安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
With compliments added to the Steam Workshop The Netherlands Collection
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1977005634
I've considered making the seats (and other parts of the interior) themselves separate objects that I can then instance throughout the interior, but I'm afraid that would be a hit on performance in itself. Ultimately though (and this may be sacrilege) I've never found the interiors important enough to spend too much additional time on. Like I said in the post for this mod; once I start getting too much into all the tiny details I quickly burn out on modding - and thus I've come to the conclusion that I'd rather release an imperfect version of a mod rather than to keep a 80% finished version on my harddisk to collect dust.
I'll readily agree that it's not my best work ever - partially because I could not find enough quality reference material (in terms of blueprints) and because I usually go for more low-poly models for both performance and time constraint reasons. My modding philosophy is that since I spend 90% of the time looking at the game from far above, I don't need the train to be hyper realistic (which is also the reason why the interiors are usually rather... spartan).
Ultimately I made this model because many people have asked me for it (and because I kind of wanted to get back into modding again), not to step on anyone's toes.
In any case I believe there is always room for more than one interpretation of any train and Timothy's looks like it's incredibly detailed.