Barotrauma 潜渊症

Barotrauma 潜渊症

TechArmor
67 条留言
DefaultString  [作者] 6 月 26 日 上午 6:23 
DefaultString  [作者] 2024 年 11 月 26 日 下午 1:33 
Its getting huge rework in near future, its mostly done just gotta finish some things
󠁳HeLL RomanoV 2024 年 11 月 26 日 下午 1:17 
supermod :steamthumbsup:
DefaultString  [作者] 2024 年 8 月 28 日 上午 10:02 
Use editor or console, it can not be fabricated.
yhh59978 2024 年 8 月 27 日 下午 10:02 
bro where can i get cheatsplicer
DefaultString  [作者] 2024 年 7 月 4 日 上午 11:48 
Not sure what you mean. I had arm something in files but it was unused.
Partnerbot 2024 年 7 月 3 日 下午 1:53 
was the arm blaster thing removed
Havel L. Krik 2024 年 6 月 28 日 下午 12:20 
Phew!
DefaultString  [作者] 2024 年 6 月 28 日 上午 11:49 
No Lua, i code only in Xml and avoid overriding anything to make my mod compatible with as many mods as possible.
Havel L. Krik 2024 年 6 月 28 日 上午 11:40 
Your new mod won't be using Lua, will it?
(Is it Lua or Luna, I forget.)
Havel L. Krik 2024 年 6 月 20 日 下午 2:06 
Ok, if you say it's a downright upgrade.
DefaultString  [作者] 2024 年 6 月 20 日 下午 1:03 
I just tested it, works as intended. Are u playing multiplayer?cif so, do u lag? Do you have performance fix mod? Gime informations so i can have look into it.
DefaultString  [作者] 2024 年 6 月 20 日 下午 12:57 
THAT is not supposed to happen. Every ultimate grants you immunity for split second from effect that centered on you
SomeRomanianGuy 2024 年 6 月 20 日 下午 12:45 
You did NOT specify that using majority of the active modules will affect me...Almost killed myself by burning alive cuz the combust module set me on fire too.
lolmanor 2024 年 6 月 20 日 下午 12:20 
Why not leave this mod as a Legacy version rather than delisting it? I've seen other mod authors do that in other modding communities with Steam Workshop support.
DefaultString  [作者] 2024 年 6 月 20 日 下午 12:17 
I actually can do that, but will have to make Battery charge at least 20% otherwise you will be always ready. 100% is in place to create weak point in this mechanic, when you screw up and enemy hits and run then you are in for a trouble if they return.
In regard to delisting, i dont want to have two incompatible mods. Second one will fix problems with this and expand with much more content such as TechRifle, custom UI and TechRaptor. Might be more in the future, currently im very short on spare time so im developing bit by bit.
Havel L. Krik 2024 年 6 月 17 日 上午 10:58 
I have two request, if I may, one for the remake and one on the subject of delisting from the workshop.

For the remake: Can it be made where as long as the TechBattery still has power, the Tech-Armor can be activated? I've had on many occasions where fall damage triggers the armor and I have to wait for the battery go charge to full.

For the Delisting: You're mod works and functions as advertised (which can't be said for most), there are minute issues that's I've have noticed, and I don't see a reason why it should be done.

