Project Zomboid

Project Zomboid

Working Seatbelt
258 条留言
Alkanshel 9 月 26 日 下午 5:50 
Do all vehicles have airbags? I'm not seeing any on my modded vehicles.
Cyrisa 9 月 4 日 上午 11:40 
@Lpig97 can confirm that is the cause! Removes the seatbelt button on the V wheel menu.

Thank you for sharing that! I would have never found it without hours of trial and error.
AverageMinnisotan 9 月 4 日 上午 9:37 
Please make it possible for you to be LAUNCHED from the windshield of the car
Lpig97 9 月 3 日 下午 4:29 
@nonsticks @Cyrisa
I had a mod conflict with sleep well
I don´t have this mod but it broke W900 and RV Life for me
Maybe is something that you have too
NonstickSQYD 9 月 1 日 上午 2:08 
yeah having the same issue that guy is talking about, the seatbelt option in V menu is gone, prob some sort of conflict with mods bc it was working until recently
Cyrisa 8 月 24 日 下午 4:29 
seems the V menu is missing. though the keybind still works.

needs a small fix! or perhaps I have a mod conflict somewhere?
Purple Nebula 8 月 5 日 下午 3:45 
@cznorton2 Read 3 comments below yours-
bubby_pz33 8 月 3 日 下午 5:05 
issues with UI translations. Just showing the IGUI not the translated words
cznorton2 7 月 24 日 下午 12:38 
turn off the beeping. not lore accurate for this time
Proximitive 7 月 21 日 下午 4:27 
can i add this mid playthrough on a hoster mp server?
Goose 6 月 25 日 上午 9:54 
so i guess i should say "you can but not with mod options to my knowledge."
Goose 6 月 25 日 上午 9:53 
@(Cyrillic name i can't spell)
you can.

go to steam\steamapps\workshop\content\108600
scroll until you find this mod's ID (3055029361)
108600\mods\Working Seatbelt\media\sound

remove/replace the .ogg file named "chime".
i don't know if removing the file will cause any errors to pop up in the game, so you could opt to replace the file with a .ogg file of the same name that is just silence.
черный дубник 6 月 25 日 上午 9:45 
can i turn off the sound for need to activate seatbelt somehow?
Osetrokarasek 6 月 22 日 下午 4:21 
Arendameth, you should save translation .txt files in UTF 8 format, so they will work properly
cheese molly 6 月 16 日 上午 4:52 
russian translation didn’t work, it’s just showing question marks instead of text — if u got time, pls fix (build 42.9.0 rev 29660)
Nolan 5 月 24 日 下午 1:29 
Back in the 90's airbags going off at low speeds when they weren't needed was a big thing. They caused people all sorts of injuries they wouldn't get with the airbags we have today. 90's airbags were like getting hit in the face by a giant man named Tiny in order to keep you from stepping into the crosswalk.
GiantPenguin2 5 月 12 日 下午 9:46 
Juego en la build 42 y por alguna razon cuando abro el menu del carro, el boton del cinturon de seguridad no aparece, pero en el tablero si se muestra la alarma de que no lo tengo puesto.
_zub_ 3 月 20 日 上午 9:27 
Translations do not work.
marshmallow justice 3 月 20 日 上午 2:29 
is motorbikes from ki5 supposed to not have airbag?
marshmallow justice 3 月 18 日 上午 2:07 
seems to be working great
i noticed Expanded Helicopter Events helicopter parts/pieces also spawn with Airbags when vehicle mechanics menu'ing them.
bashausta 3 月 13 日 上午 8:31 
lo que no hago en la vida real lo uso en el juego :3
Goose 3 月 12 日 上午 11:27 
@lorddeathshead
why don't you look up how complex an inflatable restraint system actually is and then tell me if you think the average zombie apocalypse survivor would be able to build one using bubble gum and Popsicle sticks.
LordDeathshead 3 月 12 日 上午 11:25 
can we have the ability to craft / repair airbags?
Rick Grimes 3 月 7 日 下午 5:50 
mod is broken needs an update but great mod
nickolas.black.nb 3 月 1 日 上午 10:31 
Bro, its mod is amazing. But yesturday I spant some time to translate it for no simbols like this "?" And today its upload your update and this problem come back. Please apdate the translate. TY
Amroth 2 月 27 日 上午 8:37 
I didn't know either, and now we do xD I'd maybe leave a note about it in case others get confused like me.
Arendameth  [作者] 2 月 27 日 上午 8:35 
Glad to know you fixed it... and that's absolutely new info to me that B42 has chiming if the doors are open lol
Amroth 2 月 27 日 上午 8:32 
OH MY GOD, I fixed it.

