Star Trek: Infinite

Star Trek: Infinite

Starting Cruisers Standalone
8 条留言
Warnstaff  [作者] 2023 年 11 月 24 日 下午 1:23 
@Skorplus do you have No Pirates above or below Starting Cruisers in the mod loader? That could make a huge difference.
Warnstaff  [作者] 2023 年 11 月 24 日 下午 1:03 
I never tried the No Pirates mod, but with my last update, this mod doesn't actually modify anything. It just creates a starting hidden event that gives cruiser tech to the Feds and the Klingons. It is so weird that they wouldn't play together.
Thank you for the compliment though. Appreciate it :) Now I'm going to see why they aren't playing nice. No promises, but I don't like it when my users have to choose when they shouldn't have to.
Skorpius 2023 年 11 月 24 日 上午 11:12 
The No Pirates Mod does not work with this mod, I prefer to keep this mod over that one. I like having the K'tinga
Warnstaff  [作者] 2023 年 11 月 7 日 上午 10:00 
I have made a huge back end update that gives everyone cruiser tech instead changing ship requirements. I don't know what effect this will have on save games, but will ensure mod compatibility.
Warnstaff  [作者] 2023 年 10 月 31 日 上午 9:25 
I'm quite worried about that balancing too. Sheesh it's bad!
Azurewrath 2023 年 10 月 31 日 上午 9:02 
Thanks. I am just a little blown away at how horribly the different faction cruisers are disproportionately powered. The Cardassian Galor cruiser is barely stronger than the Mirdanda. The Romulan ships have less hull and shields than a miranda etc... The Excelsior is orders of magnitude stronger than any other race's cruiser. The balance right now is just appalling.
Warnstaff  [作者] 2023 年 10 月 26 日 下午 5:54 
I did not alter anything but their requirements, which were set to corvette tech IIRC. I wanted the vanilla values too, which is why I made this mod. They are using values from 1.0.0, but unless I missed something in the patch notes, which is always a possibility, they didn't re-balance the cruisers at all.
Azurewrath 2023 年 10 月 26 日 下午 5:35 
Are all the cruisers set to vanilla values? I looked at this mod and it seemed that some of them had been altered, which I did not care for. If they are not already vanilla, will you please make them so?