边缘世界 RimWorld

边缘世界 RimWorld

Mark That Pawn
343 条留言
Mlie  [作者] 9 月 28 日 上午 8:14 
@Falkner Please see the Reporting Issues section described above
Falkner 9 月 28 日 上午 7:25 
This is a fantastic mod very handy but it breaks for me after a while - i get lots of red errors with null or invalid faction relations to the point it slows down the game.
부산국밥홍보대사 9 月 25 日 上午 10:27 
Thanks! :happypopo:
Mlie  [作者] 9 月 25 日 上午 9:47 
@부산국밥홍보대사 Added it to the description
부산국밥홍보대사 9 月 25 日 上午 9:12 
I made a vanilla icon set for the 'Mark that pawn' mod!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3574221418
Mlie  [作者] 9 月 16 日 下午 9:53 
@Snuggl There where no change to the 1.4 branch of this mod so your issues is not due to this mod.
Snuggl 9 月 16 日 下午 2:46 
Playing on 1.4 (yeah, i know), your today's update broke my game, i have to remove the mod for it to even start properly. Worked fine until a few hours ago. :steamsad: All i can see in the log are errors about missing textures.
Mlie  [作者] 9 月 16 日 上午 11:19 
@CrazyBlot TDFindLib integration should work better now
Kenny Dave 8 月 31 日 下午 1:14 
@Mlie, you fixed it before I even asked. Good skills!
-=GoW=-Dennis 8 月 31 日 上午 11:02 
Thanks, I hope my report on discord was better than here :)
Mlie  [作者] 8 月 31 日 上午 11:01 
@-=GoW=-Dennis Fixed now, just needed an updated reference to pawn badge
-=GoW=-Dennis 8 月 30 日 下午 8:22 
Let me know if this is actually an issue with PawnBadge, then I'll report there.
-=GoW=-Dennis 8 月 30 日 下午 8:21 
Okay, did a steam file verify to ensure I have the newest mod versions and the error persists. Once I start into any game there is also infinite error spam like this, making the game unplayable: https://gist.github.com/D3nnis3n/34ba44e6c7b5fdc10b6cbcb1f31086fa

I would love to provide the full log, but it has 80 MB after just 30 seconds of being in the world, Gists can't be that big. Any easy way to send that, if you need it at all?

This is with this mod and Pawn Badge Fan Fork.
-=GoW=-Dennis 8 月 30 日 下午 7:57 
Getting an error, maybe because Pawn Badges updated to 1.6?

Error in static constructor of MarkThatPawn.MarkThatPawn: System.TypeInitializationException: The type initializer for 'MarkThatPawn.MarkThatPawn' threw an exception. ---> System.TypeLoadException: Could not resolve type with token 01000042 from typeref (expected class 'RR_PawnBadge.BadgeDef' in assembly 'RR_PawnBadge-RW1.5, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null')
EAST 8 月 24 日 上午 9:09 
Hello, I’m the person who previously mentioned that it was a bit unfortunate when the marker disappears at maximum zoom. While experimenting with the Simple Camera Setting mod, I noticed that the marker doesn’t vanish below a certain zoom level, but only when zoomed all the way to the maximum. In other words, the point at which the marker disappears shifts depending on how the maximum zoom level is set.

Based on this, I thought of a possible workaround: if we manually lower the maximum zoom limit and, whenever trying to zoom beyond the vanilla maximum, cancel or revert that action, it might be possible to prevent the marker from disappearing. I wanted to share this idea in case it could be useful.
electrococaine 8 月 23 日 上午 6:32 
Oh, i see. Yeah, using Camera+ mod helped with the issue
Mlie  [作者] 8 月 22 日 下午 10:30 
@electrococaine Yes, that is a vanilla limitation. Some things no longer renders when fully zoomed in, unless you use a camera mod
electrococaine 8 月 22 日 下午 7:15 
The mark disappears when zoomed in to the maximum for some reason, still happens with just this mod and harmony.
CrazyBlot 8 月 20 日 上午 9:25 
Description says that 1.6 version is Compatible with continued TD FInd Lib? I dont see options in game (but want to see :) )
V ! P 8 月 19 日 上午 1:58 
i must say gr8 mod! :chug:
but.. can i make a suggestion..? to make it when u select 2 or 10 or 50+ pawns to remove "select marker".. maybe one option to limit the select marker from 1-20+ similar to Whats my Purpose mod https://i.ibb.co/9mKvZ5H0/rrrrrrr.jpg .

another option to make it small like if u select 4 pawns that 4 pawns add in 1 box of 4 like this https://i.ibb.co/spsMpgNr/ttttttttttttttttttttttttttttttttt.jpg

another option when u left click LMB to the marker it select the pawn and RMB to change the marker. right now both do the change marker

another one if u duble(or any other key press) click single marker it select all that markers
thats it love the mod. have nice day
John Spelldiver 8 月 15 日 下午 11:56 
Having automatic marking rules for broad job types in order to immediately identify what multiple pawns are doing at once would be immensely useful.

