边缘世界 RimWorld

边缘世界 RimWorld

Digital Storage Unit
122 条留言
CryptikLemur 10 月 26 日 上午 7:21 
@Johnson1893 I think the issue is because when you land the gravship, the DSU gets rotated in some way, and causes everything to get thrown on the ground
Vassteel 10 月 14 日 下午 4:49 
This mod is still not compatible wuth 1.6 does not work with gravships at all
VOD 10 月 13 日 下午 3:40 
@johnson1893 iv noticed that when food and stuff like that is put into the device pawns seem to not want to pull them out and consume them
Johnson1893  [作者] 8 月 30 日 上午 3:16 
@Nocturnal Rose yes, currently it is unsupported as i don't have the Odyssey and time to integrate it.
System-ORAS 8 月 29 日 上午 6:34 
Does the DSU have any issues with oddyssey? Id love to use it on my gravship but Ive experienced that some storage mods tend to dump items after launching and landing. Thank you!
Johnson1893  [作者] 7 月 29 日 下午 9:08 
You can put another DSU into your freezer.
Johnson1893  [作者] 7 月 29 日 下午 9:07 
@weirdAlchemist no, items stored as items on the ground below DSU, they just hidden.
weirdAlchemist 7 月 28 日 上午 10:03 
Hey mate, wonderful mod.

Why do item spoil in the DSU? As far as I understand it they are saved as data, no?
waghhhhhhhhhhhh 7 月 27 日 下午 4:25 
I’m really glad to hear it will be fixed. Rimfactory is way too bloated — this mod is just right.
OceanOfGaming 7 月 27 日 上午 3:42 
dont need it anymore. Project rimfactory is updated already
Johnson1893  [作者] 7 月 26 日 上午 4:10 
Not a mod conflict, just can't make update for gravships for nuw (due to still not have Odyssey), will fix later.
OceanOfGaming 7 月 25 日 上午 8:35 
@demondust6 no its a problem with stacking thousands of items in one map square and not having a hotfix ready for gravships
waghhhhhhhhhhhh 7 月 25 日 上午 4:36 
@OceanOfGaming I also encountered this problem
Rakatosch 7 月 24 日 下午 1:44 
@OceanOfGaming same problem here
demondust6 7 月 24 日 下午 12:17 
@OceanOfGaming, oh good, i thought it was just me that happened to. Do you think it's maybe a mod conflict?
littlefoxdxd 7 月 23 日 上午 4:59 
The mod which cure me in the time that PRF not update yet.
OceanOfGaming 7 月 23 日 上午 4:53 
moving maps with the gravship drops all items out of the DSU
joncon9000 7 月 22 日 下午 12:52 
Hey thanks @Here and There I finally found it. For me it was in the storage tab of the architect menu. I couldn't find it because I was typing in digital storage unit when I should have been typing in DSU didn't realize it was in a drop down menu. Much appreciated for the help.
Here and There 7 月 22 日 上午 8:46 
@joncon9000 In the furniture tab, you will see the DSU access point. Click that to open up a drop-down menu to select what part of the system you would like to build.
joncon9000 7 月 22 日 上午 2:01 
@Johnson1893 Yeah I already finished the research for it and can make the AI chips and Various machine frames in the fabricator but not the actual digital storage unit itself. And I checked the various architect tabs and even typed in the search bar and it doesn't show up for me. I can spawn one in using Dev mode and from there I can click copy and make one that way but it is not in the architect tabs anywhere. I guess it must be some form of mod conflict but there is no way i'll be able to tell you which mod would be causing it as i'm running a lot of mods so i guess i'll just settle for spawning one in and making a copy then destroying the spawned one as that's the only way i'll be able to do it without cheating.
Johnson1893  [作者] 7 月 21 日 下午 11:03 
@CapMJK in vanilla 'Furniture' architect tab by default
Johnson1893  [作者] 7 月 21 日 下午 11:02 
@joncon9000 Check research tab
joncon9000 7 月 21 日 下午 8:57 
So I have A question. How do I make the actual unit? I can make the AI chip and the machine frames in the fabricator but I don't see any way to craft the unit in there and I don't see an option to build it like a building or piece of furniture. What category would I find it under in the build menu?
CapMJK 7 月 21 日 下午 1:10 
It doesn't show up in the architect for me after researching.
Johnson1893  [作者] 7 月 16 日 下午 10:20 
Upated: Fixed slow extenders code
Johnson1893  [作者] 7 月 16 日 下午 10:02 
[oops deleting my comments and also removed other's one, sorry]
_JJ_ 7 月 15 日 上午 6:22 
one of the devs said that its a bug on their side in the discord
BLKCandy 7 月 14 日 下午 8:41 
Well... it kinda works with Odyssey right now. Just make sure you have plenty of floor around DSU so you can catch it when it spill...
koimono 7 月 14 日 下午 8:07 
can i get notified when this possibly works with odyssey?
Johnson1893  [作者] 7 月 12 日 下午 12:15 
@SaufTirola yeah, it's possible. Not a conflict, just need to be adapted to new vanilla mechanics. Unfortunately, i have not Odyssey yet. I'll fix this issue later.
SaufTirola 7 月 12 日 上午 6:37 
Hey, i dont know if the mod is buggy or if its a mod conflict, but i've noticed that if you have a DSU on a gravship and land, all the contents get spilled around
Johnson1893  [作者] 7 月 10 日 下午 11:17 
Updated to beta 1.6, hope they will not break anything on release ;]
demondust6 6 月 18 日 上午 4:17 
it doesn't look like anyone else has brought it up yet and I hate to be that guy, but is this getting an update to 1.6? this is the most convenient storage mod I've ever seen, you do excellent work, and I hate beginning games without it
Johnson1893  [作者] 6 月 18 日 上午 3:56 
It looks like an incompatibility with one of the mods. I've encountered a similar issue on my list, but fixed it in one of the updates. The errors from your log are not related to this mod.
I don't have the opportunity to test every mod from your list.
Shalashalska 6 月 14 日 下午 3:35 
I ended up mitigating the issue by using a stockpile around an input bus for inputting items, but directly inserting items seems to be intended as an option, but it is very unreliable for me.
Shalashalska 6 月 14 日 下午 3:15 
Moving an input bus with the radius set to include adjacent tiles onto stockpiles, so that items in the existing stockpile get sucked in seems to get it un-stuck for a minute or two, then it locks up again.
Shalashalska 6 月 14 日 下午 3:11 
My DSU seems to be frequently considered to be "full", even when it is nearly empty. I have plenty of power, but even when set to critical for all items, pawns will not put items into it after a few stacks. I rarely manage to get more than 10-15 stacks in it, and have never gotten above 33. Is this a known issue or some sort of mod incompatibility?