It had absolutely nothing to do with this mod, sorry. It was a vanilla thing.

So, I followed your steps (again), and it didn't fix it. But I remember the chime trigger speed being 15 km/h, so I decided to accelerate and lo' and behold, NOW I HAVE TWO *different* chimes x_x

I fiddled with all of the car's functions and nothing... then it hit me. Why would a car chime irl if you had the engine on? Because some of the doors are open... This car doesn't have animations, so I had no idea they were open.

TL;DR: The issue was that rear doors were "open", that's why the car was chiming.
Arendameth  [作者] 2 月 27 日 上午 8:02 
Alright can you try the following?

1- Make sure you've not disabled the chime option in the sandbox settings (make sure its enabled)
2- Get into the vehicle as a driver
3- Right click on the chime icon and make sure you've enabled the chime option
4- Leave the engine running
5- Exit the car

Let me know if that fixes the issue
Amroth 2 月 27 日 上午 7:53 
I don't know what triggered it, but a summary of what I was doing:

Hotwired the car in fallas lake. Chime went on, so I put on my seatbelt and it went away. I drove all the way to Rosewood, turned off the engine and left the car near the church among zombies for a few days while looting. Then went back to get the car and drive it to temporary safehouse but no matter what I did, the chime would not go away anymore.
Arendameth  [作者] 2 月 27 日 上午 7:15 
Do you remember what you were doing when the bug happened or what triggered it
Amroth 2 月 27 日 上午 7:03 
Playing B42. The car in quesstion was a '93 Jeep Cherokee Ranger, if that's relevant.
Arendameth  [作者] 2 月 27 日 上午 6:26 
Are you on B41 or B42
Amroth 2 月 27 日 上午 6:25 
I've tired:
- toggling chime
- Exit/re-enter car
- Turn car off/on
- turn off chime in sandbox options
- Reload save

It's strange, it was working fine for a bit, even with this very car. It just decided at some point to chime and never stop as long as the car engine is running.
Arendameth  [作者] 2 月 27 日 上午 6:22 
Could you try going in and out of a car and check if that fixes it?
Amroth 2 月 27 日 上午 6:21 
Ehm... seatbelt chime is bugged. Usually works fine, but at one point it kept ringing even after putting it on. I toggled it off on the dashboard and it kept ringing. Turned car off/on, still went on.

I changed sandbox settings to turn off chime entirely, reloaded save, and it STILL kept ringing. :I
Shimoichi 2 月 26 日 下午 11:09 
Russian translate not working, just ???? ?????
Bananaut 2 月 26 日 上午 6:45 
you rock
konte1m 2 月 26 日 上午 3:36 
Thank you for the B42 update
Zeitresu 2 月 26 日 上午 3:24 
Don't apologize for the delay, you have a life.
I appreciate the B42 update, thanks so much!
Arendameth  [作者] 2 月 25 日 下午 9:45 
Mod updated to B42. Sorry for the delay. Have fun! :)
Cyrisa 1 月 14 日 下午 7:35 
hoping to see a b42 update soon. =)
Arendameth  [作者] 1 月 5 日 下午 8:09 
Yes I am planning to update this to B42, just not sure when yet
supasaiyajinrosekaiokenx 2024 年 12 月 27 日 上午 2:53 
pleaaase i love this mod
SgtLobster06 2024 年 12 月 24 日 下午 12:03 
Will this get updated to B42?
Alex_ 2024 年 11 月 12 日 下午 3:05 
it should simply prevent instant death, not do less damage
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 26 日 下午 7:44 
Added french translation in the discussions tab
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 26 日 下午 6:33 
I'm on azerty keyboard
So maybe try to change the keyboard with the french one

aZertyuiop
QSDfghjklm
Wxcvbn

In the main menu or mod menu for example press "Z" (or w to see what is happening)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 26 日 下午 6:31 
STACK TRACE
-----------------------------------------
function: onKeyStartPressed -- file: WorkingSeatbelt_Utils.lua line # 260 | MOD: Working Seatbelt

ERROR: General , 1729992605542> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getVehicle of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1729992605542> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: getVehicle of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
ᛗᚨᚾᛞᚨᛚᛟᚱᛖ 2024 年 10 月 26 日 下午 6:31 
at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
at zombie.Lua.Event.trigger(Event.java:64)
at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92)
at zombie.input.GameKeyboard.update(GameKeyboard.java:106)
at zombie.GameWindow.logic(GameWindow.java:249)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:667)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)