Now you're the boss, so what you say goes, but I can't not say something. It's a good mod, don't ice it please.
DefaultString  [作者] 2024 年 6 月 16 日 上午 6:11 
Im remaking this mod into one with way more content, less bugs and better graphics, wont be fixing this one as on release it will be delisted from workshop.
Havel L. Krik 2024 年 6 月 6 日 上午 1:24 
I don't know if this is intended or not, but when the Techblade is equipped, it spawns a gloved hand, off-center to the character's hand. When drawn and raised, the gloved hand sits awkwardly behind the character's hand, while the character's hand sits nicely behind the "gauntlet" portion of the blade.
StarCrafter 2024 年 1 月 14 日 下午 6:28 
fair enough
DefaultString  [作者] 2024 年 1 月 14 日 下午 4:33 
Then you must also be aware of pointlessness of overriding Human.Xml for something that is already included in the mod
StarCrafter 2024 年 1 月 14 日 下午 3:33 
I am well aware
DefaultString  [作者] 2024 年 1 月 14 日 上午 1:09 
There is hybrid splicer that allows you both tech mods and genes
StarCrafter 2024 年 1 月 13 日 下午 11:34 
could there possibly be a seperate mod to add a tech splicer slot so that I can have both genes and tech splicer/
DefaultString  [作者] 2024 年 1 月 10 日 上午 1:53 
There is AuxCharger which improves battery regen and AuxBattery which acts like fallback battery when ur low on your primary one
videogames1000 2024 年 1 月 9 日 下午 4:27 
perhaps its effect gives half a second of battery charge every second?
videogames1000 2024 年 1 月 9 日 下午 4:22 
as for the aux battery, ita active could give a slow metabolism like effect for the battery when activated
DefaultString  [作者] 2024 年 1 月 9 日 上午 3:09 
@videogames1000 armor currently works in that way to adapt to variable duration of fights as it refreshes by being damaged. What you propose would deactivate armor upon using active ability, but that could be mitigated by some conditions. I will consider your idea and if it works update mod. Thanks for feedback
DefaultString  [作者] 2024 年 1 月 9 日 上午 3:06 
@lolmanor it refreshes suit as usual, there is extra condition with AuxBattery otherwise it would be wasted on second activation, battery has to fall under 15%.
lolmanor 2024 年 1 月 8 日 下午 11:15 
If you have the AuxBattery active ability, pressing the attack button refreshes the suit. Still tedious, but it works.
videogames1000 2024 年 1 月 8 日 下午 10:29 
since using affliction bs one could have it as a toggle rather then you hold r to keep the armour up
videogames1000 2024 年 1 月 8 日 下午 10:27 
is the armor having a duration upon activation a limit upon afflictions? or something more intentional
Forwarduntodawn 2024 年 1 月 8 日 下午 1:49 
Sentinel gameplay
DefaultString  [作者] 2023 年 12 月 2 日 下午 4:53 
No, monster attack is all i can work with. There is no alternative that im aware of beside possibly LUA. Monster attack genes are pretty useless anyway so its very little sacrifice in terms of vanilla content for this tradeoff. If you know somebody that could do better let me know.
Spilex 2023 年 12 月 2 日 下午 1:00 
*I phrased that wrong, is it possible to make a unique keybind that isn't connected to monster attack
Spilex 2023 年 12 月 2 日 下午 12:53 
Is it possible to change the keybind to activate the armor?
DefaultString  [作者] 2023 年 11 月 29 日 上午 8:21 
Fix has been implemented, thank you for feedback. If there is anything else i missed and you suspect is not a feature, do not hesitate to let me know.
lolmanor 2023 年 11 月 28 日 下午 4:09 
When activating the armor, I get a ton of warnings about affliction types. Here's one such error:

WARNING: Potentially invalid damage modifier in <Character Name>. Could not find any afflictions of the type "cyanidepoisoning". Did you mean to use an affliction identifier instead?

<Character Name> is the full name of the character that activated the armor.
There's pretty much an error for every single affliction type.

Any chance for a fix? Because of these warnings, the game lags out a bit when you activate the armor.
DefaultString  [作者] 2023 年 10 月 29 日 上午 6:15 
Added 2 new items spawnable by console or editor:
TechPassiveModuleCheatCharger
CheatSplicer

Check patch notes for further details
DefaultString  [作者] 2023 年 10 月 28 日 上午 9:23 
Wdym armor flashes, passives are on as long as tech armor is running if you mean that
MedicalCyanide 2023 年 10 月 28 日 上午 5:50 
Amazing mod boss! ive been having a great blast with it! one minor annoyance that I admittedtly cant tell if its intentionally or not is that the "passive" effects only seem to activate once the armor flashes.
berckgamer 2023 年 10 月 26 日 下午 6:30 
SE ME PARO MI VERGITA
gabbilabbi 2023 年 10 月 25 日 上午 7:21 
honestly best mod ever and nicest mod owner!
DefaultString  [作者] 2023 年 10 月 24 日 上午 11:02 
it works together, scroll down in comments
CheeseWheelGuy 2023 年 10 月 24 日 上午 10:58 
this mod looks dope, although i'm worried about robotrauma compatibility...
gabbilabbi 2023 年 10 月 23 日 下午 12:38 
Hey can i commission you to make a mod? If so please add me on discord, my user is: Zabbihamers2.0#0180
DefaultString  [作者] 2023 年 10 月 23 日 上午 2:40 
Henry, you just gave me blast from the past, played that game to no end
Henry 2023 年 10 月 22 日 下午 7:28 
Plazma Burst 2
saf 2023 年 10 月 22 日 下午 6:47 
also hello defualt lol
saf 2023 年 10 月 22 日 下午 6:47 
I told group im playing with aobut mod one person said this what they wanted badly so we will see later when all goes to heck