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Also your game Band of Crusaders is looking pretty cool man, its already in my wishlist
Also to be even more specific, its not their arc of fire, as in, trajectory of their missiles.
Its the arc in front of unit in which they look out for targets, like when you select a unit and you see that cone with their range, this arc dictates how wide that arc is. 60 is just way too low for TW games.
Also its how it used to be in previous TW games.
Basically for ranged units, EVERY soldiers needs to be in position to drop missiles on the enemy or you get that awkward unit spinning around and adjusting itself. That is fine if we are going to drop musket volley but its useless for guys like archers or javeliners. Only thing it changes is that missile units dont need to awkwardly spin in place, when visually enemy is perfectly in their range.
There is a bug in the game itself that messes with missile range and units often dont fire, despite enemy being long in range. Javelins are often not thrown until enemy is in half of their range. So far no luck in fixing that by modding so I tried to at least increase their range.