Battlezone: Combat Commander

Battlezone: Combat Commander

Battlezone: Combat Commander - Reimagined [NO LONGER SUPPORTED]
107 条留言
The Kitler  [作者] 11 月 4 日 上午 5:54 
Instant action does work if you're using the correct version of the game. Please make sure you are using the latest community beta. That being said, please also note that this project is no longer updated, so if a new patch has broken something, you'll need to contact BigBoat.
Batsy 11 月 3 日 下午 8:59 
Campaing misson "We have hostiles" is broken, enemies dont come, dont spawn..and the instant action dont work...
FLAGVANUS 10 月 29 日 上午 11:46 
Hi there!
Doesn't somebody will see this, but just calling this out
Trying on BZCC 2.0.185 Instant Combat mission always gives one particular problem:

Damaged or invalid save file detected
This could be caused by mods changing assets incompatibly,
or from the damage to the save file.

Any hopes this mod can still work?
Oglinn 9 月 9 日 下午 12:38 
This all look awesome, but I'm curious, did the AI control for the base has been implemented before the end of support?
I've been looking for this for years, literally.
The Kitler  [作者] 8 月 1 日 下午 4:13 
Good question. I will have to ask developers if achievements are enabled with mods. Playing with any mod may disable achievements but I am not 100% sure.
Viceman 8 月 1 日 上午 7:03 
Does the achiement progress if you play with this?
The Kitler  [作者] 7 月 7 日 下午 1:40 
After the next update, I will post a thread for people to share their ideas so we can get some stuff rolling. Also, thanks for 100 comments :BZCCISDF:
Morry09 7 月 7 日 上午 8:29 
sounds amazing !
The Kitler  [作者] 7 月 7 日 上午 2:24 
I have a plan to implement that soon.
Morry09 7 月 7 日 上午 12:50 
yep, now it works thank you also in instant action can an AI control my base also ?
The Kitler  [作者] 7 月 5 日 上午 10:44 
The Kitler  [作者] 7 月 5 日 上午 10:42 
Hey Morry, are you using the public beta as linked in the description? The mod now requires a later version of the game. You can find instructions here: steam://openurl/https://psteamcommunity.yuanyoumao.com/app/624970/discussions/0/4756451748408853019/
Morry09 7 月 5 日 上午 10:33 
I also tried reinstalling the game, the mod it keep gives the same error, i am thinking perhaps its because of the mod
Morry09 7 月 5 日 上午 10:33 
Hey, im having some issues theres what it says: "Load Error. Damaged or invalid save file detected this could be caused by mods changing assets incompatibly, or from damage to the save file." this happens when im trying to launch an insant action
The Kitler  [作者] 6 月 8 日 上午 10:49 
Hey guys, another quick fix.

I've made some changes to a related asset pack that separates the map files into their own mod asset.

This has fixed the issue with duplicate GreenHeart maps appearing in BZCC:R.

(You may need to resub to the GreenHeart Assets Pack to get the update).
The Kitler  [作者] 6 月 6 日 下午 2:28 
Hey everyone, the developers have confirmed that the public beta has been updated to version 2.0.200 which means all of the Instant Action maps will now work if you are using the public beta.

Apologies for the wait, but this should now be playable. (Note to self, never mod on a private build of the game). Thanks everyone for your patience.
The Kitler  [作者] 6 月 4 日 上午 9:38 
Hey all, I've posted a small update to address the issues reported in ISDF02, it should now be playable.

Changes:
- Fixed Soft lock in ISDF02
- Reduced Hard Difficulty Spawn Intensity
The Kitler  [作者] 5 月 26 日 下午 1:47 
Luckily I believe this bug has been fixed in one of the later patch versions. So it shouldn't be a problem when that is released.
69TheRealOG420 5 月 26 日 上午 11:58 
Thank you for your response. I'm happy you're still active on here.
Your solution worked well. I have no clue of what's possible with mods, but perhaps a message of sorts once you reach the main menu after activating the mod indicating they should make a new profile may help people in the future.
I'm about to try it now. Have a good day!
The Kitler  [作者] 5 月 25 日 上午 6:57 
Hey. Thanks for your reply. Instant Action was saved on a private build and isn't backwards compatible with the latest public beta which is totally my fault, but I am pushing to get this resolved.

As for the Single Player menu. I believe that can be fixed by doing the following:

- From the main menu, click Logout.
- In the Pilot screen, create a new pilot.
- Enter back in to the main menu.
- Navigate back to Single Player.
69TheRealOG420 5 月 25 日 上午 4:31 
Hey there!
I've put the game on that community beta, and of course downloaded and activated the mod. The new main menu layout is great! However, none of the singleplayer missions are showing for me. Every screen is empty. I tried looking around for people with the same problem, but don't see it. Did I miss something?

*edit: Turns out the IA also isn't working, giving me some 'corrupted file' error.
The Kitler  [作者] 5 月 22 日 上午 4:04 
Glad to hear you got it working! I still need to give that mission some TLC, but at least it passed. Awesome.
dwspublic 5 月 21 日 下午 4:58 
I fixed the problem on Mission Two (hanging on service truck) by reinstalling... I probably screwed something up the first time. Sorry for the false alarm!
The Kitler  [作者] 5 月 19 日 上午 4:12 
Hey dwspublic, thank you for your feedback. I was considering setting up a patreon, but I didn't want to risk people donating to an unfinished project and feeling like they wasted their money.

I will think about creating one, and post a link if I do.

There's plenty more ideas and things to come, so watch this space.