https://gist.github.com/HugsLibRecordKeeper/805afccbdca40e42f659f523adf314b6
MagicRobo 6 月 8 日 上午 10:12 
it seems that none of the items are in my architect tab, other than the DSU access point.
Johnson1893  [作者] 5 月 20 日 下午 7:52 
Small update: Rimfeller patch: Input buses now can be used as Refinery unloading bay - refinery will store the products to ajacent Input bus.
Johnson1893  [作者] 5 月 13 日 下午 3:37 
Small update: fixed stored items counting and power consumption
Johnson1893  [作者] 5 月 10 日 下午 3:53 
Also you can move tree nodes on the dev mode
Johnson1893  [作者] 5 月 10 日 下午 3:53 
@AVNlover67 try Research Tree mods (or any alternative)
AVNlover67 5 月 10 日 下午 2:30 
To anyone who uses this and ranged shield belt tiers mod, this is in the same spot as the ranged shield belt tiers mod and they overlap in the research tree. You can still click on the ranged shield belt research but not this one.
Johnson1893  [作者] 5 月 8 日 上午 8:07 
Fixed load order, should updated (i've upload a fix) and loads after Adaptive Storage Framework.
Johnson1893  [作者] 5 月 8 日 上午 4:24 
@lunaemoth thank you for the report! how to reproduce? just vanila + dsu + adaptiva storage will cause an error?
lunaemoth 5 月 7 日 下午 11:40 
hey! this mod is incompatible with adaptive storage, just to let you know.
Johnson1893  [作者] 5 月 6 日 下午 11:29 
Updated to 1.5
Did not tested a lot, just few sessions - vanilla and HSK, looks everything works.
Feel free to open discussions if you meet a bug.
EvilCrayfish 5 月 3 日 上午 9:00 
Бомба! Ура!
Johnson1893  [作者] 5 月 3 日 上午 8:30 
dev here... making an update for my another mod, and then in a few days will start to work on this. sorry for patience.
HellFireSpyder 4 月 14 日 上午 9:22 
It's been almost a year since the author replied about being short of time to update this mod, so I thought I'd ask - I know you said you don't like "continued" versions, but Mlie is willing to consider a continuation of this mod with permission to update. Any chance you'd be open to that?