安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I am waiting for the campaign AI to be debugged by CA before launching a personal campaign
For the Greeks we have the return of the hoplites, etc.
With lots of new 2D/3D models, a rework of the campaign, battles and animations will be included in this mod. https://discord.gg/4TG33YSBTA
This dissapoint many fan of animations like me
At the moment I can't because I have a lot of work.
The only mod I could do quickly if necessary would be my AI mod, it would take me a few hours
Also just fyi guys, this mod does work with Radious, but not Agony by default. However, you can make it work with Agony by deleting the animations folder and replacing it with this one. You also have to edit the kv_rules table. I could be wrong on this one, but I think you also have to edit the battle entities table and allow dismemberment for the units to get the full diversity of animations. Agony is very fun even without that though. I'm not a real modder, but I was able to trial and error my way there.
Sinon ton mod est a couper le souffle avec toutes ses nouvelles animations.
Un grand merci pour ton travail.
Can you please add Pharaoh animations to Troy?