Especially for mods that automatically handle behavior priorities and job assignments, where the nature of this feature would be complimentary by design.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3464549791
Automatic Work Assignment
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3310027356
Colony Manager Redux

ty for the maintenance work you do for this game, by the way.
Mlie  [作者] 7 月 27 日 下午 12:03 
@2464152349 Yes, you are not using the latest version of th emod
Mlie  [作者] 7 月 27 日 上午 9:37 
Fixed compatibility with vehicle framework
Kalindigo 7 月 27 日 上午 8:33 
4th Same as Toyota AE86

@Toyota AE86
PS... I have one too! But not the lift back.
晓山alreShan 7 月 26 日 下午 6:10 
Third, me too.
Toyota AE86 7 月 25 日 下午 9:10 
Seconded, launched a devtest game and upon start up I'm getting spammed by "type initializer for 'MarkThatPawn.MarkThatPawn' threw an exception"

https://gist.github.com/HugsLibRecordKeeper/f5c8b5a5b8252b5dc6f6cae1f273fd9e
7 月 20 日 上午 12:38 
Hi friend, I’ve discovered a conflict. When I enable both the Vehicle Framework and this mod at the same time, I encounter numerous error messages at the start of the game, which significantly affects performance. If I activate more mods, the frame rate drops to around 10 FPS. Could you take a look? You can find out why by clicking on the link below.
https://gist.github.com/HugsLibRecordKeeper/7ca317d5ed4ac2371f1d04c614f8874e
Mlie  [作者] 7 月 18 日 上午 7:44 
I dont understand why I have to remind so many to attach a link to their hugslib log. Its very simple and is listed as a step on all my mods.
Xappz 7 月 18 日 上午 7:36 
@Mlie I didn't do any custom configuration at all, this is the mod "out of the box". There are 0 automatic rules.
without this mod: game runs @360TPS (max speed) 2.4ms per frame (small 5 man colony) 60FPS (limited on Nvidia app)
with this mod: 320-330TPS (max speed), 32ms per frame (same save), ~35fps
Harmony Patches:
MarkThatPawn.Harmony.PawnRenderer_RenderPawnAt:Postfix called 16 times per frame at >2ms cost per call
XDelphi 7 月 18 日 上午 7:30 
@Xappz If you have any TD Find Lib filters, maybe try disabling them. I've used Mark The Pawn a long time, but found early after subscribing that the rules using TDFL resulted in extreme lag for my colony - resolved immediately on disabling ANY using it (likely not specific to one rule over others, or maybe due to the complexity of the checks).

I forfeit any claim to say "this is 100% an issue", since I didn't do a deep enough look into it back then to report with confidence, however if it's something you can replicate it may be worth opening one on Mlie's DC.

I kept some of my notes on the filters I was using back then (+ disabled to fix the lag) and if Mlie would like it reported to be aware of, I will gladly do so.
Mlie  [作者] 7 月 18 日 上午 5:16 
@Xappz It all depends on the amount of rules you have, this has been explained in detail before
Xappz 7 月 18 日 上午 1:23 
This mod does seem to tank FPS/TPS, aside from the draft issues already reported. Game works fine with great performance with over 30 mods installed, so it's definitely something with this mod that's making excessive calls.
Rexstriker 7 月 15 日 上午 6:05 
Is there any way to make unwavering loyal pawns be marked as a rule? I've looked through traits and hediffs and I cant find it if its possible.
Mlie  [作者] 7 月 14 日 下午 10:39 
@Darmanarnar Yes, when you add mods to the game, they need calculations to work. If you remove all mods you will have a great fps
Darmanarnar 7 月 14 日 下午 9:50 
this lags the game somehow, when i removed it my fps got better
Mlie  [作者] 7 月 13 日 上午 10:26 
@Rafa Lorenzo Please see the Reporting Issues section described above
Rafa Lorenzo 7 月 13 日 上午 10:21 
Broken mod you cant draw multiple pawns!
Chris! 7 月 13 日 上午 9:08 
Seems to mean I can't mark pawns, and I can only draft one pawn at a time. Mod is great btw
Chris! 7 月 13 日 上午 9:06 
Hey, seems to be an issue with Vehicle Framework

https://gist.github.com/HugsLibRecordKeeper/a9be55731e5ca40e5bc1fd1f671623c4
BabaJaga 7 月 13 日 上午 1:27 
The mod is great, but crashes on loading the Vehicle Framework patch
Mlie  [作者] 7 月 12 日 上午 9:33 
@Porcyon Please see the Reporting Issues section described above
Porcyon 7 月 12 日 上午 9:25 
Started getting the below error with Odyssey:

Exception drawing Bielak: System.TypeInitializationException: The type initializer for 'MarkThatPawn.MarkThatPawn' threw an exception. ---> System.NullReferenceException: Null method for Mlie.MarkThatPawn
[Ref 5067A1C7] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref F3F2F983] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DynamicDrawManager:DrawDynamicThings ()
Verse.Map:MapUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
Mortagon 7 月 11 日 下午 9:25 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
Mlie  [作者] 6 月 17 日 上午 6:10 
@WhiteJao Report back if you figure it out
WhiteJao 6 月 17 日 上午 6:02 
Actually seems like there was a warning when loading

Error in static constructor of MarkThatPawn.MarkThatPawn: System.TypeInitializationException: The type initializer for 'MarkThatPawn.MarkThatPawn' threw an exception. ---> System.ArgumentNullException: Value cannot be null.

not sure if it's because of other mods that got updated cause of that 1.6. I haven't played rimworld for a month now
WhiteJao 6 月 17 日 上午 5:49 
no I'm not on 1.6 the one on 9th. seems like it's conflicting with other mod but I can't figure out which. there's no log but game keeps lagging
Mlie  [作者] 6 月 16 日 下午 11:42 
Well, the mod is not updated for 1.6 so it seemed pretty silly to complain about it.
Kaedys 6 月 16 日 下午 11:39 
I expect they're talking about 1.6, which is not formally out yet, but is out on the "Unstable" beta selection in Steam. The announcement for it (and the next expansion, Odyssey) was 5 days ago, and says the patch will hit live in "about 1 month".
Mlie  [作者] 6 月 16 日 下午 9:50 
@WhiteJao After what update?