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I added a sprite to test out Dagon entering a trance as well when Rudas is in command mode, but I'm not sure how useful it will be considering that commands are given in only a few frames.
As for the eye, I'm still testing different mechanics for it, but it should pop upon hitting the ground. What likely happened is that it was floating just above the ground, as it gets displaced slightly upwards after hitting the floor or a platform before floating towards Rudas's position.
Regarding my feedback with the puppet, my main thing would be making side special stop as soon as you stop holding the input, so you can precisely decide where to position it, right now it feels a bit finicky and hard to control for set ups, and second, neutral special is a bit confusing visually, I think when holding the move, instead of rudas going into that wierd transce, it should actually be the puppet to more clearly indicate that it is waiting an input from you, since it just seems like rudas is going to do something instead, Finally, the eye projectile works a bit wierd, not sure if it is meant to slide on the ground, but anyways hope this helps, good luck!
Could you point out which sprites get displaced? It's an easy fix if I know which ones they are.
Lastly, I am working on balancing the puppet. His summon time has already been reduced in my development build, and I plan on testing with more people soon to get a better idea of where to go with it.
Thank you for the feedback though, every bit helps at this point, and I am glad you are enjoying him so far.
Also, new sprites are in the works. I will have more detailed instructions on how the character works once I get the new sprites, since I can make one of those move description images like other workshop characters have as well as videos.
Here is his YouTube, I’ll inform him about this as soon as I’m able too