or is it just a visual effect? Just in case, to clarify.
I didn't fully understand the essence of the "Force Inverse Kinematics" setting. Could you tell me what it does? ._.