Glad to hear you enjoyed the content so far.
dwspublic 5 月 18 日 下午 2:53 
I just tuned in after a while. I installed Battlezone Re-Imagined and it looks great! Mission Two is hanging on me at the service truck, but I see that's been reported. Like others have said, if you open a Patreon or similar, I"ll contribute. I really appreciate what you're doing.
The Kitler  [作者] 5 月 7 日 上午 12:24 
Thanks for the report. I'll take a look and see if I can fix it up. The second mission has had a few reports so I need to revisit it soon.
TC25 5 月 6 日 下午 10:59 
Decided to do a complete rerun of the campaign. Mission two, where you are order to make the service truck follow you, she does not recognize me pressing 1 to order the truck to follow me, therefore, timer runs out and I failed the mission.
GrizzlyOne95  [作者] 4 月 14 日 上午 9:38 
Awesome update!
The Kitler  [作者] 4 月 14 日 上午 9:11 
Hi everyone. Version 0.4.0 is now live with a huge amount of new features. Please check it out!
The Kitler  [作者] 3 月 24 日 下午 2:57 
Hey all, been a little while since the last post. 0.4 is a massive update and is still in the works. Feel free to browse https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3050415622/594011345717845841/ for a list of features that are upcoming, or if interested, hop on in the Discord where I post updates almost daily.
The Kitler  [作者] 3 月 3 日 上午 7:28 
Hi Lanayru, I don't, but I've given it some thought as someone offered that before.

I am happy making this content, I'd feel guilty taking donations for it.

Perhaps I'll set one up soon. Really appreciate your thoughts.
Lanayru 3 月 3 日 上午 1:58 
You guys have Patreon or Kofi? Most of us hardcore fans would probably throw money at this. Same with Forgotten Enemies if that gets converted.
The Kitler  [作者] 2 月 28 日 上午 7:23 
Hi Zergem, I have been working hard on the next update. It will be ready soon.
Zergem 2 月 28 日 上午 7:07 
Please keep up the good work! I have always wanted a co-op campaign for this game!
The Kitler  [作者] 2 月 23 日 下午 1:59 
Hey all, I have posted a new update in the 0.4 thread with some sneak previews of what's to come with 0.4 with Instant Action 2.0.

Check it out here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3050415622/594011345717845841/
The Kitler  [作者] 2 月 13 日 上午 7:43 
Hi all, our Discord link unfortunately had some issues, so I've updated it to a new link and it should be live again. Thanks
The Kitler  [作者] 2 月 13 日 上午 7:39 
Hi Morry09. Thank you for your feedback. Instant Action is being prepared for the 0.4 release. It will start working when I push the new update. Not long now :)
Morry09 2 月 13 日 上午 7:22 
instant action enemy doest do anything, and i am thinking it would be cool to add a command to use on your tanks to auto attack everything to create some wars in my opinion it seems really cool, its something similar to the command on units "hunt" from Retalion X
The Kitler  [作者] 1 月 31 日 下午 1:39 
Hi @BlackDogs, indeed :) there's still a bit to do, but I am working silently in the background on a new update. I hope you enjoy. Apologies in advance for any bugs.
BlackDogs 1 月 31 日 下午 1:06 
coop campaign? hell yea
The Kitler  [作者] 1 月 13 日 上午 11:07 
Hi all, just a pre-warning, once the next release is live, it will require the new BETA version of Battlezone CC. You can find details here: https://psteamcommunity.yuanyoumao.com/app/624970/discussions/0/4756451748408853019/

I will put a note in the mod description when the new release is live. Stay tuned!
The Kitler  [作者] 1 月 4 日 下午 12:20 
Hi everyone. I have made a new thread about the next update plan: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3050415622/594011345717845841/
The Kitler  [作者] 1 月 1 日 上午 5:54 
Happy new year to you as well Sanxion.

Watch this space, I have some stuff cooking in the background. :BZCCISDF:
Sanxion 1 月 1 日 上午 4:12 
Happy new year Puss Puss
I really appreciate your answer.

In that case, i enjoy what works and that makes me happy.
The Kitler  [作者] 1 月 1 日 上午 3:14 
Hi Sanxion, thanks for your feedback. Unfortunately as this is a preview, the Instant Action portion doesn't work yet, but I am slowly working on this still.

Apologies for the lack of updates, I've been working on multiple things.
Sanxion 1 月 1 日 上午 12:31 
First thank you for this great MOD.
I play instant action, but the enemy dosent build a base, do you know what to do ?
The Kitler  [作者] 2024 年 8 月 26 日 上午 10:42 
Hi @SNuFFy - sorry for the late response, things have been really busy and I haven't had much time to work on the mod.

There are a couple of changes I'd like to note about "Ambush":
- The ISDF didn't have any AI in the original mission. In the redesign, they have been given AI to seem more realistic.

- This means that there are a couple of changes for the end of the mission to consider when you are attacking the base with Archers.

- The AI has been given a Constructor which rebuilds any Power Plants that are destroyed by your Archers. Because of this, some extra objectives have been added to finish the mission:
- 1. Destroy both Power Plants with your Archers
- 2. Destroy the ISDF Constructor to prevent the enemy from rebuilding their Power Plants.

Did you destroy the Constructor and both Power Plants?

If so, I will check the logic, but the end of the mission should be working.
SNuFFy 2024 年 8 月 18 日 上午 12:14 
hi one problem in missione ambush archer did him work but i come in base and nothing happened
base ours and nothing !? help!
The Kitler  [作者] 2024 年 7 月 13 日 上午 9:53 
@Tiddles_De_Wonk - there is a change log. It is also in very early stages, but the biggest mod feature is that this is introduces cooperative to the main BZ campaign. Feel free to suggest feedback on what can be improved, but I would ask you to check the changelogs for each mission so you can see what changes have been made.
GrizzlyOne95  [作者] 2024 年 7 月 12 日 上午 11:02 
Probably one of the biggest features is directly in the description.

"Each mission has been crafted for a cooperative experience"